Abstract:This research intends to develop a website-based library information system that is expected to increase the reading interest of Sekoah residents and also make it easier for library staff to work more effectively so that…
it can improve the literacy skills of LKIA Pontianak school residents. This research is a type of Research and Development or Research and Development (R&D). The purpose of this Research and Development is to produce media in the form of a website. The product developed is then tested for feasibility by validating and testing the website product. The design of the development of a website-based library information system at LKIA Pontianak school uses the ADDIE development model. Validation is carried out to determine the feasibility of the library website before it is implemented in the implementation of digital libraries. The validation was carried out by a validator consisting of one system and media expert at the LKIA Pontianak school.The result of the research is the development of a library information system made in the form of a website to make it easier for librarians and students to find books such as package books, fiction books and nonfiction books. With this library information system, students can borrow books, be it fiction books, nonfiction books and package books. Where currently LKIA Pontianak School does not have a website-based school library information system. For this reason, LKIA Pontianak School needs to implement the School Library Information System.
Abstract:The aim of the research is to determine the economic improvement of village communities based on household industries in Sukasari Village, Cidolog District, Ciamis Regency. This research uses a descriptive qualitative research…
search design. Techniques for collecting data were obtained through literature study, conducting interviews with 7 sources, and carrying out participant observation. In carrying out analysis, namely by collecting data, reducing data, presenting data and drawing conclusions. The results of this research are: 1) Improving the Village Community Economy Based on Home Industries in Sukasari Village, Cidolog District, Ciamis Regency is not yet optimal, 2) Obstacles that occur are inequality in internet access, lack of business partners who are able to finance capital, unpreparedness for product digitalization business and the lack of literacy in using online media as promotional and sales literacy. 3) The efforts made are that the Village Government has attempted to facilitate training for home industry business actors in Sukasari Village so that they are able to digitize business products such as using online promotional media, improving packaging design, and marketing online via digital platforms for free.
Abstract:The development of increasingly sophisticated social media has made the phenomenon of cyberbullying a serious problem in affecting adolescents' mental and emotional health. It is through these social media platforms that…
at individuals can easily intimidate, belittle or emotionally harm others. As a result, incidents of cyberbullying are becoming more widespread and have a serious impact on adolescents' emotional and mental well-being. The purpose of this paper is to find out the causes of cyberbullying in the digital era in adolescents. The method used is literature review by collecting and taking the essence of previous research and analyzing several sources relevant to the research topic. The results of research conducted by various experts show that the causes of rampant cyberbullying in adolescents in the digital era are caused by several factors, namely anonymity online, indifference to consequences, group pressure, lack of awareness of the negative impact as well as lack of parental supervision and lack of digital literacy.
Abstract:Abstract The motivation of this research is related to the use of QRIS in micro, small, and medium-sized enterprises (UMKM) in Semarang District. QRIS is a digital payment tool introduced by Bank Indonesia in 2019. The Government's…
Government's initiative in launching QRIS is to make it easier for people who prefer digital payments, especially young people in Indonesia. The use of QRIS itself is increasing every year. The Governor of Bank Indonesia stated that more than 90% of UMKMs in Indonesia have used QRIS. The benefits of using QRIS for UMKM are faster payment processes, no need to prepare for money returns, increased sales turnover, easier settlement process, and financial discipline. The model used in this study is the Technology Accepted Model (TAM). TAM is a method to measure individual reception to the use of information technology systems. This research uses a quantitative descriptive approach. Micro, small, and medium-sized enterprises (UMKM) are used as populations in this study. In the sample selection, the researchers conducted the dissemination of the questionnaire with two events, namely online and offline. The samples obtained after the implementation of disseminated questionnaires and according to the conditions of the research sample are as many as 210 UMKM. Further, SmartPLS version 4 software is used for data processing. The findings from this study are that product knowledge variables significantly affect the use of QRIS. Perceived usefulness variables have also been found to influence the use. The same thing was also found in the perceived ease of use variable. Other findings that are backward related to the perception of risk variables. On this variable, it has been found that there is a negative influence against the use, so, it can be concluded that UMKM in Semarang district is still afraid related to financial risk as a result of the QRIS use.
Abstract:This study aims to analyze the use of Internet of Things (IoT) technology in the novel "Hujan" by Tere Liye. This novel shows how the love story and life struggle of the main character, Lail, are connected to the development…
ment of IoT technology. This research aims to understand how IoT technology shapes the story from the aspect of the situation to the characteristics of the related IoT devices. Through the hermeneutic method, this research identifies the use of IoT in several contexts. The findings obtained in the novel are 1) Smart Buildings, 2) Smart Farming, 3) Smart Home, 4) Smart City, and 5) Smart Healthcare. The results show that IoT technology is a key element in achieving a more advanced and connected digital society, bringing positive impacts in daily life and providing smart solutions to various global challenges.
Abstract:The Covid-19 pandemic affected many sectors, including the hospitality, the businesses of travel, food and drink, and entertainment services. Even the future of tourism is seen with pessimism, particularly in places where…
e it is the main industry and where growth is planned. This may incentivize the travel and hospitality sector, particularly the hotel sector, to explore for strategies to weather the Covid-19 pandemic. This research uses a literature survey method. This method helps understand the relevance of new research and its relationship with previous research, identifying all previous scientific literature, including books, journal articles and theses, relating to the potential of the hotel business as a Staycation trend. This research aims to determine the potential of the hotel business as a Staycation trend. The research results show that 4-star and 3-star hotels differ in their understanding and application of the terms Daycation and Staycation, which mean a holiday of one day or a maximum of eight hours, however two out of five hotels still use the term Staycation even though the holiday is less than eight hours. During the pandemic, the term Staycation is also used. The findings indicate that it is important to maintain or improve hotel products and the use of digital marketing, especially social media, and continue to innovate to maintain a good image which relate to the prospects of the hotel business as a holiday style.
Abstract:The aim of this research is to determine the use of technology in the cyber world as stated in this literary work. The literary work used the novel genre entitled Fake Semu by Ele Fountain. The problem raised is about the…
e cyber world in the novel. The novel Fake Semu by Ele Fountain is a novel with a theme about the cyber world. This novel explains the plot where technology becomes the only friend in the world. In this novel, Ele tells the story of a world where all needs for food, health, access to digital transactions are fully controlled by technology. Because of this, Ele began to tell about someone who was curious about the digital world and used various forbidden skills in the cyber world to get all the answers to his questions. The method used uses a hermeneutic approach. The findings obtained in the novel are 1) Database, 2) Hacking, 3) Encryption, 4) Spyware, 5) Cypher, and 6) Cyber Minder.
Abstract:Tourism and the creative industry have an inseparable link, these two things are an emotional link between visitors and the tourist destinations they visit, namely in the form of souvenirs, as mementos to take home after…
traveling. Advances in digital technology have increased the distribution of information related to work and creativity so that the risk of work theft and copyright infringement is very vulnerable to occurring and this can be detrimental to creative industry players. This research uses qualitative methods with a literature approach in the form of laws, government regulations, articles and books that are relevant to the research topic. This research aims to provide an understanding of the importance of registering Intellectual Property Rights for creative industry to ensure the law protection of the intellectual property that has been created. The research results show that every creative industry player needs to register copyrighted works with the Directorate General of Intellectual Property. Apart from that, synergy is needed between the Government and the public in increasing awareness of creators or creative industry players to register copyrighted works as Intellectual Property Rights through regulations and facilities provided by the authorized government institution, namely the Directorate General of Intellectual Property, Ministry of Law and Rights. Indonesian Human Rights so that creative works receive legal protection.
Abstract:In the era now, the rapid development of technology makes people use the internet. E-commerce players use the internet as a digital marketing medium. One of the e-commerce that developed at that time was Bukalapak. This…
study aims to determine the effect of trust and ease of use of applications on purchasing decisions on the Bukalapak site in East Lombok. The method used in this research is associative method and the type of data used is quantitative data. The population of this study were all people who used the Bukalapak application in East Lombok. Determination of the sample using Non-Probability Sampling with a total of 75 respondents. The data analysis method uses validity test, reliability test, classical assumption test, hypothesis testing and multiple linear regression. The results of this study indicate that the trust variable has a positive and significant influence on purchasing decisions The Ease-of-Use variable has a positive and significant influence on purchasing decisions.
Abstract:Kegiatan pengabdian masyarakat ini bertujuan untuk mendampingi UMKM Kue Balok Boga Rasa dalam menyusun strategi peningkatan daya saing melalui pendekatan analisis SWOT dan Matriks QSPM. UMKM Kue Balok Boga Rasa merupakan…
salah satu pelaku usaha oleh-oleh khas Bandung yang membutuhkan pendampingan strategis agar mampu menghadapi dinamika persaingan industri kuliner yang semakin ketat. Metode pengabdian dilaksanakan melalui pendampingan langsung berupa observasi lapangan, wawancara mendalam dengan pemilik usaha, serta penyusunan analisis strategis. Hasil pendampingan menunjukkan bahwa Kue Balok Boga Rasa memiliki kekuatan pada kualitas produk premium, variasi rasa lebih dari 20 varian, dan citra sebagai oleh-oleh khas Bandung. Nilai Matriks IFE sebesar 3,04 dan Matriks EFE sebesar 3,00 mengindikasikan kondisi internal dan eksternal yang kuat. Berdasarkan Matriks IE, usaha berada pada posisi pertumbuhan intensif. Melalui analisis QSPM, strategi penetrasi pasar direkomendasikan sebagai prioritas utama dengan Total Attractiveness Score (TAS) tertinggi sebesar 6,47. Pendampingan ini menghasilkan rekomendasi strategis yang siap diterapkan untuk memperluas pangsa pasar, mengoptimalkan pemasaran digital, dan memperkuat branding sebagai oleh-oleh khas Bandung.