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Showing 167 articles found for "Construct"

APPLICATION OF FAST FRAMEWORK IN THE DEVELOPMENT OF UNTAN FMIPA LABORATORY INFORMATION SYSTEM

Arman, Yudha, Sari, Renny Puspita, Mutiah, Nurul, Prawira, Dian
Abstract: The laboratory is one of the facilities owned by the FMIPA Laboratory, which is one of the facilities owned by Tanjungpura University to support tridharma activities. There are several problems in laboratory management,… namely that management is carried out manually, so it takes a long time to apply for the loan of laboratory equipment and to prepare a free laboratory loan letter. In order to improve services, ensure data security, and accommodate all laboratory data, it is necessary to develop an FMIPA laboratory information system (SILABMIPA). The FAST framework is used in developing SILABMIPA to suit user needs. The analysis and development of SILABMIPA follows the FAST method with the stages Scope Definition, Problem Analysis, Requirements Analysis, Logical Design, Decision Analysis, Physical Design and Integration, Construction and Testing. With the construction of SILABMIPA, it can make it easier for managers to manage laboratories, assist students in applying for and borrowing equipment, as well as making laboratory loan-free certificates. Based on the results of system functional testing against SILABMIPA, it was found that the system operates well in accordance with the user's functional needs, while the results of system interface testing obtained a percentage of 82.60% in the very good category.

DESIGNING INTERFACE OF MARKETPLACE BUILD ID MERCHANT ARCHITECT USING TASK-CENTERED SYSTEM DESIGN

Ayu, Nabila Riska, Putra, Pacu, Oktadini, Nabila Rizky, Sevtiyuni, Putri Eka, Meiriza, Allsela
Abstract: Abstract: The advancement of information technology is progressively exerting significant impact across diverse aspects of life, including business. PT Semen Baturaja Tbk is developing a marketplace platform called Build… Id to meet community's needs for high-quality construction materials and services, also aims to enhance company's product sales and brand recognition. A system with quality provides ease of use in order to achieve customer satisfaction. Build Id merchant for architects website requires user-friendly design recommendations to increase the user experience when it gets distributed to the market. To achieve this goal, Task-Centered System Design (TCSD) method is being used to focused the design process. TCSD is a method in Human Computer Interaction (HCI) used to identify task and user requirements. The method consists of 4 stages, namely, identification, user-centered requirements analysis, design through scenarios, and walkthrough evaluation. In this study, identification was carried out by conducting system observations and interviews with Build Id team at Digital Marketing Unit of PT Semen Baturaja Tbk and architect as the prospective system users. The interface design results were evaluated using System Usability Scale (SUS) and received final score of 69.615, indicating that the interface design made using TCSD method is feasible for users to use. Keywords: Interface; System Usability Scale; Task-Centered System Design Abstrak: Perkembangan teknologi informasi kian berpengaruh besar dalam berbagai bidang kehidupan, termasuk di dunia bisnis. PT Semen Baturaja Tbk mengembangkan suatu sistem dalam bentuk marketplace dengan nama Build Id, dengan tujuan untuk memenuhi kebutuhan bahan bangunan dan jasa konstruksi yang berkualitas bagi masyarakat, serta memperluas penjualan produk dan branding merk dari PT Semen Baturaja Tbk ini sendiri. Sistem yang berkualitas memberikan kemudahan dan kenyamanan dalam penggunaannya demi mewujudkan kepuasan pelanggan. Build Id merchant untuk arsitek memerlukan rekomendasi desain atau prototype user interface yang user friendly demi meningkatkan pengalaman pengguna ketika didistribusikan ke pasaran nantinya. Metode Task-Centered System Design (TCSD) digunakan untuk membantu proses perancangan lebih terarah. TCSD adalah metode dalam Human Computer Interaction (HCI) yang digunakan untuk mengidentifikasi kebutuhan task dan pengguna. Metode TCSD terdiri dari 4 tahap yaitu, identification, user-centered requirements analysis, design through scenario, dan walkthrough evaluation. Identifikasi dalam penelitian ini dilakukan dengan observasi dan wawancara bersama tim Build Id dan calon pengguna sistem yaitu arsitek. Hasil dari rancangan interface kemudian dievaluasi menggunakan System Usability Scale (SUS) dengan hasil skor akhir 69,615, menunjukkan rancangan interface yang dibuat dengan metode TCSD ini layak untuk digunakan pengguna. Kata kunci: Interface; System Usability Scale; Task-Centered System Design

E-MSMEs (SMALL AND MEDIUM MICRO ENTERPRISES) BASED ON ANDROID TO INCREASE SALES OF BENI SCROLL ART

Gunarti, Triana Sri, Tujni, Baibul, Solikin, Imam
Abstract: Abstract: Micro, Small and Medium Enterprises (MSMEs) are business entities or individuals that have productive activities and fulfill the criteria for micro-enterprises. The development of the economic sector in Indonesia… ia is also influenced by MSME businesses. Beni Scroll Art is an MSME engaged in the sale of handicrafts such as making miniature amperes, trophies made of wood, bird statues made of wood and so on. This research is a development of research that previously discussed the use of website-based information technology which was developed into android-based information technology. Android-based sales applica-tion development is more effectively used for the community in the buying and selling process because it is more familiar in the community. Therefore, the system development carried out by researchers is an Android-based application in the sales process and to in-crease sales. The method used in developing this android application is a prototype with several stages of Communication, Quick Plan, Modeling and Quick Design, Quick Design, Construction of Prototype, and Deployment Delivery and Feedback. The purpose of this research is to simplify sales, increase sales, and make the sales process more effective and efficient.             Keywords: applications; android; sales; SMEs     Abstrak: Usaha Mikro Kecil Menengah (UMKM) merupakan badan usaha atau perseorangan yang mempunyai kegiatan produktif serta memenuhi kreteria dalam usaha mikro. Perkembangan bidang ekonomi di Indonesia juga diperngaruhi oleh usaha UMKM. Beni Scroll Art merupakan UMKM yang bergerak dibidang penjualan keterampilan tangan seperti pembuatan miniature ampere, piala dengan bahan dasar kayu, patung burung dengan bahan dasar kayu dan sebagainya. Penelitian ini merupakan pengembangan dari penelitian yang sebelumnya membahas pemanfaatan teknologi informatika berbasis website dikembangkan menjadi teknologi informasi berbasis android. Pengembangan aplikasi penjualan berbasis android lebih efesien digunakan untuk masyarakat dalam melakukan proses jual-beli karena lebih familiar dimasyarakat. Maka dari itu pengem-bangan sistem yang dilakukan peneliti adalah aplikasi berbasis android dalam proses penjualan serta untuk meningkatkan penjualan. Metode yang digunakan dalam pengambangan aplikasi android ini adalah prototype dengan beberapa tahapan komunikasi, rencana cepat, pemodelan dan desain cepat, desain cepat, konstruksi prototipe, dan pengiriman dan umpan balik penyebaran. Tujuan dari penelitian ini untuk mempermudah penjualan, meningkatkan penjualan, serta agar proses penjualan lebih efektif, dan efesien.   Kata kunci: aplikasi; android; penjualan; UMKM

SISTEM INFORMASI INVENTORY P.O.S (POINT OF SALES) BERBASIS WEB PADA COUNTER CELLULAR

Afrianto, Yuggo, Br Ginting, Novita, Suratun, Suratun, Nelawati, Yashintya
Abstract: Abstract: Data from the National Socio-Economic Survey of the National Central Bureau of Statistic (Susenas, BPS) 2016 shows that the average amount of national top up the balance spending per month in 2016 reaches Rp 22,182… ,182 per capita. It is becoming a business opportunity for top up the balance of retail entrepreneurs. However, in the process of managing the process of input, output and reporting of goods that are done manually (still using paper) are not monitored properly, often there are outgoing or incoming goods whose data is not recorded. This, in the long run, will cause large losses. The purpose of this study is to build applications that function to help provide information that makes it easy to control the process of entry and exit of goods. The system development methodology used is object-oriented system development using the Unified Modeling Language (UML). The results obtained from this research are the design and construction of Inventory Information System POS (Point of Sales) in the form of Context Diagrams and UML Diagrams (Use Case Diagrams, Activity Diagrams, Class Diagrams, and Sequence Diagrams), with the results of black box testing conducted already in operation properly according to the needs of the retail owner.           Keywords: Point of Sales, Retail, UML     Abstrak: Data Survei Sosial Ekonomi Nasional Badan Pusat Statistik (Susenas, BPS) 2016 menunjukkan, jumlah rata-rata pengeluaran pulsa secara nasional per bulan pada 2016 mencapai Rp 22.182 per kapita [1]. Tentu saja hal ini menjadi peluang usaha untuk para pengusaha retail counter. Namun, dalam proses pengelolaannya proses input, output dan pelaporan barang yang dilakukan secara manual (masih menggunakan kertas) tidak termonitoring dengan baik, seringkali terjadi adanya barang keluar ataupun barang masuk yang tidak tercatat datanya. Hal ini dalam jangka panjang akan menimbulkan kerugian yang besar. Tujuan penelitian ini adalah membangun aplikasi yang berfungsi dalam membantu memberikan informasi yang memudahkan dalam pengontrolan proses keluar masuknya barang. Metodologi pengembangan sistem yang digunakan adalah pengembangan sistem berorientasi objek menggunakan Unified Modeling Language (UML). Hasil yang didapat dari penelitian ini adalah perancangan dan pembangunan Sistem Informasi Inventory P.O.S (Point of Sales) berupa Diagram Konteks dan UML Diagram (Use Case Diagram, Activity Diagram, Class Diagram, dan Sequence Diagram), dengan hasil pengujian black box yang dilakukan telah beroperasi dengan baik sesuai kebutuhan owner retail.   Kata kunci: Point of Sales, Retail, UML

PENERAPAN DATA MINING MENGGUNAKAN METODE ASSICIATION RULE DENGAN ALGORITMA APRIORI UNTUK ANALISA POLA PENJUALAN BARANG

Apridonal M, Yori, Choiriah, Wirdah, Akmal, Akmal
Abstract: Abstract: Fantasy Kids is a children's clothing distribution in the Bangkinang area, Kampar Regency, Riau. In its operations, distros sell their products to the general public, including the sale of children's shirts, children's… ildren's shirts, jackets or children's sweaters which are usually sold in other distros. These distributions carry out product updates at certain events. Data Mining is the development or discovery of new information by looking for certain patterns or rules of a large amount of data expected to overcome these conditions. The method that will be used in the construction of this application is the Association Rule method with the Apriori Algorithm. Association Rule method is a procedure to find relationships between items in a specified data set. In determining a Association Rule, there is a measure of trust obtained from the results of processing data with certain calculations. Apriori Algorithm is an alternative Algorithm that can be used to determine the frequent itemset in a data set.   Keywords : Data Mining, Algoritma, Apriori, Association Rule, Sales, Distro     Abstrak: Fantasy Kids merupakan sebuah distro baju anak-anak di kawasan Bangkinang, Kabupaten Kampar, Riau. Dalam operasionalnya, distro menjual produknya kepada masyarakat umum meliputi penjualan kaos anak, kemeja anak, bag, jaket atau sweater anak yang biasa dijual di distro-distro lainnya. Distro ini melakukan pembaruan produk pada event tertentu. Data Mining merupakan pegembangan atau penemuan informasi baru dengan mencari pola atau aturan tertentu dari sejumlah data dalam jumlah besar diharapkan dapat mengatasi kondisi tersebut. Metode yang akan digunakan dalam pembangunan aplikasi ini adalah metode Association Rule dengan Algoritma Apriori. Metode Association Rule adalah suatu prosedur untuk mencari hubungan antara item dalam suatu kumpulan data yang ditentukan. Dalam menentukan suatu Association Rule, terdapat suatu ukuran kepercayaan yang di dapatkan dari hasil pengolahan data dengan perhitungan tertentu. Algoritma Apriori merupakan salah satu alternatif Algoritma yang dapat digunakan untuk menentukan himpunan data yang paling sering muncul (frequent itemset) dalam suatu kumpulan data.   Kata kunci: Data Mining, Algoritma, Apriori, Association Rule, Penjuaan, Distro

Penerapan Waterfall Dalam Membangun Sistem Informasi Pengolahan data Pelaksanaan Konstruksi Pembangunan Jalan

Rizaldi, Rizaldi
Abstract: Abstract: PT. Barettamuda Pratama Padang runs on the distribution of road construction materials at PU Bina Marga. Applications used for data processing of construction materials is limited to Microsoft Office. Problems… that occur on the system that is running, difficulty when looking for the required data, often occur repetition of data when writing data on lapora, error writing data so that the reported data does not match the actual data. With the ongoing system, resulting in ineffectiveness in working on reports and time to process data on the construction of road construction is inefficient. In the proposed system is a computerized system to help process the data construction of road construction so that the problems encountered so far can be resolved. The construction of the old system on the new system will apply the Waterfall method. Excess waterfall method, practical in their systems, Development of a structured and controlled make the quality of the software is maintained. Keywords: information system, construction of Road construction, waterfall method     Abstrak: PT. Barettamuda Pratama Padang berjalan pada kegiatan pendistribusian bahan pembangunan jalan pada PU Bina Marga. Aplikasi yang digunakan untuk pengolahan data bahan konstruksi hanya sebatas Microsoft Office. Permasalahan yang terjadi pada sistem yang sedang berjalan, kesulitan ketika mencari data yang dibutuhkan, sering terjadi pengulangan data saat menuliskan data tersebut pada lapora, kesalahan penulisan data sehingga data yang dilaporkan tidak sesuai dengan data yang sebenarnya. Dengan sistem yang sedang berjalan,mengakibatkan ketidakefektifan dalam mengerjakan laporan dan waktu untuk mengolah data pelaksanaan konstruksi pembanguan jalan tidak efesien. Pada sistem yang diusulkan merupakan sistem yang sudah terkomputerisasi untuk membantu memproses data pelaksanaan konstruksi pembangunan jalan sehingga permasalahan yang dihdapi selama ini dapat teratasi. Pembangunan sistem lama pada sistem baru akan menerapkan metode Waterfall. Kelebihan metode waterfall, praktis dalam merekaya sistem, Pengembangan yang terstruktur dan terkontrol membuat kualitas software tetap terjaga.   Kata kunci: sistem informasi, konstruksi pembangunan jalan, metode waterfall

Principles of Emotions Affecting Learning and Social Learning in Elementary School

Resyi Abdul Gani, Asep Supena
Abstract: This study aims to develop a comprehensive constellation model and identify optimal strategies for strengthening lecturers’ professional commitment in the largest private universities in Bogor. Penelitian ini mengkaji secara&#8230; secara mendalam bagaimana emosi dan belajar sosial memengaruhi proses pembelajaran di sekolah dasar melalui perspektif neuropedagogik dan brain‑based learning. A mixed methods approach was used by combining quantitative analysis (meta-analysis of 173 respondents and 47 indicators of NP, EC, OB, MS, BS) and descriptive qualitative analysis using thematic analysis techniques on semi-structured interviews with five elementary school teachers. The meta-analysis results showed a very strong average effect of the latent construct relationship (t(128) = 12.92; p < 0.001; r ≈ 1.00) with almost zero heterogeneity (Qₑ(128) = 1.67; τ² = 0; I² = 0%), and no significant moderating effects were found for all indicators; the partial meta-regression coefficients for all items were very close to zero and the R² value was 0.000. Qualitatively, three main themes emerged: (1) positive emotions as the foundation of learning readiness, (2) social interaction as a reinforcement of meaning formation, and (3) contextual learning that integrates cognitive, emotional, and social dimensions. Although most teachers have not yet mastered the concepts of neuropedagogy and brain-based learning theoretically, they have intuitively implemented its principles through motivation, praise, humor, group work, collaborative projects, and learning experiences relevant to students' real lives. These findings support the latest theory that places emotions and social interactions as the main drivers of brain function in learning (Immordino Yang, 2016; Tyng et al., 2017; Vygotsky, 1978; Jensen, 2008), and emphasizes the importance of strengthening teachers' competence in understanding and designing brain- and emotion-based learning to support the holistic development of elementary school students.

Optimizing The Strengthening Of Lecturer’s Professional Commitment Based On Local Wisdom And Organizational Support

Fitri Anjaswuri, Soewarto Hardhienata, Suhendra Suhendra
Abstract: This study aims to construct an integrated constellation model and determine optimal strategies for reinforcing lecturers’ professional commitment at leading private universities in Bogor. Utilizing the POP-SDM (Modeling&#8230; ng and Optimization of Management Resources) framework, the research integrates elements of local wisdom and organizational support within a systemic approach to human resource development. The exploratory qualitative phase involved in-depth interviews and focus group discussions to uncover major determinants influencing professional commitment. From the thematic analysis, four principal variables emerged—teamwork, organizational climate, religiosity, and work motivation—which were validated through expert judgment. Quantitative verification was subsequently performed using the Partial Least Squares–Structural Equation Modeling (PLS-SEM) technique to examine both direct and indirect relationships among constructs. The analysis confirmed that all variables exert positive and significant effects on lecturers’ professional commitment, with work motivation being the most dominant factor. To refine improvement priorities, the SITOREM (Scientific Identification Theory for Conducting Operational Research in Educational Management) method was applied, identifying indicators that should be improved, maintained, or further developed. The findings offer empirical and practical insights, including: (1) a validated POP-SDM–based commitment model combining cultural and organizational dimensions; (2) evidence-based strategies to enhance lecturer professionalism; and (3) an optimization framework to guide sustainable lecturer development in higher education institutions.

TAM’s Influence on Behavioral Intention to Use M-Din Mobile Banking Usage in West Java

Erick Ermawan, Ronny Samsul Bahri
Abstract: This study examines the influence of the Technology Acceptance Model (TAM), focusing on Perceived Ease of Use (PEOU) and Perceived Usefulness (PU), on users’ Behavioral Intention (BI) to adopt and continue using M-Din, a&#8230; a Sharia-based mobile banking application at Bank Muamalat in West Java. Employing a quantitative survey of 100 active M-Din users, data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results show that PEOU significantly affects PU, and both PEOU and PU significantly influence BI; additionally, PU partially mediates the effect of PEOU on BI. This research contributes to the digital banking literature by reaffirming TAM constructs within an Islamic finance context and offers practical recommendations for optimizing Sharia-compliant mobile banking strategies. Implications for enhancing user interface design and promoting key features to boost adoption are discussed.

When Words Become Weapons: Volunteer Communication Tactics to Combat Drugs at The Grassroots

Victor Maruli Tua L Tobing, Anita Asnawi, Mochammad Arfani, Garry Brumadyadisty, Dedi Setyawan, Siska Armawati Sufa
Abstract: This study investigates the communicative practices of youth volunteers involved in Surabaya’s Kelurahan Bersinar anti-drug initiative, highlighting the role of grassroots messaging in shaping public health discourse. Grounded&#8230; Grounded in framing theory, narrative theory, and social capital theory, the research explores how volunteers construct persuasive anti-drug messages through culturally rooted storytelling, emotional framing, and symbolic communication. Using a qualitative case study approach, data were gathered through interviews, focus groups, observations, and campaign materials with 18 youth volunteers. The findings reveal that volunteers effectively used personal experiences and local narratives to foster trust and collective identity, transforming individual challenges into shared stories of hope and resistance. Emotional strategies, such as gain-framed and fear-based appeals, were deliberately crafted to trigger empathy and promote behavioral change. Volunteers also capitalized on their deep integration within community networks to enhance message credibility and reach, cultivating both bonding and bridging social capital. The study challenges top-down approaches in health campaigns, illustrating the power of peer-led, culturally resonant communication. It contributes a layered communication model for grassroots health advocacy and underscores the transformative impact of narrative-driven volunteer engagement. The study recommends integrating cultural framing in training programs and exploring digital channels to scale grassroots messaging in future research.