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Showing 8 articles found for "Addiction"

TIKTOK AS A MEDIA ECOLOGY FOR PMO PREVENTION EDUCATION: A STUDY ON THE @NOFAPS.ID ACCOUNT

Muhammad Newton Dilan Salman Haqillah, Kartikawati, Dwi
Abstract: Increasing exposure to digital content related to sexual behavior has heightened the need for education on preventing Pornography, Masturbation, and Orgasm (PMO) on platforms popular among adolescents, such as TikTok. This… is study aims to explain how the TikTok account @nofaps.id functions as an educational platform for PMO prevention through the lens of Media Ecology theory. A qualitative approach was employed, including in-depth interviews with the account administrator and several followers, alongside observations of PMO educational content. Findings indicate that TikTok provides a digital environment facilitating the gradual development of knowledge, awareness, and behavioral change. This occurs through short-form content, engaging visuals, and interactive features, which strengthen users’ motivation, self-control, and cognitive processes throughout PMO prevention stages. Additionally, interactions between the admin and followers via comments and consultative services create a social support space that reinforces experiential learning. The study concludes that Media Ecology theory is effective in understanding how TikTok shapes an educational ecosystem around sensitive issues such as PMO addiction. Limitations include the small number of informants and focus on a single account; future research should examine multiple platforms and adopt more diverse methodologies.

THE RELATIONSHIP BETWEEN ONLINE GAME ADDICTION AND EMOTIONAL CHANGES AMONG SCHOOLAGE AT UPT SDN GARUDA MAKASSAR

Handayani, Tut, Alamsyah, Nurlina, Zainuddin
Abstract: The purpose of this study was to determine the relationship between online game addiction and emotional changes among school-age children at UPT SDN Garuda Makassar. The phenomenon of increasing gadget and online game use&#8230; e among children has become a major concern because it can affect their emotional and social aspects. This research employed a quantitative method with a descriptive correlational design and a cross-sectional approach. The population consisted of all fifth- and sixth-grade students totaling 37 respondents, with 34 students meeting the inclusion criteria. Data were collected through questionnaires and analyzed statistically using a significance level of 0.05. The results showed that most respondents experienced online game addiction (18 students or 52.9%) and emotional changes (18 students or 52.9%). Based on the bivariate test results, a p-value of 0.007 (p < 0.05) was obtained, indicating a significant relationship between online game addiction and emotional changes among school-age children.

Dampak YouTube Shorts terhadap Pola Pikir dan Tingkah Laku Peserta Didik

Agil Syakhirotul Rizkiyah, Desy Safitri, Sujarwo
Abstract: The rapid advancement of digital technology has significantly transformed the way people interact, access information, and consume media. The internet, as the cornerstone of this transformation, enables instant access to&#8230; information beyond the limits of space and time. One prominent manifestation of this progress is the rise of social media platforms, including YouTube Shorts, which offer short-form videos in an engaging and fast-paced format. This platform has gained immense popularity, not only among adults but also among children and adolescents. While YouTube Shorts can serve as a source of education and entertainment, its unrestricted access regardless of age raises serious concerns. Children are particularly vulnerable to exposure to content that is inappropriate for their psychological development, such as verbal violence, consumerist lifestyles, deviant behavior, and misleading information. This situation prompts a fundamental question: to what extent do digital broadcasts influence students’ mindset and behavior? This study employs a descriptive qualitative approach to explore the impact of YouTube Shorts consumption on students. The findings reveal a duality of influence: on one hand, appropriate content can enhance literacy, creativity, and language proficiency. On the other hand, without proper supervision, this platform may lead to addiction, weaken social interaction, and normalize behaviors that contradict educational values. Therefore, collaboration between parents and educators is essential. Active supervision at home and digital ethics education at school are crucial to shaping a generation that is both critical and wise in navigating the digital information landscape.

Hubungan Adiksi Smartphone dengan Kualitas Tidur pada Anak Pra Sekolah di PAUD Anggrek Kelurahan Tamansari Kabupaten Bondowoso Tahun 2025

Dian Ayu Oktaviane, Iis Hanifah, Suhartin
Abstract: The decline in sleep quality among preschool children has become a significant concern due to its impact on physical health and cognitive development, one of which is influenced by excessive smartphone use. This study addresses&#8230; dresses the research problem of whether there is a relationship between smartphone addiction and sleep quality in preschool children. The aim of this study is to analyze this relationship among children at PAUD Anggrek, Tamansari Village, Bondowoso Regency, in 2025. The research employed a quantitative approach with a cross-sectional design, involving the entire population of 30 parents as the sample using a total sampling technique. Data were collected through structured questionnaires and analyzed using the chi-square test at a 5% significance level. The results revealed a significance value of 0.000 < 0.05 and a calculated chi-square value of 22.502, which is greater than the chi-square table value of 3.481, indicating a significant relationship between smartphone addiction and sleep quality in preschool children. The findings conclude that higher levels of smartphone addiction are associated with poorer sleep quality in children. The novelty of this study lies in its focus on preschool children within early childhood education settings using a behavioral approach to technology use, which remains relatively underexplored in the local context. These findings provide important implications for parents and educators to regulate smartphone use in order to support optimal sleep quality in children.

Dampak Kecanduan Game Online Mobile Legends terhadap Tingkat Emosional Siswa SMA

Lidya Rahmawati, Desy Safitri, Sujarwo
Abstract: Abstract Nowadays, smartphones are not only used for work, but rather as entertainment for children and teenagers, for example online games. The existence of online games has a big impact on teenagers. If you cannot control&#8230; ntrol yourself, you can lose track of time and forget other activities. If online games are overused, it will have detrimental effects. on teenagers’ emotional development. This research aims to analyze the consequence of Mobile Legends addiction to online games on the emotional level of high school students. A literature study was the research methodology employed in this study. Documentation of pertinent journals was the method of data collection employed. Based on the research findings, there appears to be an addictive influence due to playing Mobile Legends the emotional impact of online games of high school students. High school students who are still teenagers have unstable emotions. Addiction to video games can be harmful to students’ emotional levels, namely students become irritable, speak harshly, get easily stressed, anxious and aggressive. Parental war is very important to shield kids from developing a gaming addiction.

Analisis Model Penelusuran Case Based Reasioning Dalam Mendiagnosa Penyakit Kecanduan Internet (Internet Addiction)

Bancin, Dani, Siregar, Iqbal Kamil, Handayani, Masitah
Abstract: Abstract : Excessive use of the internet can interfere with health so that it will be classified as internet addiction (internet addiction) which can have an impact on the health of users and their social life. A solution&#8230; n is needed for the increasing growth rate of internet users every year, especially in Indonesia. Until now, there are no findings or an application for diagnosing internet addiction that can be used in general so that it can reduce the intensity of surfing in cyberspace. Therefore, for the initial stage it is necessary to have an application that can diagnose the initial internet addiction. By utilizing computer programming algorithms such as PHP and supported by inference engines such as Case Based Reasoning (CBR) so that it can replace an expert to be able to diagnose early symptoms by utilizing a knowledge base such as symptoms or facts about a disease, especially internet addiction. Based on the test results, the system designed can provide predictive values about internet addiction, then the machine will perform a search and issue the results of the diagnosis and the best possible solution. Keywords: Expert System; Case Based Reasoning; Internet Addiction.     Abstrak : Penggunaan internet yang berlebihan dapat mengganggu kesehatan sehingga akan tergolong dalam internet addiction (kecanduan internet) yang dapat berdampak pada kesehatan pengguna dan kehidupan sosial mereka. Diperlukan suatu  solusi atas meningkatnya angka pertumbuhan pengguna internet setiap tahunnya khususnya di Indonesia. Hingga saat ini belum adanya temuan atau sebuah aplikasi untuk mendiagnosa kecanduan internet yang dapat digunakan secara umum sehingga dapat mengurangi intensitas berselancar di dunia maya. Oleh karena itu untuk tahap awal perlu adanya suatu aplikasi yang dapat mendiagnosa awal kecanduan internet tersebut. Dengan memanfaatkan algoritma pemrograman komputer seperti PHP serta didukung oleh inferensi engine seperti Case Based Reasoning (CBR) sehingga dapat menggantikan seorang pakar untuk dapat mendiagnosa gejala awal dengan memanfaatkan basis pengetahuan seperti gejala-gejala atau fakta mengenai suatu penyakit khususnya penyakit kecanduan internet. Berdasarkan hasil pengujian sistem yang dirancang dapat memberikan nilai prediksi tentang penyakit kecanduan internet, kemudian mesin akan melakukan penelusuran serta mengeluarkan hasil diagnosa dan kemungkinan solusi terbaik.   Kata Kunci : Sistem Pakar; Case Based Reasoning; Kecanduan Internet.

PROMOTING THE INTERNET TO STUDENTS OF SMK TRISULA DOLOK SANGGUL

Edy
Abstract: Rapidly development technology Internet Which No accompanied with education in its use causes internet addiction and tends to using the internet for useless things even negative. Because That writer do PKM with title " INTRODUCING&#8230; NTRODUCING THE INTERNET TO STUDENTS OF SMK TRISULA DOLOK SANGGUL ". Community service to SMK Trisula Dolok Sanggul (PKM) aims to Educating students in the use of the internet, especially students of Trisula Dolok Sanggul Vocational School . The conclusions that can be drawn from the Community Service activities at Trisula Dolok Sanggul Vocational School are: 1. The students who attended the counseling responded warmly and expressed deep appreciation. in relation to the activity, 2. When delivering the material, participants understand how to sort the information provided. internet bars, maintaining internet security, one of which is from phishing crimes and tips for staying productive in working or studying, 3. Participants can answer the questions given well and respond positively is a sign that the extension material has been delivered, 4. Male and female students participating in PKM receive knowledge knowledge new and get certificate participation that is given by organizer activity.

Pengaruh Durasi Intensitas Social Media Addiction Terhadap Kejadian Insomnia

Hilmi Adiatussalik, Dewi Nur Puspita Sari, Zahrah Maulidia Septimar
Abstract: Pendahuluan Insomnia adalah gangguan tidur yang dialami seseorang sehingga menyebabkan kebutuhan tidur tidak terpenuhi. Tanda dan gejala seseorang yang mengalami insomnia adalah kesulitan untuk tertidur lelap sepanjang malam&#8230; alam atau tidur jadi mudah terbangun, kesulitan memejamkan mata untuk tidur nyenyak sepanjang malam, tidak pernah merasa puas dengan kualitas tidurnya. Penyebab insomnia pada remaja disebabkan oleh gaya hidup remaja dalam penggunaan media sosial secara berlebihan. Tujuan: Untuk mengetahui pengaruh durasi intensitas sosial media addiction terhadap kejadian insomnia. Metode: Metode penelitian ini menggunakan pendekatan cross sectional. Teknik Sampel: Teknik yang digunakan adalah simple random sampling. Jumlah Sampel: Sampel berjumlah 162 responden. Hasil penelitian: Hasil penelitian yang dilaksanakan di SMK Nurul Hikmah menggunakan rank spearman correlation bahwa terdapat pengaruh durasi intensitas sosial media addiction terhadap kejadian insomnia dengan p-value sebesar (0,001). Kesimpulan: Sebagian besar siswa-siswi di SMK Nurul Hikmah aktif dalam menggunakan media sosial dan mengalami insomnia, sehingga terdapat pengaruh antara durasi intensitas sosial media addiction terhadap kejadian insomnia.  Saran: Siswa-siswi di SMK Nurul Hikmah disarankan untuk dapat membatasi waktu dalam menggunakan media sosial terutama pada malam hari agar tidak terjadinya insomnia.