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Showing 1676 articles found for "Bela"

Eksplorasi Pendekatan Culturally Responsive Teaching dalam Pembelajaran Bahasa Indonesia Kelas 2 di Sekolah Dasar

Arizkylia Yoka Putri, Dini Ludfira Aisyah
Abstract: A culturally responsive approach to teaching has become an essential element in building an inclusive, relevant, and transformative educational ecosystem, particularly in the context of Indonesian language instruction at… the primary school level. This study aims to analyze the implementation of the Culturally Responsive Teaching (CRT) approach in Indonesian language learning among second-grade students at SDN Sumobito 1 Jombang. Employing a descriptive qualitative method, data were collected through participatory observation, semi-structured interviews, and documentation. The data were thematically analyzed to identify patterns of CRT application in daily teaching practices. The findings indicate that student engagement in the learning process is relatively active; however, the integration of CRT principles remains suboptimal. This is evidenced by the limited use of teaching materials that reflect students' cultural backgrounds and the low level of teachers’ conceptual understanding of the CRT approach. The study underscores the importance of enhancing educators’ professional capacity through continuous training focused on pedagogies that are sensitive to local cultural contexts. In addition, the development of culturally responsive teaching materials needs to be accommodated within the curriculum to make learning more contextual and meaningful. The implications of these findings suggest that a systematic implementation of CRT has the potential to improve the quality of Indonesian language education by positioning cultural diversity as a pedagogical asset rather than a barrier. Consequently, the results of this study are expected to serve as a reference for the formulation of more inclusive, adaptive, and culturally equitable basic education policies in multicultural societies.

Merdeka Belajar Kampus Merdeka (MBKM): Evaluasi Implementasi dan Dampaknya terhadap Kesiapan Kerja Mahasiswa

Cahya Adrevi, Sujarwo, Desy Safitri
Abstract: The Merdeka Belajar Kampus Merdeka (MBKM) program was developed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia as a step towards modernizing higher education and bridging the… gap between the academic world and the workforce. Although it has been widely adopted in various universities, the efficiency of this program in enhancing students’ job readiness remains a key question. The aim of this research is to evaluate the implementation of the MBKM program and its impact on students’ job preparation, including both soft skills and hard skills. The background of the issue reveals a gap between higher education graduates’ competencies and the needs of the workforce, which has driven the government to initiate the MBKM policy as a solution to better prepare students for the dynamics of the labor market. The research problem focuses on the effectiveness of MBKM program implementation across various universities and how it affects students’ job readiness. Through a comprehensive literature review method, this study analyzes various scientific publications, policy reports, and evaluation studies related to MBKM from 2020 to 2024. The findings indicate that the implementation of MBKM still varies across higher education institutions with several challenges, such as infrastructure readiness, administrative systems, and stakeholder understanding. However, a positive correlation was found between student participation in the MBKM program, particularly in industry internships and collaborative projects, and improvements in adaptability, problem-solving skills, and technical competencies needed in the workforce. The novelty of this research lies in the comprehensive mapping of critical factors in the implementation of MBKM as well as the development of a sustainable evaluation framework that universities can use to enhance the effectiveness of the MBKM program in preparing graduates who are job-ready and globally competitive.

Manajemen Kepala Madrasah terhadap Pembelajaran Bahasa Arab untuk Meningkatkan Mutu Lulusan Siswa di MAN Tanjungpinang Provinsi Kepulauan Riau

Satrio, Martinis Yamin, Fadlilah
Abstract: This paper analyzes the application of madrasah principal management to Arabic language learning in improving the quality of student graduates at MAN Tanjungpinang. This research method is a qualitative field research method… thod that is carried out holistically. The approach used is phenomenology. The results of this study are to improve the quality of student graduates at MAN Tanjungpinang, Riau Islands through Arabic language learning, then it can use madrasah principal management, namely through; a) planning, b) organizing, c) implementing, and e) supervising. Planning includes needs analysis, short and long term goals, and relevant curriculum development. Organizing by setting a clear organizational structure with specific assignments and responsibilities for each Arabic language teaching staff. Implementation by actively implementing an innovative Arabic language curriculum, ensuring that Arabic language learning materials are always up-to-date and relevant to student needs. Supervision by conducting periodic monitoring of the Arabic language learning process to ensure that the curriculum and teaching methods are implemented according to plan.

Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Informatika Kelas VII di SMP Negeri 2 Kota Pontianak

Ferry Marlianto, Henny Puspitasari, Meli Hawani Septiani, Nia Naniati, Feronika Mila, Mursidarti, Kiki Rianti
Abstract: The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or… s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.

Meta-analisis Kemampuan Kognitif Siswa dalam Pembelajaran Fisika dengan Model Problem Based Learning (PBL)

Analiatus Shofiyah, Suprianto, Riskiyana Vajari, Moh. Nawafil Zain Robiz
Abstract: Physics education in schools often faces challenges in terms of student engagement and understanding due to the abstract nature of the concepts and the high analytical skills required. Conventional, non-interactive teaching… ing approaches tend to be ineffective in addressing these issues. This study aims to evaluate the effectiveness of the Problem Based Learning (PBL) model in enhancing students’ cognitive abilities in learning Physics through a meta-analysis. The PBL model emphasizes student-centered learning, where students are invited to solve real and relevant problems, thus increasing engagement and deeper conceptual understanding. Data were collected from 20 research articles published between 2017 and 2024, which discuss students’ cognitive abilities and the PBL approach. The meta-analysis results show that PBL has a significant effect on improving students’ cognitive abilities in Physics, with 13 articles showing high effect sizes, 3 articles moderate effect sizes, and 4 articles low effect sizes. PBL has proven effective in developing students’ critical, creative, and analytical thinking skills. Additionally, PBL enhances students’ active participation in the learning process and facilitates the understanding and application of Physics concepts in various practical situations. This study asserts that PBL is an effective method for improving students’ cognitive abilities in learning Physics at the high school level, by fostering critical thinking, communication, and practical knowledge application skills. These findings underscore the importance of using innovative learning models such as PBL to advance Physics education and improve student learning outcomes.

Alat Peraga Pembelajaran Fisika untuk Menentukan Intensitas Bunyi: A Literature Review

Analiatus Shofiyah, S. Ida Kholida MS, Maimon Sumo, Riskiyana Vajari, Moh. Nawafil Zain Robiz, Ferdi Wahyudi
Abstract: This study aims to create and implement a physics learning visualization tool that can be used to determine sound intensity. This teaching aid is designed to help students understand physics concepts related to sound waves… es and their measurements in a more interactive and practical way. The research method used was a review of 20 articles. The results of literature studies can help students better understand the concept of sound intensity. They have the ability to directly see changes in sound intensity through interactive teaching aids. Based on the research results, it was concluded that this physics learning aid not only helps in learning the concept of sound intensity, but also increases students' motivation and interest in learning. The use of teaching aids/visualization is recommended in physics education at the upper secondary education level or equivalent, as an innovative and efficient learning medium.

Analisis Penggunaan Media Pembelajaran PhET pada Materi Gelombang Berjalan dan Stasioner: A Review Literatur

Lia Koryataini, Maimon Sumo, Lutfiyatul Minnah, Sunariatus Solehah, Anni Rop Atun Khoiroh
Abstract: Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things… that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Analisis Percobaan Melde dalam Pembelajaran Fisika untuk Menentukan Gelombang pada Dawai: Studi Literatur

Firdatus Solehah, Maimon Sumo, Siska, Moh. Farhan Fuad, Fariq Alamsyah Hidayat
Abstract: Students can recognize gaining knowledge of material if in the mastering manner they use gear and substances referred to as getting to know media. This tool can take the shape of a physical item, inclusive of sporting out… out experiments to understand standards in actual terms, along with melting experiments to search for string wavves. Waves are also known as vibration phenomena that propagate via a medium or maybe without a medium, these vibrations may be idea of as oscillations that pass from one factor to another, because the characteristic of an test is real and additionally uses teaching equipment, as well as an approach for educators to make college students lively and satisfied in studying. This observe ambitions to analyze the Melde experiment that's usedto decide the traits of waves in strings. The test become accomplished by using striking a string and growing waves with a certain frequency. The analysis effects display that Melde's experiment is powerful in figuring out the properties of waves in strings, the results of those findings may be utilized in various fields together with physics and engineering. This research utilized literature as a method, examine methodology. The ranges in the use of the literature technique are looking at, analyzing, then figuring out, then ultimately several opinions of the research that has been achieved. There are 25 published articles acquired from various domestic assets analyzed in this article. via wearing out a Melde test to determine a wave on a string, students can discover the primary concepts of mechanical waves and college students begin to have direct enjoy the use of the Melde experiment. And by means of sporting out the Melde experiment students can be encouraged to recognize the role of tension, string density, and string duration within the formation of status waves via statistics evaluation from their personal experiments and are capable of increase students' talents in facts collection, information evaluation, and the software of bodily principles to waves on strings in context, experimental.

Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Lunak Kelas VIII di SMP Negeri 4 Singkawang

Ferry Marlianto, Dini Oktarika, Bagus Rasyid, Ray Fajar Friandi, Adrian Mardinata, Desvian Ananto Putra, Egi saputra
Abstract: The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content… nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.