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Optimalisasi Media Sosial Sebagai Sumber Belajar Pendidikan Agama Islam Di Era Digital

Muhammad Hafizh Afqah, Nayla Salsabila, Ririn Cahyani, Ronif Al Ikhsan, Abdul Aziz
Abstract: Perkembangan teknologi digital memberikan pengaruh besar terhadap proses pembelajaran, termasuk dalam Pendidikan Agama Islam (PAI). Media sosial yang awalnya digunakan sebagai sarana komunikasi dan hiburan kini berkembang… g menjadi sumber belajar yang interaktif, fleksibel, dan mudah diakses oleh peserta didik. Penelitian ini bertujuan untuk menganalisis optimalisasi penggunaan media sosial sebagai sumber belajar Pendidikan Agama Islam di era digital serta mendeskripsikan manfaat dan tantangan penggunaannya dalam proses pembelajaran. Metode penelitian yang digunakan adalah pendekatan kualitatif dengan jenis studi literatur melalui pengkajian berbagai jurnal, artikel ilmiah, dan sumber referensi yang relevan. Hasil penelitian menunjukkan bahwa platform seperti YouTube, Instagram, dan TikTok mampu meningkatkan minat belajar, mempermudah akses materi keagamaan, serta mendukung pembelajaran PAI yang lebih inovatif dan komunikatif. Namun, penggunaannya juga menghadapi beberapa tantangan, seperti penyebaran informasi yang tidak valid, rendahnya literasi digital, dan potensi distraksi dalam belajar. Oleh karena itu, diperlukan pendampingan dan pengawasan agar penggunaan media sosial dapat mendukung pembelajaran PAI secara efektif dan bertanggung jawab di era digital.   The development of digital technology has a significant impact on the learning process, including in Islamic Religious Education (PAI). Social media, which was initially used as a means of communication and entertainment, has now developed into an interactive, flexible, and easily accessible learning resource for students. This study aims to analyze the optimization of social media use as a learning resource for Islamic Religious Education in the digital era and to describe the benefits and challenges of its use in the learning process. The research method used is a qualitative approach with a literature study type through the review of various journals, scientific articles, and relevant reference sources. The results of the study indicate that platforms such as YouTube, Instagram, and TikTok are able to increase learning interest, facilitate access to religious materials, and support more innovative and communicative PAI learning. However, its use also faces several challenges, such as the spread of invalid information, low digital literacy, and potential distractions in learning. Therefore, guidance and supervision are needed so that the use of social media can effectively and responsibly support Islamic Education learning in the digital era. 

Workshop Pemanfaatan Tools Artificial Intelligence Dalam Pembelajaran Sebagai Upaya Peningkatan Kompetensi Guru SMK Di Era Digital

William Ramdhan, Nurwati, Andrew Ramadhani
Abstract: Perkembangan teknologi digital, khususnya Artificial Intelligence (AI), menuntut guru untuk mampu mengintegrasikan teknologi secara efektif dalam proses pembelajaran. Namun, hasil identifikasi awal di SMK Al-Ma’asum Kisaran… saran menunjukkan bahwa sebagian guru masih memiliki keterbatasan pemahaman dan keterampilan dalam memanfaatkan tools AI untuk mendukung pembelajaran mendalam. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam memanfaatkan tools AI sebagai pendukung perancangan pembelajaran, pengembangan media, dan asesmen adaptif. Solusi yang ditawarkan berupa kegiatan workshop berbasis praktik langsung yang dilaksanakan secara tatap muka pada Jumat, 21 November 2025, dengan melibatkan 28 guru SMK Al-Ma’asum Kisaran. Workshop memfokuskan pada pemanfaatan ChatGPT untuk penyusunan skenario pembelajaran berbasis Problem Based Learning (PBL) dan soal Higher Order Thinking Skills (HOTS), Canva untuk perancangan media visual, Quizizz dan Kahoot untuk asesmen adaptif, serta PhET Interactive Simulations untuk visualisasi pembelajaran. Hasil evaluasi menunjukkan peningkatan pemahaman pembelajaran mendalam dari 56% menjadi 82%, pemanfaatan AI dari 61% menjadi 87%, serta kemampuan menyusun modul ajar dari 58% menjadi 81%. Tingkat kepuasan peserta mencapai 94%, menunjukkan bahwa workshop efektif dalam meningkatkan kompetensi guru dan mendukung inovasi pembelajaran berbasis AI.

The Effect Of Quiz-Based Interactive Media On Civic Education Learning Outcomes In Third Grade

Rolita Dolok Saribu, Janwar Tambunan, Emelda Thesalonika
Abstract: The purpose of this study was to determine the effect of quiziz-based interactive media on Civics learning outcomes in class III of UPTD SD Negeri 124392 Pematangsiantar. This study was quantitative with a one-group pretest-posttest… est-posttest design. The sample of this study was all students of class III of UPTD SD Negeri 124392 Pematangsiantar in the 2025/2026 academic year, totaling 25 people. The research instrument used in this study was a learning outcome test instrument, the data obtained were analyzed using statistical analysis techniques. Data from the initial conditions before the treatment was carried out until after the treatment was carried out showed an increase in student learning outcomes. Before the treatment, the average score was 68 and after the treatment, the average score was 84. It can be concluded that the student learning outcomes before the treatment were given were still not reaching the KKTP, namely 25 students (100%) and after the treatment, student learning outcomes increased, namely 26 students (100%) had scores above the KKTP. Based on the results of the hypothesis test with a significance level of 0.05 and a t table of 2.060, the calculated t is 11.238. Thus, t count > t table 11.238 > 2.060, it can be concluded that there is an influence of Quiziz-based interactive media on Civics learning outcomes in grade III at the UPTD of SD Negeri 124392 Pematangsiantar

Application Of Picture Media In Project-Based Learning To Improve Student Discipline And Activeness In PPKN Learning

Rezkya Annisaa, Muh Sharim Haqqani, Nadrah
Abstract: This classroom action research aims to improve students’ understanding of norms and rules in everyday life through the use of picture-based learning media in Grade II UPT SD Negeri 74 Bontorita II during the 2025/2026 academic… academic year. The study was conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 22 students who were involved in learning activities using instructional pictures and number-pocket media to strengthen conceptual understanding. Data were collected through observation sheets, learning outcomes tests, and teacher reflections. The findings indicate a significant improvement in students’ learning outcomes and participation. Initial observations showed low understanding of norms and rules, reflected in students’ low discipline, responsibility, and adherence to class regulations. After the implementation of picture media in Cycle I, students’ average score increased from the pre-cycle score of 46.2% to 71.1%. In Cycle II, after using more varied and engaging visual media, students’ average score further improved to 79,36%, surpassing the minimum completeness criteria. The use of picture media was effective because it facilitated concrete understanding, increased motivation, and encouraged active engagement. The study concludes that picture-based media enhances students’ cognitive, affective, and behavioral competencies in learning. It is recommended that teachers integrate more innovative visual media to create meaningful, interactive, and enjoyable learning experiences in civics education and other subjects  

Penentuan Kelayakan Penerima Kartu Indonesia Pintar (KIP) Menggunakan Metode AHP

Dari, Wulan, Afrisawati, Afrisawati, Dristyan, Febri
Abstract: Abstract: Sipaku Area Village currently has a population of 1963 family cards with a density of 7423 people divided into 8 hamlets. Villages can still register people who do not have an Indonesia Smart Card with the concerned… erned office by recording the data on the people who have KPS, PKH or SKTM, to get the Indonesia Smart Card (KIP) program, because many people submit applications and there are many criteria that must be taken into account. faced by the Sipaku Area Village Head Office in determining the priority of potential KIP recipients is very difficult, not transparent and inefficient. Therefore, to overcome this problem, it is necessary to have a system for determining the priority of potential KIP recipients by adding some more basic criteria. In this study a decision support system was designed using the AHP (Analitycal Hierarchy Process) method. The results of calculations using the pairwise comparison matrix for the use of criteria show that the most important priority is shown in the status of an active applicant of 0.391, the second priority is the completeness of the files of 0.406, the third priority is the orphanage of 0.095, the fourth priority is parental income of 0.066, and the priority the fifth is a dependent of 0.041. Meanwhile, for alternative use, the data obtained is that the highest value weight determines the recipient of Smart Indonesia Card Assistance (KIP), namely Rizky Amelia Ritonga with a value of 0.171, the second alternative is Rangga Pranata with a value of 0.141 and the third alternative is Elva Radis with a value of 0.124. Keywords: Smart Indonesian Card Recipients (KIP), AHP Method, PHP and MySQL.   Abstrak: Desa Sipaku Area yang sekarang ini mempunyai jumlah penduduk 1963 kartu keluarga dengan kepadatan 7423 jiwa yang terbagi dalam 8 Dusun. Desa tetap bisa mendaftarkan masyarakat yang tidak memiliki Kartu Indonesia Pintar ke Dinas yang bersangkutan dengan mendata masyarakatnya yang memiliki KPS, PKH atau SKTM, untuk mendapat program Kartu Indonesia Pintar (KIP), karena banyaknya masyarakat mengajukan permohonan dan banyak kriteria yang harus diperhitungkan, sehingga Kendala yang dihadapi oleh pihak Kantor Kepala Desa Sipaku Area dalam menentukan prioritas calon penerima KIP sangat sulit, tidak transparan dan tidak efesien. Oleh Karena itu, untuk mengatasi permasalahan tersebut perlu adanya sistem dalam menentukan prioritas calon penerima KIP dengan menambahkan beberapa kriteria yang lebih mendasar. Pada penelitian ini dirancang sistem pendukung keputusan menggunakan metode AHP (Analitycal Hierarchy Process). Hasil perhitungan menggunakan matrik perbandingan berpasangan untuk penggunaan kriteria menunjukkan bahwa prioritas yang paling utama ditunjukkan pada status Pemohon aktif sebesar 0.391, prioritas kedua yaitu Kelengkanpan Berkas sebesar 0.406, prioritas ketiga yaitu kondisi yatim piatu sebesar 0.095, prioritas keempat yaitu penghasilan orangtua sebesar 0.066, dan prioritas kelima yaitu tanggungan sebesar 0.041 Sedangkan untuk penggunaan alternatif diperoleh data yaitu bobot nilai paling tinggi menentukan Penerima Bantuan Kartu Indonesia Pintar (KIP) yaitu Rizky Amelia Ritonga dengan nilai 0.171, alternatif kedua Rangga Pranata dengan nilai 0.141 dan alternatif ketiga Elva Radis dengan nilai 0.124.   Kata kunci : Penerima Bantuan PIP, Metode AHP, PHP dan MySQL.