Abstract:Abstract: The Reading And Interaction Console With Kinetic Intelligence – Braille prototype aims to introduce an innovative educational technology for blind students at SLB Negeri Kota Tanjungbalai. The school, under the…
he authority of the Province of North Sumatra, has 111 students across elementary, junior high, and senior high school levels. SLBN Tanjungbalai is led by Mrs. Resti, S.Pd., supported by 13 teachers and 1 administrative staff member. This media integrates an interactive kinesthetic system, binary Braille sensors, and artificial intelligence (AI) capable of recognizing Braille letter patterns based on tactile input and providing real-time voice feedback. Braille letters are converted into six-dot binary codes (Braille-cell), such as A (100000), B (110000), C (100100), D (100110), up to Z (101011). These binary combinations are detected by tactile sensors or push buttons, then processed by an ESP32S connected to a 2004 LCD with I2C, a DFPlayer Mini, and a speaker to produce the corresponding letter sounds. The socialization activity was conducted at SDLB Negeri Kota Tanjungbalai, involving companion teachers and eight blind students. The activities included device demonstration, usage training, and interactive trials. The results show positive responses from both teachers and students, as the media enhances motivation, accuracy, and speed in learning Braille letters. RICKI-Braille proved to be more interactive and adaptive compared to conventional Braille learning media.
Keywords: Braille; visually impaired; inclusive learning media; assistive technology inclusive education;
Abstrak: Media Reading And Interaction Console With Kinetic Intelligence – Braille versi prototipe bertujuan memperkenalkan inovasi teknologi pendidikan bagi peserta didik tunanetra di SLB Negeri Kota Tanjungbalai. Sekolah yang berada di bawah naungan Provinsi Sumatera Utara ini memiliki 111 siswa dari jenjang SD, SMP, hingga SMA. SLBN Tanjungbalai dipimpin oleh Ibu Resti, S.Pd., dengan dukungan 13 guru dan 1 tenaga tata usaha. Media ini memadukan sistem kinestetik interaktif, sensor Braille biner, dan kecerdasan buatan (AI) yang mampu mengenali pola huruf Braille berdasarkan input titik-titik taktil, kemudian memberikan umpan balik suara secara real-time. Huruf Braille dikonversi menjadi kode biner enam titik (Braille-cell), misalnya A (100000), B (110000), C (100100), D (100110), dan seterusnya hingga Z (101011). Sensor taktil atau push button membaca kombinasi biner tersebut, lalu memprosesnya melalui ESP32S yang terhubung dengan LCD 2004 + I2C, DFPlayer Mini, dan speaker untuk menghasilkan suara huruf yang sesuai. Sosialisasi dilakukan di SDLB Negeri Kota Tanjungbalai dengan melibatkan guru pendamping dan delapan siswa tunanetra. Kegiatan mencakup demonstrasi alat, pelatihan penggunaan, serta uji coba interaktif. Hasilnya, guru dan siswa memberikan respons positif karena media ini meningkatkan motivasi, ketepatan, dan kecepatan belajar huruf Braille. RICKI-Braille terbukti lebih interaktif dan adaptif dibanding media Braille konvensional.
Kata kunci: Braille; tunanetra; media pembelajaran inklusif; teknologi asistif; pembelajaran inklusif
Abstract:Abstract: This community empowerment initiative aims to enhance the digital readiness of Micro, Small, and Medium Enterprises (MSMEs) in Permata Baru Village, Ogan Ilir Regency, through the implementation of information…
systems and digital promotion strategies. Prior to the program, local MSME actors faced several challenges, including limited digital literacy, a lack of understanding of online marketing strategies, and minimal utilization of social media as a promotional tool, resulting in restricted market reach. The program adopts an educational and participatory approach, combining community-based learning, interactive discussions, and consultation sessions facilitated by lecturers and students from the Faculty of Economics, Sriwijaya University. The findings indicate strong enthusiasm among MSME participants and an improved understanding of how digitalization can expand market access. Participants have begun to utilize social media platforms such as Instagram, Facebook, and TikTok to promote their products. Overall, this initiative contributes to advancing digital literacy and technology-based marketing skills among rural MSMEs, thereby fostering inclusive and sustainable local economic growth.
Keywords: community engagement; digital literacy; digital promotion; information systems; MSMEs; rural development
Abstrak: Inisiatif pemberdayaan masyarakat ini bertujuan untuk meningkatkan kesiapan digital Usaha Mikro, Kecil, dan Menengah (UMKM) di Desa Permata Baru, Kabupaten Ogan Ilir, melalui penerapan sistem informasi dan strategi promosi digital. Sebelum program ini dilaksanakan, para pelaku UMKM masih menghadapi sejumlah kendala, seperti terbatasnya literasi digital, kurangnya pemahaman mengenai strategi pemasaran daring, serta minimnya pemanfaatan media sosial sebagai sarana promosi sehingga jangkauan pasar mereka relatif sempit. Program ini mengadopsi pendekatan edukatif dan partisipatif, yang menggabungkan pembelajaran komunitas, diskusi interaktif, dan sesi konsultasi yang dilakukan oleh dosen dan mahasiswa dari Fakultas Ekonomi, Universitas Sriwijaya. Temuan menunjukkan bahwa peserta UMKM menunjukkan antusiasme yang tinggi dan peningkatan pemahaman tentang bagaimana digitalisasi dapat memperluas akses pasar. Mereka telah mulai memanfaatkan platform media sosial seperti Instagram, Facebook, dan TikTok untuk promosi produk. Secara keseluruhan, inisiatif ini berkontribusi untuk memajukan literasi digital dan keterampilan pemasaran berbasis teknologi di kalangan UMKM pedesaan, yang mendorong pertumbuhan ekonomi lokal yang inklusif dan berkelanjutan.
Kata kunci: pengabdian kepada masyarakat; literasi digital; promosi digital; sistem informasi; UMKM; pembangunan perdesaan
Abstract:Abstract: Developing tourism villages is a crucial strategy for strengthening local economies, reducing urbanization, and maintaining cultural and environmental sustainability. This concept is increasingly relevant in the…
e era of digital transformation, when tourism villages are required to adapt through technology-based smart tourism approaches, digital promotion, and information services. One area with significant potential is Lembar Selatan Village in West Lombok Regency, West Nusa Tenggara. Surrounded by 70 hectares of mangrove forest, a coastline, marine life, and well-preserved local traditions, the village has the potential to be developed into a coastal ecotourism destination. The Lembar Selatan Ecotourism Awareness Group (Pokdarwis) has begun managing tourism based on conservation and environmental education. However, obstacles remain, such as low digital literacy, the lack of an online promotion and reservation system, and limited destination management training. These conditions impact market reach and low tourist visits. Therefore, Community Service (PKM) activities are designed to increase Pokdarwis capacity, strengthen tourism digitalization through websites and promotional media, and encourage local community empowerment. This program is expected to realize inclusive, participatory, and sustainable coastal ecotourism, as well as strengthen the competitiveness and branding of Lembar Selatan Tourism Village.
Keyword: stourism village; tourism digitalization; coastal ecotourism; tourism group (pokdarwis); tourism digitalization; smart tourism; website.
Abstrak: Pengembangan desa wisata merupakan strategi penting untuk memperkuat ekonomi lokal, mengurangi urbanisasi, serta menjaga keberlanjutan budaya dan lingkungan. Konsep ini semakin relevan di era transformasi digital, ketika desa wisata dituntut beradaptasi melalui pendekatan smart tourism berbasis teknologi, promosi digital, dan layanan informasi. Salah satu wilayah yang memiliki potensi besar adalah Desa Lembar Selatan di Kabupaten Lombok Barat, Nusa Tenggara Barat. Desa ini dikelilingi hutan mangrove seluas 70 hektare, garis pantai, biota laut, serta tradisi lokal yang masih terjaga, sehingga potensial dikembangkan menjadi destinasi ekowisata pesisir. Tahapan Metode pelaksanaan PKM dilakukan melalui identifikasi kebutuhan Pokdarwis, pengembangan website sistem informasi wisata, penguatan ekowisata mangrove, pemasangan lampu tenaga surya, penyediaan fasilitas kebersihan, penempatan papan informasi berbasis QR, serta pelatihan penggunaan megaphone untuk mendukung pelayanan wisata serta pelatihan manajement wisata. Kondisi ini berdampak pada rendahnya jangkauan pasar dan kunjungan wisatawan. Untuk itu, kegiatan Pengabdian Kepada Masyarakat (PKM) dirancang guna meningkatkan kapasitas Pokdarwis, memperkuat digitalisasi pariwisata melalui website dan media promosi, serta mendorong pemberdayaan masyarakat lokal. Program ini diharapkan mewujudkan ekowisata pesisir yang inklusif, partisipatif, berkelanjutan, serta memperkuat daya saing dan branding Desa Wisata Lembar Selatan.
Kata kunci: desa wisata; digitaisasi pariwisata; ekowisata pesisir; pokdarwis; digitalisasi pariwisata; smart tourism; website
Abstract:Abstract: The rapid pace of digital transformation highlights the need to empower Micro, Small, and Medium Enterprises (MSMEs) in Jayapura City by integrating Artificial Intelligence (AI) into their business strategies.…
This community service initiative aims to assess MSME actors’ initial understanding of AI, deliver targeted training, and evaluate improvements in strategic planning using the Value Proposition Canvas (VPC). The program was conducted in three stages: pre-assessment, training implementation, and post-training evaluation. Initial findings revealed that most participants had limited knowledge of AI and its applications. However, after the training, there was a significant increase in participants’ confidence and capability. The training effectively reduced lack of knowledge by 40%, addressed infrastructure and internet challenges by 45%, and decreased uncertainty regarding AI's return on investment by 30%. Participants began applying tools such as ChatGPT, Canva AI, and the VPC method to better understand customer needs. Although the study was limited by a short evaluation period and a specific geographic focus, it offers valuable insights for policymakers, educators, and development stakeholders. The findings support the importance of accessible, hands-on training in making AI a practical and beneficial resource for small businesses, ultimately promoting inclusive, technology-driven growth.
Keywords: artificial intelligence, business strategy, jayapura, MSME, youth
Abstrak: Transformasi digital yang pesat mendorong perlunya pemberdayaan Usaha Mikro, Kecil, dan Menengah (UMKM) di Kota Jayapura melalui integrasi kecerdasan buatan (AI) dalam strategi bisnis mereka. Program pengabdian masyarakat ini bertujuan untuk menilai pemahaman awal pelaku UMKM terhadap AI, memberikan pelatihan terarah, dan mengevaluasi peningkatan dalam perencanaan strategis menggunakan Value Proposition Canvas (VPC). Kegiatan ini dilaksanakan dalam tiga tahap: pra-asesmen, pelatihan, dan evaluasi pascapelatihan. Hasil awal menunjukkan bahwa mayoritas peserta memiliki pengetahuan terbatas tentang AI dan penerapannya. Namun, pascapelatihan terlihat peningkatan signifikan dalam kepercayaan diri dan kemampuan peserta. Pelatihan berhasil menurunkan tingkat ketidaktahuan sebesar 40%, mengurangi kendala infrastruktur dan internet sebesar 45%, serta menekan keraguan atas keuntungan penggunaan AI sebesar 30%. Peserta mulai memanfaatkan alat seperti ChatGPT, Canva AI, dan metode VPC untuk meningkatkan pemahaman kebutuhan pelanggan. Meski terbatas pada waktu evaluasi yang singkat dan wilayah Jayapura, studi ini memberikan wawasan penting bagi pembuat kebijakan, pendidik, dan pemangku kepentingan untuk mendorong pertumbuhan UMKM berbasis teknologi secara inklusif.
Kata kunci: anak muda, bisnis strategi, jayapura, kecerdasan buatan, UMKM
Abstract:Based on the results of the situation analysis in partner schools, it was found that the problems experienced by partners were a lack of innovation in classroom learning and a lack of resources that mastered technology in…
n learning. This community service activity aims to provide understanding and improve the skills of Jombang State SLB teachers in creating interesting and innovative learning media by integrating technology into learning. The learning media that will be produced is a digital dictionary for deaf students (KIRATU). This activity takes the form of socialization and training. The methods used are classical and individual methods. This PKM activity was said to be successful because the media product produced was very suitable for implementation in the classroom after being tested in the field and received a positive response and appreciation from the teachers. Teachers' understanding and skills also increased after participating in this activity.
Keywords: digital dictionary; inclusive students; KIRATU; technology
Abstrak: Berdasarkan hasil analisis situasi di sekolah mitra, ditemukan bahwa permasalahan yang dialami mitra yaitu kurangnya inovasi dalam pembelajaran dikelas serta kurangnya sumber daya yang menguasai teknologi dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pemahaman serta meningkatkan keterampilan para guru SLB Negeri Jombang dalam membuat media pembelajaran yang menarik serta inovatif dengan mengintegrasikan teknologi kedalam pembelajaran. Media pembelajaran yang akan dihasilkan berupa kamus digital untuk siswa tuna rungu (KIRATU). Kegiatan ini berupa sosialisasi dan pelatihan. Metode yang digunakan yaitu metode klasikal dan individual. Kegiatan PKM ini dikatakan berhasil karena produk media yang dihasilkan sangat layak untuk di implementasikan di kelassetelah dilakukan ujicoba dilapangan serta mendapat respon positif dan apresiasi dari para guru. Pemahaman serta ketrampilan guru juga meningkat setelah mengikuti kegiatan ini.
Kata kunci: kamus digital; siswa inklusi; KIRATU; teknologi
Abstract:Digital-based learning is the biggest obstacle faced by partner schools. This has an impact on the accessibility of learning materials and limited information. Therefore, this PKM aims to develop a prototype website for…
elementary schools to improve the quality and accessibility of education in partner schools. The research method used is a design-based research approach consisting of two semesters. The first semester is used to design and develop a prototype of the school's website, while the second semester is focused on analyzing and testing its effectiveness. The limitation of this study lies in creating a prototype school website that can support the teaching and learning process in schools through digital-based teaching media. The results of this development research are a prototype of a school website that is ready to be tested. The prototype of the school website developed is expected to be a valuable medium for schools, students, and parents to support a more effective and efficient learning process. Thus, this research is expected to open the door to a more inclusive and quality education for all children in Parepare.
Keywords: Digital-based open media; Design-based research prototype; Learning effectiveness; Basic education; Web-based school;
Pembelajaran berbasis digital menjadi kendala terbesar yang dihadapi oleh sekolah mitra. Hal ini berdampak pada aksesibilitas materi pembelajaran dan informasi yang terbatas. Oleh karena itu, PKM ini bertujuan untuk mengembangkan sebuah prototipe website untuk sekolah dasar sebagai solusi untuk meningkatkan kualitas dan aksesibilitas pendidikan di sekolah mitra. Metode penelitian yang digunakan adalah pendekatan design based research, yang terdiri dari dua semester. Semester pertama digunakan untuk merancang dan mengembangkan prototipe website sekolah, sementara semester kedua difokuskan pada analisis dan pengujian efektivitasnya. Batasan kajian ini terletak pada pengembangkan prototipe website sekolah yang dapat memberikan dukungan terhadap proses belajar mengajar di sekolah melalui media ajar berbasis digital. Hasil dari penelitian pengembangan ini berupa prototipe website sekolah yang siap untuk diujicobakan. Prototipe website sekolah yang dikembangkan diharapkan dapat menjadi media yang bermanfaat bagi sekolah, siswa, dan orang tua dalam mendukung proses pembelajaran yang lebih efektif dan efisien. Dengan demikian, penelitian ini diharapkan mampu membuka pintu menuju pendidikan yang lebih inklusif dan berkualitas bagi semua anak di Kota Parepare.
Kata kunci: Media ajar berbasis digital; Design based research Prototipe; Efektivitas pembelajaran; Pendidikan dasar; Web-based school;
Abstract:Abstract: The rapid degradation of mangrove ecosystems threatens coastal biodiversity, shoreline stability, and carbon sequestration capacity, particularly in areas experiencing intense human activity. However, community-based…
-based participatory mangrove monitoring remains limited due to the lack of accessible and user-friendly digital tools. This study aims to design an intuitive mobile application for mangrove tree detection and participatory ecological monitoring using a User-Centered Design (UCD) approach. The research was conducted iteratively through user needs analysis, prototype development, and usability evaluation involving local governments, conservation practitioners, and non-expert users. The proposed application integrates machine learning for automated mangrove recognition with geospatial visualization and real-time feedback to support field-based monitoring. Usability evaluation using the System Usability Scale (SUS) yielded an overall score of 82.3, categorized as excellent usability, indicating high user satisfaction and intuitive interaction. The results demonstrate that integrating UCD and machine learning enhances usability, user engagement, and the accuracy of mangrove documentation under real field conditions. Overall, this study presents a field-ready, user-centered mobile solution that bridges usability engineering and participatory mangrove monitoring as a replicable model for inclusive ecological application development.
Keywords: Carbon sequestration; mangrove monitoring; mobile application; user-centered design; usability evaluation
Abstrak: Degradasi ekosistem mangrove yang semakin cepat mengancam keanekaragaman hayati pesisir, stabilitas garis pantai, dan kapasitas sekuestrasi karbon, terutama di wilayah dengan aktivitas manusia yang intens. Namun, pemantauan mangrove secara partisipatif berbasis komunitas masih terbatas akibat kurangnya perangkat digital yang mudah diakses dan ramah pengguna. Penelitian ini bertujuan merancang aplikasi mobile yang intuitif untuk deteksi pohon mangrove dan pemantauan ekologi partisipatif dengan menggunakan pendekatan User-Centered Design (UCD). Penelitian dilakukan secara iteratif melalui analisis kebutuhan pengguna, pengembangan prototipe, dan evaluasi kegunaan dengan melibatkan pemerintah daerah, praktisi konservasi, serta pengguna non-ahli. Aplikasi yang diusulkan mengintegrasikan pembelajaran mesin untuk pengenalan mangrove secara otomatis dengan visualisasi geospasial dan umpan balik waktu nyata guna mendukung pemantauan di lapangan. Evaluasi kegunaan menggunakan System Usability Scale (SUS) menghasilkan skor keseluruhan sebesar 82,3 yang termasuk dalam kategori kegunaan sangat baik, menunjukkan tingkat kepuasan pengguna yang tinggi dan interaksi yang intuitif. Hasil penelitian menunjukkan bahwa integrasi UCD dan pembelajaran mesin meningkatkan kegunaan, keterlibatan pengguna, serta akurasi dokumentasi mangrove dalam kondisi lapangan. Secara keseluruhan, penelitian ini menyajikan solusi mobile berbasis UCD yang siap digunakan di lapangan dan menjembatani rekayasa kegunaan dengan pemantauan mangrove partisipatif sebagai model replikatif bagi pengembangan aplikasi ekologi yang inklusif.
Kata kunci: Carbon sequestration; mangrove monitoring; mobile application; user-centered design; usability evaluation
Abstract:Kutai Kartanegara Regency, East Kalimantan Province, has long depended on coal mining and petroleum as its primary economic drivers. This dependence creates structural vulnerability to global commodity price fluctuations…
and long-term sustainability challenges. This article presents a systematic literature review examining tourism as an alternative sector for regional economic transformation in Kutai Kartanegara. Drawing on 15 peer-reviewed studies from 2016–2024, the review synthesizes evidence on: (1) the role of tourism-led growth and its multiplier effects on local economies; (2) community-based tourism (CBT) as an inclusive development model; (3) structural transformation theory as a framework for economic diversification; and (4) the specific potentials and constraints facing tourism development in resource-dependent regions. The review finds that tourism exhibits significant forward and backward economic linkages, stimulates SME growth and creative economy, and can meaningfully reduce reliance on extractive industries. Key barriers include infrastructure gaps, limited human resource capacity, and suboptimal governance coordination. The findings provide a theoretical and empirical foundation for the ongoing field research into tourism's transformative role in Kutai Kartanegara's regional economy.
Abstract:The Province of Papua holds a special constitutional status under Law No. 2 of 2021, implemented through Government Regulation (PP) No. 106 of 2021, which assigns 23 governmental functions to regional authorities. The regulation…
gulation embodies asymmetric decentralization intended to protect the rights of Indigenous Papuans (OAP) and address local needs. However, it raises legal concerns regarding ambiguous authority distribution between central, provincial, and municipal levels, as well as the unclear operational role of the Papuan People’s Assembly (MRP). The main research problem is whether PP No. 106/2021 provides a coherent and constitutionally consistent governance framework. This study applies doctrinal legal research using normative-analytical methods, including statutory interpretation, constitutional tests, and comparative perspectives. The findings indicate weak accountability mechanisms in managing Special Autonomy Funds, limited integration of customary law, and institutional fragility in newly established bodies such as BP-DOP and UPAP. The study concludes that PP No. 106/2021 does not fully align with the constitutional principles of legal certainty and decentralization. It recommends substantial revisions, strengthening MRP’s legal status, formal recognition of customary law through Perdasus, and an institutional blueprint with clear performance indicators to ensure effective, inclusive, and adaptive governance in Papua
Abstract:The aim of this research is to analyze the evolution and contribution of artificial intelligence (AI) in the Indonesian education system. This research aims to understand how AI technology has developed and been applied…
in various aspects of education, from administration, personalized learning, to evaluating learning outcomes. The research methods used are literature studies and secondary data analysis from various sources, including academic journals, government reports, and case studies of AI implementation in a number of educational institutions in Indonesia. The research results show that AI has made a significant contribution to improving administrative efficiency, facilitating more adaptive learning, and providing in-depth data analysis for educational decision making. However, challenges such as the digital divide, limited infrastructure, and the need to increase teacher competency in using AI technology still need to be overcome. This research concludes that with the right policy support and investment in infrastructure and training, AI has great potential to transform Indonesian education in a more inclusive and quality direction.