Abstract:The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or…
s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.
Abstract:Physics education in schools often faces challenges in terms of student engagement and understanding due to the abstract nature of the concepts and the high analytical skills required. Conventional, non-interactive teaching…
ing approaches tend to be ineffective in addressing these issues. This study aims to evaluate the effectiveness of the Problem Based Learning (PBL) model in enhancing students’ cognitive abilities in learning Physics through a meta-analysis. The PBL model emphasizes student-centered learning, where students are invited to solve real and relevant problems, thus increasing engagement and deeper conceptual understanding. Data were collected from 20 research articles published between 2017 and 2024, which discuss students’ cognitive abilities and the PBL approach. The meta-analysis results show that PBL has a significant effect on improving students’ cognitive abilities in Physics, with 13 articles showing high effect sizes, 3 articles moderate effect sizes, and 4 articles low effect sizes. PBL has proven effective in developing students’ critical, creative, and analytical thinking skills. Additionally, PBL enhances students’ active participation in the learning process and facilitates the understanding and application of Physics concepts in various practical situations. This study asserts that PBL is an effective method for improving students’ cognitive abilities in learning Physics at the high school level, by fostering critical thinking, communication, and practical knowledge application skills. These findings underscore the importance of using innovative learning models such as PBL to advance Physics education and improve student learning outcomes.
Abstract:This study aims to create and implement a physics learning visualization tool that can be used to determine sound intensity. This teaching aid is designed to help students understand physics concepts related to sound waves…
es and their measurements in a more interactive and practical way. The research method used was a review of 20 articles. The results of literature studies can help students better understand the concept of sound intensity. They have the ability to directly see changes in sound intensity through interactive teaching aids. Based on the research results, it was concluded that this physics learning aid not only helps in learning the concept of sound intensity, but also increases students' motivation and interest in learning. The use of teaching aids/visualization is recommended in physics education at the upper secondary education level or equivalent, as an innovative and efficient learning medium.
Abstract:Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things…
that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.
Abstract:The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study…
employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.
Abstract:The development of science is very rapid. Competition is increasingly fierce and people are required to have high intellectual abilities in facing the challenges of the global world. In fact, the progress of a nation will…
l be recognized by the world, one factor is how the majority of people in a country master, develop and utilize science and technology. The purpose of writing this literature review is none other than to explain in detail the development of individuals in facing developments in science, which has so far become a topic of discussion in the world of education. This research uses a descriptive qualitative method, namely research in the form of a literature study which aims to analyze, evaluate, identify, observe, find and determine relevant research topics. The results of data analysis conclude that science and technology are human achievements that must be utilized in understanding and practicing something. In line with this principle, science is actually a process experienced by individuals in their development. The poorer the knowledge, the narrower the insight in understanding something, the narrower a person's thinking about a science. In conclusion, development is a skill in the structure and function of the body or an increase in more complex abilities in a regular and predictable pattern as a result of experience and the maturation process. Development is also very closely related to social, motor, intellectual and emotional abilities. So it becomes very necessary how a learning design is formed to provide freedom to be creative on an ongoing basis in order to optimize and develop students work.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:The purpose of this research is to determine the form of educational services that have been implemented by the Head of the State Madrasah Tsanawiyah in the Riau Islands, and the commitment of the Head of the Madrasah in…
improving the educational services of the State Madrasah Tsanawiyah in the Riau Islands. This research is a type of field research with a descriptive qualitative approach. The subject of this research covers aspects related to the commitment of madrasa heads in organizing the cultural governance of educational services at the State Tsanawiyah Madrasah in the Riau Islands, which consists of the leadership of the MTsN Riau Islands, as well as teachers and other educational staff. The data collection techniques are through documentation, behavioral observation, or interviews with participants. The data was then analyzed through three components, namely data reduction, data presentation and conclusion drawing. The results of this research show that madrasa heads must be committed to taking real action to improve the quality of education at State MTs in the Riau Islands. Concrete steps that can be taken are to initiate teacher training programs, update the curriculum to reflect the latest developments, and strive for (tangible) facilities that are comfortable and conducive to learning. Madrasah heads must also try to always be open to input from all parties involved in the educational process.
Abstract:Religious activity management at MTs Terpadu Berkah Palangka Raya is an integral part of education aimed at developing students holistically, including spiritual and moral aspects. Through a planned and structured management…
ment approach, this school has effectively implemented religious activities, covering planning, implementation, and supervision aspects. The religious management at MTs Terpadu Berkah is based on Islamic principles and implemented through harmonious coordination among the implementers. Careful supervision is conducted by the headmaster and educators to ensure the smoothness and compliance with the work plans and the school's vision and mission. Thus, religious activities at MTs Terpadu Berkah are not only school routines but also crucial means in shaping the character and morals of students, as well as strengthening their bonds with religious values. The implementation of religious activities at MTs Terpadu Berkah is supported by effective coordination among all team members, guided by the headmaster and educators. Through meticulous supervision, every step in the implementation of activities is evaluated and improved to ensure compliance with the established plans. Supervision not only focuses on material aspects but also considers the spiritual dimension to maintain consistency with religious values. With strict supervision, every team member is motivated to achieve the established goals, so that religious activities can proceed as expected and have a positive impact on students and the school environment as a whole. Therefore, good religious management at MTs Terpadu Berkah not only creates a conducive learning atmosphere but also shapes students into morally upright and spiritually aware individuals.
Abstract:Self-reward is used as a sign of appreciation and reward for individuals for the efforts that have been passed before. High school kids' self-rewarding can play a significant part in piquing their interest in learning. Giving…
iving appreciation to oneself or doing self-reward needs to be done by some students because by doing self-reward students can give appreciation for the endeavors undertaken and feel happy to be able to maintain mental health. This research uses the literature review research method. This study adopts a qualitative methodology, as well as the methods for data analysis used are those that include content analysis. This research is also used in three actions: data gathering, reducing, presenting, and making conclusions. This investigation concludes that the use of the self-reward strategy is important for students to develop learning achievement. Additionally, self-reward can foster learning motivation among students.