Abstract:This study explores the influence of the presence of contemporary markets on traditional market traders in Gumawang City. Globalization and technological advancements have transformed the needs and lifestyles of society,…
prompting the emergence of various types of markets. Modern markets, with more organized management and better facilities, often attract consumer attention away from traditional markets, despite offering higher prices. This research employs a qualitative method with an interactive approach, where the researcher directly interacts with the subjects of the study. The findings indicate that 75% of traditional market traders do not feel threatened by modern markets, as they can still attract customers with lower prices and negotiation flexibility. However, 25% of traders experience negative impacts due to decreased income, with an average decline ranging from 10% to 15%. This study highlights the necessity for traditional market traders to adapt to changes and seek new strategies to sustain their businesses amidst increasing competition. The findings aim to provide a deeper understanding of market dynamics in Gumawang City and support the development of better policies for traditional markets.
Abstract:Ernest Cline's novel Ready Player One depicts the impact of Virtual Reality (VR) on individual identity. The aim of this research is to analyze how VR is constructed as a space for testing individual identity in the novel…
l Ready Player One. This research uses qualitative methods with a discourse analytic approach to examine how virtual identities are constructed in novels. Research data was obtained through novel analysis. Analysis was carried out by re-reading the novel and noting each scene that symbolized virtual identity. The research results show that Virtual Reality can be a place for individuals to experiment with their identity. In this novel, the main character Wade Watts uses an Avatar named Parzival to take part in a competition in the OASIS, a virtual world created by James Halliday. Wade chose this Avatar because he wanted to be a brave and strong figure, different from his true identity in the real world. Virtual Reality can have both positive and negative impacts on an individual's identity. On the one hand, Virtual Reality can be a place for individuals to experiment with their identity and find a more authentic identity. On the other hand, Virtual Reality can also influence individual identity by creating false and unrealistic virtual identities.
Abstract:This study aims to analyze the use of Internet of Things (IoT) technology in the novel "Hujan" by Tere Liye. This novel shows how the love story and life struggle of the main character, Lail, are connected to the development…
ment of IoT technology. This research aims to understand how IoT technology shapes the story from the aspect of the situation to the characteristics of the related IoT devices. Through the hermeneutic method, this research identifies the use of IoT in several contexts. The findings obtained in the novel are 1) Smart Buildings, 2) Smart Farming, 3) Smart Home, 4) Smart City, and 5) Smart Healthcare. The results show that IoT technology is a key element in achieving a more advanced and connected digital society, bringing positive impacts in daily life and providing smart solutions to various global challenges.
Abstract:Excessive sugar consumption has become a major public health problem in recent times. The purpose of this review article is to provide a comprehensive picture of the harmful effects of sugar consumption on human health.…
The review includes an analysis of various studies and scientific findings conducted over the past few decades. This review examines the impact of excess sugar consumption on a range of health outcomes, including obesity, diabetes, heart disease, and cancer. The study also addresses the mechanisms underlying the link between sugar consumption and the development of such health problems. The results of this study showed that excessive sugar consumption significantly increases the risk of various serious diseases and health problems. That's why it's important for individuals and society to reduce sugar consumption and eat healthier. This overview provides a better understanding of the importance of being aware of the adverse health impacts of sugar consumption and lays the groundwork for efforts to effectively address this issue.
Abstract:The pilgrimage to Mecca, known as Hajj, is a significant religious obligation for Muslims around the world. Indonesia, with its large Muslim population, annually sends a substantial number of pilgrims to perform Hajj. This…
is study conducts an evaluation of the policy regarding the organization of Hajj and assesses its implications on the government expenditure of Indonesia for the year 2023. The evaluation focuses on the efficiency, effectiveness, and financial sustainability of the current policy, considering factors such as Hajj quota management, transportation, accommodation, and associated services. The study aims to provide insights into how the Hajj policy impacts the Indonesian government's fiscal allocation and overall budgeting, shedding light on potential areas for improvement and optimization of resources in the future. The findings of this research contribute to better policy formulation and decision-making processes, ultimately aiming to enhance the overall management of Hajj and optimize government expenditure.
Abstract:Abstract: Inventory managemet plays a strategic role in supporting the operational sustainability of retail businesses. Errors in determining the quantity of goods procured can lead to inventory buildup or stockouts, which…
ch impacts increased storage costs and reduced customer service levels. Attar Jaya store still uses a manual inventory management system, so the restocking recording and decision-making processes are not yet supported by an integrated and data-driven system. This condition has the potential to cause inefficiency in inventory management. This research aims to apply the concept of Electronic Supply Chain Management (E-SCM) integrated with the Economic Order Quantity (EOQ) method to determine the optimal order quantity of goods. The EOQ method is used to calculate the most economical order quantity by considering ordering and storage costs, while E-SCM plays a role in integrating inventory management processes digitally. The research methods include observation, interviews, and literature studies, with system design using the Unified Modelign Language (UML). The system was developed using the PHP programming language and the MwSQL database. The research result are expected to help Toko Attar Jaya improve the accuracy of resctocking decision-making, minimize the risk of overstocking and understocking, and increase the efficiency of inventory mangement.
Keywords: MySQL; PHP; e-supply chain management; economic order quantity; restock items
Abstrak: Manajemen persediaan memiliki peran strategis dalam mendukung keberlangsungan operasional usaha ritel. Kesalahan dalam menentukan jumah pengadaan barang dapat menyebabkan terjadinya penumpukan persediaan maupun kekurangan stok yang berdampak pada meningkatnya biaya penyimpanan seerta menurunnya tingkat pelayanan kepada pelanggan. Toko Attar Jaya masih menerapkan sistem pengelolaan persediaan secara manual, sehingga proses pencatatan dan pengambilan keputusan restok belum didukung oleh sistem yang terintegrasi dan berbasis data. Kondisi tersebut berpotensi menimbulkan ketidakefisienan dalam pengelolaan stok barang. Penelitian ini bertujuan untuk menerapkan konsep Electronic Supply Chain Management (E-SCM) yang terintegrasi dengan metode Economic Order Quantity (EOQ) dalam menentukan jumlah pemesanan barang yang optimal. Metode EOQ digunakan untuk menghitung jumlah pemesanan yang paling ekonomis dengan mempertimbangkan biaya pemesanan dan biaya penyimpanan, sedangkan E-SCM berperan dalam mengintegrasikan proses pengelolaan persediaan secara digital. Metode penelitian meliputi observasi, wawancara, dan studi literatur, dengan perancangan sistem menggunakan Unified Modeling Languge (UML). Sistem dikembangkan mengguanakan bahasa pemrograman PHP dan basis data MySQL. Hasil penelitian diharapkan mampu membantu pihak Toko Attar Jaya dalam meningkatkan akurasi pengambilan keputusan restok, meminimalkan risiko kelebihan dan kekurangan persediaan, serta meningkatkan efisiensi pengelolaan persediaan.
Kata kunci: MySQL; PHP; e-supply chain management; economic order quantity; restok barang
Abstract:Abstract: Cyberbullying has become an increasingly pressing issue among adolescents, which shifted many social interactions to digital platforms. This study investigates the factors contributing to cyberbullying and its…
long-term impacts on students at SMAN 15 Batam. Using a descriptive quantitative approach, data were collected through a survey administered to 52 students across different age groups and grade levels. The findings indicate that a majority of students have experienced significant negative effects from cyberbullying, impacting their mental health, academic performance, and social relationships. Key contributing factors include emotional instability, peer pressure, stress from remote learning, and limited social activities during the pandemic. The study highlights that the most common forms of cyberbullying involve verbal harassment, physical appearance mockery, and identity impersonation. Given the extensive impact on students' well-being, stronger intervention programs involving schools, families, and communities are essential to mitigate the harmful effects of cyberbullying and foster a safer digital environment for adolescent
Keywords: Impact; Factors; Cyber; School
Abstrak: Cyberbullying telah menjadi isu yang semakin mendesak di kalangan remaja, yang menggeser banyak interaksi sosial ke platform digital. Penelitian ini menyelidiki faktor-faktor yang berkontribusi terhadap cyberbullying dan dampak jangka panjangnya terhadap siswa di SMAN 15 Batam. Dengan menggunakan pendekatan deskriptif kuantitatif, data dikumpulkan melalui survei yang dilakukan terhadap 52 siswa dari berbagai kelompok umur dan tingkat kelas. Temuan menunjukkan bahwa sebagian besar siswa telah mengalami dampak negatif yang signifikan dari cyberbullying, yang berdampak pada kesehatan mental, kinerja akademik, dan hubungan sosial mereka. Faktor-faktor utama yang berkontribusi terhadap hal ini adalah ketidakstabilan emosi, tekanan teman sebaya, stres akibat pembelajaran jarak jauh, dan terbatasnya aktivitas sosial selama pandemi. Studi ini menyoroti bahwa bentuk-bentuk cyberbullying yang paling umum melibatkan pelecehan verbal, ejekan terhadap penampilan fisik, dan peniruan identitas. Mengingat besarnya dampak terhadap kesejahteraan siswa, program intervensi yang lebih kuat yang melibatkan sekolah, keluarga, dan komunitas sangat penting untuk mengurangi dampak berbahaya dari cyberbullying dan menciptakan lingkungan digital yang lebih aman bagi remaja.
Kata kunci: Dampak; Faktor; Cyber; Sekolah
Abstract:Waste management has become one of the major challenges faced by modern society, especially in urban areas. Improperly managed waste can lead to various negative impacts, such as environmental pollution, health issues, and…
nd ecosystem damage. The purpose of this Community Service Program (PKM) is: a) To raise awareness among the community about the importance of proper waste management through sorting, recycling, and composting; b) To assist the community in establishing an integrated waste management system at the household and community levels, thereby reducing the amount of waste sent to landfills (TPA) and encouraging the adoption of an eco-friendly lifestyle. The target group for this activity is the residents of Kelurahan Talang Aman, Kemuning District, Palembang City, primarily housewives and members of the PKK (Family Welfare Empowerment) group in the area, with 20 participants. This program aims to increase participants' knowledge about household waste management by 50%. With a solid understanding of waste management, the community will be able to minimize the negative environmental impacts in Kelurahan Talang Aman.
Keywords: Waste; Environment; Reservoir; Retention
Abstrak: Pengelolaan sampah menjadi salah satu tantangan utama yang dihadapi masyarakat modern, terutama di kawasan perkotaan. Sampah yang tidak dikelola dengan baik dapat menimbulkan berbagai dampak negatif, seperti pencemaran lingkungan, gangguan kesehatan, dan kerusakan ekosistem. Kegiatan PKM ini bertujuan a) Meningkatkan kesadaran masyarakat tentang pentingnya pengelolaan sampah yang baik dan benar; dengan cara pemilahan, daur ulang, dan pembuatan kompos; b) Membantu masyarakat membangun sistem pengelolaan sampah terpadu di tingkat rumah tangga dan komunitas; sehingga mengurangi jumlah sampah yang berakhir di tempat pembuangan akhir (TPA) dan mendorong masyarakat untuk mengadopsi pola hidup ramah lingkungan. Sasaran kegiatan ini adalah Warga masyarakat di Kelurahan Talang Aman Kecamatan kemuning Kota Palembang, utamanya ibu ibu rumah tangga dan Ibu Ibu PKK di kelurahan Talang Aman sebanyak 20 orang. Pengabdian ini meningkatkan pengetahuan peserta tentang pengelolaan sampah rumah tangga sebesar 50% sesudah. Dengan adanya pengetahuan yang baik tentang penglolaan sampah maka dapat meminimilisir dampak negatif terhadap lingkungan Kelurahan Talang Aman
Kata kunci: Sampah; Lingkungan; Waduk; Retensi
Abstract:The implementation of YOLOv4 technology in the image-processing-based learning system at SMK Negeri 2 Tanjungbalai aims to enhance students' understanding of various electronic components in the Audio-Video Engineering field.…
ield. Currently, the learning process is still conducted manually, where teachers bring components such as resistors, capacitors, and other electronic parts. This method presents challenges in teaching the names of electronic components, as manual learning requires more time and students must recognize each component physically, one by one. Furthermore, students need to process resistor color codes and IC markings, which demand significant time and understanding. The YOLOv4 algorithm, known for its efficiency and accuracy, is utilized to detect and identify the type and value of components such as resistors, capacitors, transistors, and ICs automatically. This community service activity includes training, workshops, and the implementation of an image-processing-based application designed to assist students in a more interactive and efficient learning process. The results of this initiative indicate that the use of this technology positively impacts students' comprehension and improves the effectiveness of learning media in the school laboratory.
Keywords: YOLOv4; image processing; electronic components; learning media
Abstrak: Penerapan teknologi YOLOv4 dalam sistem pembelajaran berbasis image processing di SMK Negeri 2 Tanjungbalai bertujuan untuk meningkatkan pemahaman siswa dalam mengenali berbagai komponen elektronika di bidang Teknik Audio Video. Media pembelajaran yang dilakukan saat ini masih menggunakan secara manual dengan cara guru membeawa komponen seperti resistor, kapasitor dan komponen lainnya. Dengan cara ini terdapat masalah dalam media pembelajaran untuk pengenalan nama nama komponen elektronika. Masalah yang terjadi pembelajaran manual membutuhkan waktu yang lebih lama dan siswa harus mengenali satu per satu nama nama komponen secara fisik. Selanjutnya siswa membutuhkan proses membaca kode warna resistor marking IC membutuhkan waktu dan pemahaman yang sangat lama. Algoritma YOLOv4 yang dikenal efisien dan akurat digunakan untuk mendeteksi serta mengidentifikasi jenis dan nilai komponen seperti resistor, kapasitor, transistor, dan IC secara otomatis. Kegiatan pengabdian ini mencakup pelatihan, workshop, serta implementasi aplikasi berbasis image processing yang dirancang untuk membantu siswa dalam proses pembelajaran yang lebih interaktif dan efisien. Hasil kegiatan menunjukkan bahwa penggunaan teknologi ini memberikan dampak positif terhadap pemahaman siswa serta meningkatkan efektivitas media pembelajaran di laboratorium sekolah.
Kata kunci: YOLOv4; image processing; komponen elektronika; media pembelajaran
Abstract:Cyberbullying is one of the negative impacts of the increasingly widespread development of information technology, especially among children. UNICEF (2020) reported that 45% of 2,777 young people in Indonesia aged 14-24…
years have experienced cyberbullying. This community service aims to prevent digital bullying through digital literacy education for children at the Muhammadiyah Boys and Girls Orphanage in Kediri City. This activity integrates character education, social skills, and media etiquette. Through the CBR (Community Based Research) method, steps for preventing, reporting, and handling bullying are developed which are expected to be pioneers of anti-bullying campaigns. The results of the community service activities show that the participants can receive digital literacy education to combat cyberbullying well. Children can understand the forms included in cyberbullying and understand the procedures for reporting to relevant parties. Through this activity, participants also understand digital literacy in general and through interactive digital literacy snakes and ladders game activities. This ultimately further improves children's digital literacy knowledge and skills, especially in efforts to combat cyberbullying.
Keywords: children; cyberbullying; digital literacy; media; games
Abstrak: Cyberbullying merupakan salah satu dampak negatif dari perkembangan teknologi informasi yang semakin tinggi, khususnya di kalangan anak-anak. Pengabdian kepada masyarakat ini bertujuan untuk mencegah perundungan digital yang sering terjadi melalui edukasi literasi digital bagi anak-anak Panti Asuhan Putra dan Putri Muhammadiyah di Kota Kediri. Kegiatan ini mengintegrasikan pendidikan karakter, keterampilan sosial, dan adab bermedia. Melalui metode CBR (Community Based Research), langkah-langkah pencegahan, pelaporan, dan penanganan perundungan dikembangkan yang diharapkan para peserta dapat menjadi pelopor kampanye anti-bullying. Hasil dari kegiatan pengabdian kepada masyarakat menunjukkan bahwa para peserta dapat menerima edukasi literasi digital untuk melawan cyberbullying dengan baik. Anak-anak dapat memahami bentuk-bentuk yang termasuk dalam tindakan cyberbullying serta memahami tata cara untuk melaporkan kepada pihak terkait. Melalui kegiatan ini, para peserta juga memahami literasi digital secara umum dan melalui aktivitas permainan interaktif ular tangga literasi digital. Hal ini pada akhirnya semakin meningkatkan pengetahuan dan keterampilan literasi digital anak-anak, khususnya dalam upaya melawan tindakan cyberbullying.
Kata kunci: anak-anak; cyberbullying; literasi digital; media; permainan