Abstract:The rapid advancement of digital technology has brought significant changes to various aspects of life, including how individuals interact and access information. Young people, particularly university students, are among…
the most affected by these changes. One phenomenon that has emerged alongside the increasing use of social media is Fear of Missing Out (FoMO)—a feeling of anxiety or worry about being left out of trends, information, or social activities experienced by others. This phenomenon not only affects individuals psychologically but also has implications for students’ consumer behavior. This study aims to analyze the influence of FoMO on students’ consumptive behavior and to identify the mediating or reinforcing factors that shape this relationship. The research employs a qualitative approach, using data collection techniques through literature review from various recent and relevant sources. The findings indicate that FoMO has a significant correlation with the rise of consumptive behavior among students, especially in the context of purchasing symbolic goods that enhance one’s self-image on social media. Key factors influencing the relationship between FoMO and consumptive behavior include the level of digitalization, social dynamics such as peer pressure, and low self-control. Furthermore, the study finds that financial literacy plays an important protective role. Students with higher levels of financial literacy tend to be more capable of managing the consumptive urges triggered by FoMO. This research contributes new insights into the psychological impact of social media on students’ economic behavior. The novelty of the study lies in its in-depth analysis of the link between FoMO and student consumer behavior in the digital era, as well as the identification of relevant mediating factors. Therefore, the results of this study are expected to serve as a foundation for developing more adaptive digital and financial literacy education programs to meet the challenges of the technological era.
Abstract:This study aims to identify and analyze the framing used by BatamPos.co.id and BatamNews.co.id in their coverage of Amsakar Achmad as a candidate for Mayor of Batam, compare the framing employed by these two media outlets,…
ets, and assess the impact of such framing on public perception. This qualitative research utilizes framing analysis based on framing theory. Primary data consists of news articles from BatamPos.co.id and BatamNews.co.id published during the period of May-June 2024. Secondary data is derived from literature related to framing theory and previous studies. Data collection was conducted through purposive sampling, and analysis was performed by identifying main themes, categorizing the news coverage, and evaluating the impact of framing on public perception. The analysis reveals that the framing of news about Amsakar Achmad on BatamPos.co.id tends to emphasize strong political support, popularity, and Amsakar’s concrete visions and programs. In contrast, BatamNews.co.id focuses more on Amsakar’s direct interactions with the public, local community support, and political communication. Both media construct a positive image of Amsakar, albeit with different approaches. BatamPos.co.id creates the perception that Amsakar is a strong candidate with solid political backing and a clear plan for Batam’s progress, while BatamNews.co.id portrays Amsakar as a leader who is close to the people, adaptive, and collaborative. This research provides insights into how media framing can influence public perception of political candidates.
Abstract:This article is about a literature review regarding good leadership models in Islam as seen from the experience of the merger of 3 (three) Sharia Banks in Indonesia to become Bank Syariah Indonesia (BSI), which is currently…
tly approximately three years old and the Indonesian Sharia banking market until compete and occupy the position as a sharia bank with the most significant asset position compared to 6 (six) other conventional banks which have dominated the Indonesian market for decades. The type of data used in this research is qualitative data, with the data source coming from secondary sources and the data collection technique used being a documentation technique through literature review using the Systematic Literature Review (SLR) data analysis technique by utilizing the Published or Perish (POP) metadata tool and VOS Viewer. The research method used is a qualitative method, with research results showing that the leadership model of Bank Syariah Indonesia has accommodated the best leadership criteria in Islam, which can be adaptive, fast response, and solutions while still implementing the traits and characteristics of leaders who are sincere, trustworthy, Katonah, and tabligh. This leadership character was demonstrated by leading the previous three large banks into one with one vision, mission, and work culture, as well as the synergy of all human resources that supported joint achievements to success in the three years of its existence.
Abstract:This study aims to analyze the role of adaptive strategies in reducing conflict in the family environment. Through a qualitative approach with case studies, researchers investigate how families deal with and overcome conflict…
flict responsively and flexibly. These findings indicate that adaptive strategies, such as effective communication, healthy emotional management, respect for differences, and negotiation skills, have a crucial role in reducing family conflict. This strategy not only contributes to conflict resolution, but also to growth and emotional closeness among family members. The implications of this research provide insight into how families can address conflict challenges in a constructive way, promote harmonious relationships, and support collective growth.
Abstract:Abstract: The development of Artificial Intelligence (AI) technology offers substantial potential for providing interactive educational media, yet its implementation at the elementary education level is frequently impeded…
d by educators' limited digital literacy. This situation was observed at SDN 15 Padang Genting, where English language instruction remains dominated by conventional methods with minimal utilization of adaptive digital media. Therefore, this community service program aims to enhance teachers' competencies and skills in utilizing AI technology as a medium for English language learning. The implementation adopted a Capacity Building approach comprising three structured stages: initial evaluation (pre-test), hands-on practice training, and final evaluation (post-test). The training focused on introducing text and visual generative AI, along with basic prompt engineering techniques. The results demonstrated a highly significant increase in teachers' capacity; comprehension of basic AI concepts surged from 15% to 85%, and the perceived ease of using the technology rose from 20% to 85%. Furthermore, the program successfully facilitated participants in independently producing educational media, such as interactive vocabulary flashcards and bilingual short stories. The hands-on training approach proved effective in overcoming the anxiety of non-technical teachers while accelerating their creativity in designing English learning materials that are relevant and engaging for digital-generation students.
Keywords: artificial intelligence; capacity building; english language; learning media; teacher training.
Abstrak: Perkembangan teknologi Artificial Intelligence (AI) menawarkan potensi besar dalam penyediaan media pendidikan yang interaktif, namun implementasinya di tingkat pendidikan dasar seringkali terhambat oleh keterbatasan literasi digital pendidik. Kondisi ini ditemukan di SDN 15 Padang Genting, di mana pembelajaran Bahasa Inggris masih didominasi oleh metode konvensional dan minimnya pemanfaatan media digital adaptif. Oleh karena itu, kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi dan keterampilan guru dalam memanfaatkan teknologi AI sebagai media pembelajaran Bahasa Inggris. Pelaksanaan kegiatan ini mengadopsi pendekatan Capacity Building yang mencakup tiga tahapan terstruktur: evaluasi awal (pre-test), pelatihan berbasis praktik langsung (hands-on practice), dan evaluasi akhir (post-test). Pelatihan difokuskan pada pengenalan AI generatif teks dan visual serta teknik rekayasa prompt dasar. Hasil kegiatan menunjukkan peningkatan kapasitas guru yang sangat signifikan; pemahaman konsep dasar AI melonjak dari 15% menjadi 85%, dan persepsi terhadap kemudahan penggunaan teknologi meningkat dari 20% menjadi 85%. Lebih lanjut, kegiatan ini berhasil memfasilitasi peserta untuk memproduksi luaran media pembelajaran secara mandiri, seperti flashcard vocabulary interaktif dan naskah cerita dwibahasa. Pendekatan pelatihan berbasis praktik terbukti efektif meruntuhkan kecemasan guru non-teknis, sekaligus mengakselerasi kreativitas mereka dalam merancang materi Bahasa Inggris yang relevan dan menarik bagi siswa generasi digital.
Kata kunci: artificial intelligence; capacity building; media pembelajaran; bahasa inggris; pelatihan guru
Abstract:Abstract : The rapid advancement of Artificial Intelligence (AI) in secondary education demands teachers to enhance their digital competence to design adaptive and interactive learning experiences. However, preliminary observation…
bservation at MAN Surabaya indicated limited AI literacy and minimal exposure to H5P-based interactive tools.This training aimed to enhance the digital competence of MAN Surabaya teachers in utilizing Artificial Intelligence (AI) and H5P platform for developing interactive learning media. Using an ADDIE model-based capacity building approach, the training consisted of four phases: (1) needs assessment through pre-test, (2) conceptual training and hands-on practice, (3) mentoring for media development, and (4) outcome evaluation. Participants included 72 teachers from various subject backgrounds. Results demonstrated significant technological proficiency improvement: AI understanding increased by 11% (from 56% to 67%), while H5P awareness surged 58% (from 8% to 66%). Teachers successfully produced diverse interactive media including physics quizzes with instant feedback, visual-based 4P marketing materials, and psychology content using storytelling techniques.
Keywords: AI; digital literacy; H5P; interactive learning media, teacher
Abstrak : Perkembangan pesat Artificial Intelligence (AI) dalam pendidikan menengah menuntut guru untuk meningkatkan kompetensi digital mereka guna merancang pengalaman pembelajaran yang adaptif dan interaktif. Namun, observasi awal di MAN Surabaya menunjukkan bahwa literasi AI masih terbatas serta paparan terhadap perangkat pembelajaran interaktif berbasis H5P masih minimal. Pelatihan ini bertujuan meningkatkan kompetensi digital guru MAN Surabaya dalam memanfaatkan Artificial Intelligence (AI) dan platform H5P untuk pengembangan media pembelajaran interaktif. Melalui pendekatan capacity building berbasis model ADDIE, pelatihan meliputi empat tahap: (1) asesmen kebutuhan melalui pre-test, (2) pelatihan konseptual dan praktik, (3) pendampingan pengembangan media, dan (4) evaluasi hasil. Peserta terdiri dari 72 guru dengan beragam latar belakang mata pelajaran. Hasil menunjukkan peningkatan signifikan dalam penguasaan teknologi: pemahaman AI meningkat 11% (dari 56% menjadi 67%), sedangkan pengenalan H5P melonjak 58% (dari 8% menjadi 66%). Guru berhasil memproduksi berbagai media interaktif seperti kuis fisika dengan umpan balik instan, materi strategi pemasaran 4P berbasis visual, dan konten psikologi dengan pendekatan storytelling.
Kata kunci: AI; H5P; guru; literasi digital; media pembelajaran interaktif,
Abstract:Abstract: This community service program at UMKM Adinda Food was conducted to address several managerial issues, including unstructured financial recording, unclear division of labor, and limited marketing practices. Using…
ng field observation, in-depth interviews, SWOT analysis, and implementation-based coaching, the program produced practical solution models consisting of simplified financial recording, standardized workflow arrangements, and the introduction of digital marketing practices. The results indicate that hands-on and context-based approaches effectively improve the SME owner's understanding of efficient and adaptive business management. This program contributes to current knowledge on contextual SME assistance strategies and provides a basis for applying similar models to other small enterprises with comparable characteristics.
Keywords: digital marketing; simple accounting; sme management; workflow.
Abstrak: Kegiatan pengabdian masyarakat pada UMKM Adinda Food dilaksanakan untuk menjawab permasalahan manajemen usaha, terutama pencatatan keuangan yang tidak terstruktur, pembagian kerja yang kurang jelas, serta pemasaran yang masih terbatas pada penjualan langsung. Melalui metode observasi lapangan, wawancara mendalam, analisis SWOT, dan pendampingan implementatif, kegiatan ini menghasilkan model solusi yang dapat digunakan UMKM secara praktis, meliputi pencatatan keuangan sederhana, pola kerja terstandarisasi, dan pengenalan pemasaran digital. Hasil pelaksanaan menunjukkan bahwa pendekatan berbasis praktik mampu meningkatkan pemahaman pelaku UMKM terhadap tata kelola usaha yang efisien dan adaptif. Kegiatan ini memberikan kontribusi terhadap pengembangan pengetahuan mengenai strategi pendampingan UMKM yang kontekstual, serta membuka peluang penerapan model serupa pada usaha kecil lainnya dengan karakteristik sejenis.
Kata kunci: akuntansi sederhana; manajemen sdm; pemasaran digital; UMKM.
Abstract:Abstract: The Reading And Interaction Console With Kinetic Intelligence – Braille prototype aims to introduce an innovative educational technology for blind students at SLB Negeri Kota Tanjungbalai. The school, under the…
he authority of the Province of North Sumatra, has 111 students across elementary, junior high, and senior high school levels. SLBN Tanjungbalai is led by Mrs. Resti, S.Pd., supported by 13 teachers and 1 administrative staff member. This media integrates an interactive kinesthetic system, binary Braille sensors, and artificial intelligence (AI) capable of recognizing Braille letter patterns based on tactile input and providing real-time voice feedback. Braille letters are converted into six-dot binary codes (Braille-cell), such as A (100000), B (110000), C (100100), D (100110), up to Z (101011). These binary combinations are detected by tactile sensors or push buttons, then processed by an ESP32S connected to a 2004 LCD with I2C, a DFPlayer Mini, and a speaker to produce the corresponding letter sounds. The socialization activity was conducted at SDLB Negeri Kota Tanjungbalai, involving companion teachers and eight blind students. The activities included device demonstration, usage training, and interactive trials. The results show positive responses from both teachers and students, as the media enhances motivation, accuracy, and speed in learning Braille letters. RICKI-Braille proved to be more interactive and adaptive compared to conventional Braille learning media.
Keywords: Braille; visually impaired; inclusive learning media; assistive technology inclusive education;
Abstrak: Media Reading And Interaction Console With Kinetic Intelligence – Braille versi prototipe bertujuan memperkenalkan inovasi teknologi pendidikan bagi peserta didik tunanetra di SLB Negeri Kota Tanjungbalai. Sekolah yang berada di bawah naungan Provinsi Sumatera Utara ini memiliki 111 siswa dari jenjang SD, SMP, hingga SMA. SLBN Tanjungbalai dipimpin oleh Ibu Resti, S.Pd., dengan dukungan 13 guru dan 1 tenaga tata usaha. Media ini memadukan sistem kinestetik interaktif, sensor Braille biner, dan kecerdasan buatan (AI) yang mampu mengenali pola huruf Braille berdasarkan input titik-titik taktil, kemudian memberikan umpan balik suara secara real-time. Huruf Braille dikonversi menjadi kode biner enam titik (Braille-cell), misalnya A (100000), B (110000), C (100100), D (100110), dan seterusnya hingga Z (101011). Sensor taktil atau push button membaca kombinasi biner tersebut, lalu memprosesnya melalui ESP32S yang terhubung dengan LCD 2004 + I2C, DFPlayer Mini, dan speaker untuk menghasilkan suara huruf yang sesuai. Sosialisasi dilakukan di SDLB Negeri Kota Tanjungbalai dengan melibatkan guru pendamping dan delapan siswa tunanetra. Kegiatan mencakup demonstrasi alat, pelatihan penggunaan, serta uji coba interaktif. Hasilnya, guru dan siswa memberikan respons positif karena media ini meningkatkan motivasi, ketepatan, dan kecepatan belajar huruf Braille. RICKI-Braille terbukti lebih interaktif dan adaptif dibanding media Braille konvensional.
Kata kunci: Braille; tunanetra; media pembelajaran inklusif; teknologi asistif; pembelajaran inklusif
Abstract:Abstract: Digitalization 5.0 has opened wide opportunities for students to build digital-based startups. However, many student startups face challenges in financial management, developing a Minimum Viable Product (MVP),…
and ensuring business sustainability. This program aims to implement Digital Business Incubation as a strategy for developing student digital startups. The methods used include observation, tenant selection, interviews, and intensive mentoring for incubation program participants. As a result of the selection process, 14 businesses were chosen to be incubated, consisting of service-based and product-based ventures. The program is designed to provide entrepreneurship training, financial management workshops, business legality assistance, investor networking opportunities, and technological support. The outcomes of the program indicate that through digital incubation, average 77,91% of the participating students were able to enhance their digital entrepreneurship skills, strengthen their business models, and optimize the potential for business sustainability. Therefore, Digital Business Incubation has proven to be an effective mechanism for fostering the growth of student digital startups that are adaptive, innovative, and competitive in the digital economy era.
Keywords: bussiness digital, enterprise, student, service
Abstrak: Digitalisasi 5.0 telah membuka peluang luas bagi mahasiswa untuk membangun usaha rintisan (startup) berbasis digital. Namun, banyak startup mahasiswa menghadapi tantangan dalam hal pengelolaan keuangan, Minimum Viable Product, dan keberlanjutan usaha. Program ini bertujuan untuk mengimplementasikan program Digital Business Incubation sebagai strategi pengembangan startup digital mahasiswa. Metode yang digunakan meliputi observasi, seleksi tenant, wawancara, serta pendampingan intensif terhadap peserta program inkubasi. Dari hasil seleksi terpilih 14 usaha yang akan diinkubasi yang terdiri dari usaha yang bergerak dibidang jasa dan produk. Program ini dirancang untuk memberikan pembinaan kewirausahaan, pelatihan keuangan, pendampingan legalitas usaha, akses bersama investor, serta dukungan teknologi. Hasil program ini menunjukkan bahwa melalui inkubasi digital, rata rata 77,91% mahasiswa mampu meningkatkan keterampilan wirausaha digital, memperkuat model bisnis, serta mengoptimalkan potensi keberlanjutan usaha. Dengan demikian, Inkubasi bisnis digital terbukti menjadi mekanisme efektif dalam mendorong lahirnya startup digital mahasiswa yang adaptif, inovatif, dan berdaya saing di era ekonomi digital.
Kata kunci: bisnis, mahasiswa, jasa, startup digital
Abstract:Mental health for adolescents is important to recognize and improve adolescents' psychological well-being and resilience. Adolescents with good mental health have adaptive abilities to manage feelings and deal with the challenges…
hallenges of daily life. The results of the initial study in student-managed families found that the majority of families expressed adolescents' vulnerability to mental health problems due to the impact of technological advances. Providing health education is expected to increase adolescents' self-recognition and increase knowledge to improve mental health. The community service method begins with the problem collection stage in the fostered area and continues with providing health education on the characteristics of adolescents/Gen Z and the importance of maintaining mental health at a young age. The results of filling out the questionnaire showed that the majority of adolescents, 73.68%, were in the moderate Psycho-logical Well-Being category and 52.63% were in the moderate Psychological Distress category. It is expected that adolescents can increase self-awareness and improve mental health in overcoming problems in everyday life.
Keywords: adolescents; gen Z; mental health
Abstrak: Kesehatan mental untuk remaja penting untuk mengenali dan meningkatkan kesejahteraan psikologis dan ketahanan remaja. Remaja dengan kesehatan mental yang baik memiliki kemampuan adaptif untuk mengelola perasaan dan menghadapi tantangan kehidupan sehari-hari. Hasil studi awal pada keluarga kelolaan mahasiswa, ditemukan mayoritas keluarga mengutarakan kerentanan remaja pada masalah kesehatan mental akibat dampak kemajuan teknologi. Pemberian edukasi kesehatan diharapkan dapat meningkatkan pengenalan diri remaja dan meningkatkan pengetahuan untuk meningkatkan kesehatan mental. Metode pengabdian masyarakat dimulai dengan tahap pengumpulan masalah pada wilayah binaan dan dilanjutkan dengan pemberian edukasi kesehatan mengenai karakteristik remaja/Gen Z dan pentingnya menjaga kesehatan mental pada usia muda. Hasil pengisian kuesioner diketahui bahwa mayoritas remaja, sebesar 73.68% berada pada kategori Psychological Well-Being tingkat sedang dan 52.63% berada pada tingkat Psychological Distress kategori sedang. Diharapkan remaja dapat meningkatkan kesadaran diri dan meningkatkan kesehatan mental dalam mengatasi masalah dalam kehidupan sehari-hari.
Kata kunci: remaja; gen Z; kesehatan mental