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Jaminan Keamanan dan Keselamatan Pengunjung pada Destinasi Wisata

Tjhing, Man lie, Rusmini, Andin, Lestariningsih, Titin
Abstract: Over time, engaging in tourism has evolved into a necessity for acquiring delightful experiences. However, such tourism activities also carry inherent risks that can potentially harm visitors. This research, adopting a qualitative… ualitative approach through a literature study, employs data collection methods by referencing legal documents, pertinent articles, and books relevant to the study. The research findings underscore that legal frameworks guarantee the rights of tourists to protection, safety, and security. Consequently, it is imperative for tourism managers to prioritize the safety of visitors arising from the activities involved. This involves the implementation of robust Standard Operating Procedures (SOP), effective mitigation procedures, optimal functioning of infrastructure, provision of adequate safety equipment, and continuous enhancement of staff competencies. Owners of tourist attractions bear the responsibility of ensuring both the safety and legal protection of visitors, acknowledging the mutual benefits derived from the presence of tourists. Thus, a comprehensive and proactive approach to safety measures is essential in fostering a secure and enjoyable environment for all visitors.

Perlindungan Hak Kekayaan Intelektual (HKI) bagi Usaha Kreatif Lokal dalam Mendukung Sektor Pariwisata

Seharja, Sesde, Rusmini, Andin
Abstract: Tourism and the creative industry have an inseparable link, these two things are an emotional link between visitors and the tourist destinations they visit, namely in the form of souvenirs, as mementos to take home after… traveling. Advances in digital technology have increased the distribution of information related to work and creativity so that the risk of work theft and copyright infringement is very vulnerable to occurring and this can be detrimental to creative industry players. This research uses qualitative methods with a literature approach in the form of laws, government regulations, articles and books that are relevant to the research topic. This research aims to provide an understanding of the importance of registering Intellectual Property Rights for creative industry to ensure the law protection of the intellectual property that has been created. The research results show that every creative industry player needs to register copyrighted works with the Directorate General of Intellectual Property. Apart from that, synergy is needed between the Government and the public in increasing awareness of creators or creative industry players to register copyrighted works as Intellectual Property Rights through regulations and facilities provided by the authorized government institution, namely the Directorate General of Intellectual Property, Ministry of Law and Rights. Indonesian Human Rights so that creative works receive legal protection.

Optimizing The Literacy Corner To Increase Maritime Cultural Knowledge In Galesong Baru Village

Khaerunnisa, Ahmad Subair, Nur Amalia
Abstract: This community service program aimed to enhance maritime cultural knowledge in Galesong Baru Village through the optimization of the Literacy Corner. Galesong Baru, known for its rich maritime heritage, faces challenges… in preserving local knowledge and traditions amidst social changes and modernization. To address this issue, the program involved renovating the Literacy Corner, adding relevant educational materials, and conducting various educational activities. These activities included reading sessions, discussions, and workshops focused on maritime culture, as well as involving maritime experts and local leaders to provide in-depth insights. Program evaluation showed a significant increase in maritime cultural knowledge among participants, particularly among the younger generation. Pre- and post-program surveys indicated substantial improvement in understanding maritime traditions, such as boat-making and fishing techniques. The optimized Literacy Corner has become a more active hub, with increased visitation from the community. Support from the village government, local schools, non-governmental organizations, and the local community was crucial to the program's success. This program demonstrates that a participatory and collaborative approach in developing literacy centers can effectively enhance cultural knowledge and engage the community in preserving local heritage. The results of this program are expected to serve as a model for other coastal villages facing similar challenges in cultural preservation

Penerapan Multi Criteria Decision Untuk Rekomendasi Program Ekstrakulikuler Di Sekolah Menengah Atas

Hutauruk, Tascha Adela, Siregar, Iqbal Kamil, Rohminatin, Rohminatin
Abstract: Abstract: Education is only one area that has felt the effects of the exponential growth in computing power. Data processing and decision-making have grown more dependent on the use of information technology systems. Manually… ually selecting extracurricular activities at Panti Budaya Private High School causes kids to lose sight of what interests them and what they're good at. Because of this, kids may stop participating in extracurricular activities and never discover their true passions. Hence, it is necessary to have a decision-support system that can appropriately suggest extracurricular activities to kids according to their abilities. The purpose of this study is to develop and construct a recommendation system that makes use of the MCDM technique, more especially the ELCTRE method, which stands for the Elimination and Choice Translation Reality. By applying predefined criteria to a set of alternatives, this approach can choose the optimal one. The goal of this approach is to help students reach their full potential by recommending extracurricular activities that are both relevant and accurate. Keywords: decision support system; extracurricular activities; student potential; MCDM; ELECTRE Abstrak: Pendidikan merupakan salah satu bidang yang merasakan dampak dari pertumbuhan eksponensial dalam daya komputasi. Pemrosesan data dan pengambilan keputusan semakin bergantung pada penggunaan sistem teknologi informasi. Memilih kegiatan ekstrakurikuler secara manual di SMA Swasta Panti Budaya menyebabkan anak-anak kehilangan minat pada apa yang mereka sukai dan apa yang mereka kuasai. Karena hal ini, anak-anak mungkin berhenti berpartisipasi dalam kegiatan ekstrakurikuler dan tidak pernah menemukan gairah sejati mereka. Oleh karena itu, diperlukan sistem pendukung keputusan yang dapat secara tepat menyarankan kegiatan ekstrakurikuler kepada anak-anak sesuai dengan kemampuan mereka. Tujuan dari penelitian ini adalah untuk mengembangkan dan membangun sistem rekomendasi yang memanfaatkan teknik MCDM, khususnya metode ELCTRE, yang merupakan singkatan dari Elimination and Choice Translation Reality. Dengan menerapkan kriteria yang telah ditentukan sebelumnya pada serangkaian alternatif, pendekatan ini dapat memilih yang optimal. Tujuan dari pendekatan ini adalah untuk membantu siswa mencapai potensi penuh mereka dengan merekomendasikan kegiatan ekstrakurikuler yang relevan dan akurat. Kata kunci: sistem pendukung keputusan; kegiatan ekstrakurikuler; potensi siswa; MCDM; metode ELECTRE

K-NEAREST NEIGHBOR UNTUK KLASIFIKASI MUTU PRODUKSI FRESH FRUIT BUNCHES (FFB) DI PT. PADASA ENAM UTAMA KEBUN TELUK DALAM

panjaitan, widia fahwana br, Sembiring, Muhammad Ardiansyah, Rahayu, Elly
Abstract: Abstract: PT. Padasa Enam Utama, a palm oil plantation company, currently assesses the quality of Fresh Fruit Bunches (FFB) based solely on physical aspects. They use Microsoft Excel without a specialized application system,… tem, which can lead to subjective assessments and the risk of fraud. This research aims to develop a predictive system for the quality of Fresh Fruit Bunches. Data collection was conducted using quantitative methods through direct observation and interviews with relevant parties. The study shows that the use of the K-Nearest Neighbor method provides the best accuracy with a more efficient calculation process. With this system, the company’s performance in making decisions regarding FFB quality is expected to improve. The system helps reduce human errors in quality assessments and offers visualizations that make it easier for users to understand the classification of production quality. Although the results are reliable, there is still room for further development, such as improving accuracy through more advanced data preprocessing techniques or using more complex machine learning models. Keywords: Data Mining; K-Nearest Neighbor algorithm; Fresh Fruit Bunches (FFB); Python;  Streamlit.                                                            Abstrak: PT. Padasa Enam Utama, sebuah perusahaan perkebunan kelapa sawit, saat ini menilai kualitas produksi Tandan Buah Segar (TBS) berdasarkan aspek fisik saja. Mereka menggunakan Microsoft Excel tanpa sistem aplikasi khusus, yang dapat menyebabkan penilaian tidak objektif dan risiko kecurangan. Penelitian ini bertujuan untuk mengembangkan sistem prediksi mutu kualitas Tandan Buah Segar. Dalam pengumpulan data, digunakan metode kuantitatif melalui observasi langsung dan wawancara dengan pihak terkait. Penelitian menunjukkan bahwa penggunaan metode K-Nearest Neighbor memberikan akurasi terbaik dengan proses perhitungan yang lebih efisien. Dengan adanya sistem ini, diharapkan kinerja perusahaan dalam membuat keputusan terkait mutu produksi TBS dapat meningkat. Sistem ini membantu mengurangi kesalahan manusia dalam penilaian mutu TBS dan memberikan visualisasi yang memudahkan pengguna memahami klasifikasi mutu produksi. Meskipun telah memberikan hasil yang dapat diandalkan, masih ada ruang untuk pengembangan lebih lanjut, seperti peningkatan akurasi melalui teknik preprocessing data yang lebih canggih atau penggunaan model-machine learning yang lebih kompleks. Kata kunci: Data Mining; Algoritma K-Nearest Neighbor; Tandan Buah Segar (TBS); Python;  Streamlit

EFEKTIFITAS APLIKASI INSPEKTA DALAM PENINGKATAN BUDAYA K3 DI PLN ULP KISARAN

Sukoco, Duwi Irpan, Puariesthaufani, Achmad
Abstract: Abstract: Enhancing Occupational Health and Safety (OHS) culture is of paramount importance in industrial settings, especially in energy sectors like PLN. Inspekta, an information technology-based application, has emerged… d as a potential solution to boost awareness and compliance with OHS practices at PLN ULP Kisaran. However, a comprehensive evaluation of this application's effectiveness is still necessary. This research aims to assess the effectiveness of the Inspekta Application in fostering an OHS culture at PLN ULP Kisaran. Utilizing a combined approach of literature review, questionnaire surveys, and statistical analysis, the study collected and analyzed relevant data.The research findings reveal that the implementation of the Inspekta Application has had a positive impact on elevating the OHS culture at PLN ULP Kisaran. Improved employee awareness regarding OHS aspects and more efficient incident reporting stand out as significant outcomes. Statistical analysis also indicates a positive correlation between the utilization of the Inspekta Application and the enhancement of the OHS culture. Based on the research insights, it can be concluded that the Inspekta Application is effective in enhancing the OHS culture at PLN ULP Kisaran. The integration of information technology through such applications holds the potential to mitigate workplace accident risks and foster a safer and healthier working environment.   Keywords: inspekta; ohs culture; workplace safety     Abstrak: Peningkatan budaya Keselamatan dan Kesehatan Kerja (K3) memiliki peran yang sangat penting dalam lingkungan industri, terutama di sektor energi seperti PT. Perusahaan Listrik Negara (PLN). Inspekta, sebuah aplikasi berbasis teknologi informasi, telah muncul sebagai solusi potensial untuk meningkatkan kesadaran dan kepatuhan terhadap budaya K3 di PT. PLN (Persero). Penelitian ini bertujuan untuk mengevaluasi efektivitas Aplikasi Inspekta dalam meningkatkan budaya K3 di PLN ULP Kisaran. Dengan pendekatan kombinasi studi literatur, survei kuesioner, dan analisis statistik, penelitian ini mengumpulkan dan menganalisis data yang relevan. Hasil penelitian baik dari kajian literature, observasi dan wawancara partisipatif menunjukkan bahwa Aplikasi Inspekta mendapat tanggapan positif yang signifikan dengan rata-rata indikator tanggapan diatas 50%, sehingga berdampak dalam memperkuat pemahaman budaya K3 di lingkungan kerja PLN. Penerapan Aplikasi Inspekta juga terbukti membantu dalam mengidentifikasi potensi bahaya K3, mendorong pelaporan bahaya, serta memungkinkan tindakan cepat setelah pelaporan melalui integrasi teknologi informasi guna mengurangi risiko kecelakaan kerja dan menciptakan lingkungan kerja yang lebih aman dan sehat.   Kata Kunci: inspekta; budaya k3; keselamatan kerja

IMPLEMENTASI SPK SAW UNTUK SELEKSI CALON DEBITUR ELEKTRONIK DAN FURNITUR DI PT. INTERYASA MITRA MANDIRI

Simbolon, Cindy Victorya, Syafwan, Havid, Christy, Tika
Abstract: Abstrack: Currently, companies face problems in credit assessment methods which are still manual and take a long time to process data. Storing and searching archives is also a challenge, especially in matching up to date… information. This research aims to develop a decision support system (DSS) to help PT. Interyasa Mitra Mandiri Kisaran Branch in assessing credit worthiness more efficiently. In this research, the simple and effective Simple Additive Weighting (SAW) method was used. This method will produce a SPK that explains the decision-making process graphically and considers various assessment criteria. By using the developed SPK, it is hoped that companies can increase efficiency in assessing credit worthiness, speed up data processing, and simplify information searches. An important implication of this research is the increased effectiveness and accuracy of credit worthiness assessments as well as the ease of decision making for PT. Interyasa Mitra Mandiri Kisaran Branch. With an integrated SPK, companies can optimize their processes and obtain relevant and timely information to support credit-related decisions. This will help companies make better decisions and reduce the time required for the credit worthiness assessment process.   Keywords: decision support system; simple additive weighting; debtor; Pt. Interyasa Mitra Mandiri   Abstrak : Saat ini, perusahaan menghadapi masalah dalam metode penilaian kredit yang masih manual dan memakan waktu lama dalam pengolahan data. Penyimpanan dan pencarian arsip juga menjadi tantangan, terutama dalam mencocokkan dengan informasi terbaru. Penelitian ini bertujuan mengembangkan sistem pendukung keputusan (SPK) untuk membantu PT. Interyasa Mitra Mandiri Cabang Kisaran dalam menilai kelayakan kredit dengan lebih efisien. Dalam penelitian ini, digunakan metode Simple Additive Weighting (SAW) yang sederhana dan efektif. Metode ini akan menghasilkan SPK yang menjelaskan proses pengambilan keputusan secara grafis dan mempertimbangkan berbagai kriteria penilaian. Dengan menggunakan SPK yang dikembangkan, diharapkan perusahaan dapat meningkatkan efisiensi dalam penilaian kelayakan kredit, mempercepat pengolahan data, dan menyederhanakan pencarian informasi. Implikasi penting dari penelitian ini adalah meningkatnya efektivitas dan akurasi penilaian kelayakan kredit serta kemudahan dalam pengambilan keputusan bagi PT. Interyasa Mitra Mandiri Cabang Kisaran. Dengan adanya SPK yang terintegrasi, perusahaan dapat mengoptimalkan prosesnya dan mendapatkan informasi relevan dan tepat waktu untuk mendukung keputusan terkait kredit. Hal ini akan membantu perusahaan dalam mengambil keputusan yang lebih baik dan mengurangi waktu yang dibutuhkan untuk proses penilaian kelayakan kredit.   Kata Kunci: sistem pendukung keputusan; simple additive weighting; debitur; PT. Interyasa Mitra Mandiri  

Aplikasi Sistem Informasi Akademik Berbasis Website (Studi Kasus : Sekolah Dasar Maitreyawira Batam)

Zeki, Roni, Pernando, Yonky, Prativi, Martina
Abstract: Abstract: Everything at Maitreyawira Elementary School in Batam is done manually, and the existing computer is only used to make reports. Every academic activity at Maitreyawira Elementary School Batam includes gathering… information about students, teachers, and mentors as well as gathering information about the curriculum itself. You can access accurate and up-to-date information during data processing through a web-based information system. Seeing the current situation at Maitreyawira Batam Elementary School with a manual access system, it is necessary to develop an information system that can facilitate the process of accessing relevant data from the database. To make it easier, a design with UML was carried out, which will later be tested on the website of the academic information system at the Maitreyawira Elementary School Batam. It can help process academic data to produce valid information and can use the academic information system at the Maitreyawira Elementary School Batam to help teachers input value quickly and accurately.   Keywords: Website; Academic Information System; UML; Elementary School     Abstrak: Sekolah Dasar Maitreyawira Batam dilakukan secara manual, dan komputer yang ada hanya digunakan untuk membuat laporan. Setiap kegiatan akademik di Sekolah Dasar Maitreyawira Batam meliputi pengumpulan informasi tentang siswa, guru, dan mentor serta mengumpulkan informasi tentang kurikulum itu sendiri. Untuk memperoleh informasi yang akurat dan up-to-date selama pengolahan data, Anda dapat mengaksesnya melalui sistem informasi berbasis web. Melihat situasi saat ini di Sekolah Dasar Maitreyawira Batam dengan sistem akses manual, maka perlu dikembangkan sebuah sistem informasi yang dapat mempermudah proses pengaksesan data yang relevan dari database. Untuk mempermudah maka dilakukan sebuah perancangan dengan UML yang nantinya akan diujikan kedalam website sistem informasi akademik di Sekolah Dasar Maitreyawira Batam dapat membantu mengolah data akademik untuk menghasilkan sebuah informasi yang valid dan dapat menggunakan sistem informasi akademik di Sekolah Dasar Maitreyawira Batam mampu membantu para guru untuk input nilai dengan cepat dan tepat.   Kata kunci: Sistem informasi akademik; Website; UML; Sekolah Dasar

Pelatihan Canva Untuk Media Pembelajaran Audio Visual Guru SMK Negeri 1 Rambah Samo

Muslim, Chandra, Detri Amelia, Dwiana, Ari Aprilia, Wahyudi, Sri, Santosa, Firman, Ridwan
Abstract: Abstract: The rapid development of digital technology has encouraged teachers to adapt learning practices through the use of innovative and engaging instructional media. However, many teachers still experience limitations… s in developing audio-visual learning media that are pedagogically appropriate and easy to produce. This community service activity aimed to improve teachers’ digital competence in developing audio-visual learning media using Canva at SMK Negeri 1 Rambah Samo. The activity was conducted from August to December 2025 through a training and mentoring approach. The implementation stages consisted of needs identification, material delivery, demonstration, guided practice, product review, and evaluation. Evaluation was carried out through pre-test and post-test questionnaires, observation of participants’ practice, and assessment of the learning media products developed by teachers. The results showed an increase in teachers’ understanding from 46% before the training to 84% after the training, indicating an improvement of 38%. In addition, 88% of participants were able to produce audio-visual learning media adapted to their respective subjects. The training also encouraged collaboration among teachers and increased their confidence in applying digital media in classroom instruction. This program demonstrates that practical and continuous Canva-based training can support teachers in creating more interactive, relevant, and meaningful learning experiences in vocational schools. Keywords: canva; audio visual; teacher training; digital competence; learning media.   Abstrak: Perkembangan teknologi digital menuntut guru untuk mampu menghadirkan pembelajaran yang lebih inovatif melalui pemanfaatan media pembelajaran yang menarik dan relevan. Namun, masih banyak guru yang menghadapi keterbatasan dalam mengembangkan media pembelajaran audio visual yang mudah dibuat dan sesuai dengan kebutuhan pedagogis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi digital guru dalam membuat media pembelajaran audio visual berbasis Canva di SMK Negeri 1 Rambah Samo. Kegiatan dilaksanakan pada Agustus sampai Desember 2025 melalui pendekatan pelatihan dan pendampingan. Tahapan kegiatan mencakup identifikasi kebutuhan, penyampaian materi, demonstrasi, praktik terbimbing, review produk, dan evaluasi. Evaluasi dilakukan melalui angket pre-test dan post-test, observasi praktik, serta penilaian produk media pembelajaran yang dihasilkan peserta. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru dari 46% sebelum pelatihan menjadi 84% setelah pelatihan, dengan peningkatan sebesar 38%. Selain itu, sebanyak 88% peserta berhasil menghasilkan media pembelajaran audio visual sesuai dengan mata pelajaran masing-masing. Kegiatan ini juga mendorong kolaborasi antarguru dan meningkatkan kepercayaan diri dalam menerapkan media digital di kelas. Dengan demikian, pelatihan berbasis praktik dan pendampingan terbukti efektif dalam mendukung inovasi pembelajaran dan penguatan kompetensi digital guru di sekolah kejuruan. Kata kunci: canva; media audio visual; pelatihan guru; kompetensi digital; pembelajaran.

Pemanfaatan Artificial Intelligence Sebagai Media Pembelajaran Bahasa Inggris di SDN 15 Padang Genting

Amin, Muhammad, Rasyid, Hainur, Akmal
Abstract: Abstract: The development of Artificial Intelligence (AI) technology offers substantial potential for providing interactive educational media, yet its implementation at the elementary education level is frequently impeded… d by educators' limited digital literacy. This situation was observed at SDN 15 Padang Genting, where English language instruction remains dominated by conventional methods with minimal utilization of adaptive digital media. Therefore, this community service program aims to enhance teachers' competencies and skills in utilizing AI technology as a medium for English language learning. The implementation adopted a Capacity Building approach comprising three structured stages: initial evaluation (pre-test), hands-on practice training, and final evaluation (post-test). The training focused on introducing text and visual generative AI, along with basic prompt engineering techniques. The results demonstrated a highly significant increase in teachers' capacity; comprehension of basic AI concepts surged from 15% to 85%, and the perceived ease of using the technology rose from 20% to 85%. Furthermore, the program successfully facilitated participants in independently producing educational media, such as interactive vocabulary flashcards and bilingual short stories. The hands-on training approach proved effective in overcoming the anxiety of non-technical teachers while accelerating their creativity in designing English learning materials that are relevant and engaging for digital-generation students. Keywords: artificial intelligence; capacity building; english language; learning media; teacher training.   Abstrak: Perkembangan teknologi Artificial Intelligence (AI) menawarkan potensi besar dalam penyediaan media pendidikan yang interaktif, namun implementasinya di tingkat pendidikan dasar seringkali terhambat oleh keterbatasan literasi digital pendidik. Kondisi ini ditemukan di SDN 15 Padang Genting, di mana pembelajaran Bahasa Inggris masih didominasi oleh metode konvensional dan minimnya pemanfaatan media digital adaptif. Oleh karena itu, kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi dan keterampilan guru dalam memanfaatkan teknologi AI sebagai media pembelajaran Bahasa Inggris. Pelaksanaan kegiatan ini mengadopsi pendekatan Capacity Building yang mencakup tiga tahapan terstruktur: evaluasi awal (pre-test), pelatihan berbasis praktik langsung (hands-on practice), dan evaluasi akhir (post-test). Pelatihan difokuskan pada pengenalan AI generatif teks dan visual serta teknik rekayasa prompt dasar. Hasil kegiatan menunjukkan peningkatan kapasitas guru yang sangat signifikan; pemahaman konsep dasar AI melonjak dari 15% menjadi 85%, dan persepsi terhadap kemudahan penggunaan teknologi meningkat dari 20% menjadi 85%. Lebih lanjut, kegiatan ini berhasil memfasilitasi peserta untuk memproduksi luaran media pembelajaran secara mandiri, seperti flashcard vocabulary interaktif dan naskah cerita dwibahasa. Pendekatan pelatihan berbasis praktik terbukti efektif meruntuhkan kecemasan guru non-teknis, sekaligus mengakselerasi kreativitas mereka dalam merancang materi Bahasa Inggris yang relevan dan menarik bagi siswa generasi digital. Kata kunci: artificial intelligence; capacity building; media pembelajaran; bahasa inggris; pelatihan guru