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Showing 36 articles found for "Domain"

FROM DISCIPLINE TO DEVELOPMENT: ADAPTING CORE MARCHING BAND STRUCTURES FOR DEVELOPMENTALLY APPROPRIATE PRACTICE IN INDONESIAN EARLY CHILDHOOD EDUCATION

Kurniawan, Iwan, Pamungkas, Joko
Abstract: This study examines how core marching band structures can be adapted for Indonesian early childhood education through developmentally appropriate practice and performance theory. The study responds to concerns that preschool… hool marching band activities may reproduce discipline-oriented rehearsal models designed for older learners. A one-group pre-test and post-test mixed-methods design was used with twenty Indonesian preschool children aged four to five years. Over six weeks, children participated in twelve adapted marching band sessions that combined simplified rhythmic patterns, child-scaled instruments, neat but developmentally adjusted formations, cooperative music-making, visual-motor activities, and responsive teacher facilitation. Quantitative data were collected using a four-point developmental observation rubric covering rhythmic competence, motor coordination, and socio-emotional engagement. Qualitative data were obtained from teacher reflective journals and post-intervention interviews. Paired-sample analysis showed higher post-test scores across the three developmental domains. The largest observed improvement appeared in socio-emotional engagement, followed by rhythmic competence and motor coordination. However, because the study did not include a control group, the findings should be interpreted as developmental changes observed after participation rather than definitive causal effects of the intervention. Qualitative findings indicated that children participated more confidently when teachers simplified rhythmic tasks, used clear and neat formations with reduced technical pressure, provided child-scaled instruments, supported safe movement, and acted as co-players and emotional co-regulators. The study reconceptualizes marching band routines not as rigid disciplinary scripts, but as adaptable performative frames that may support social participation, emotional regulation, rhythmic learning, motor coordination, cooperation, and creative agency when aligned with children’s developmental readiness.

THE INFLUENCE OF TALENT MANAGEMENT, CONTINUOUS IMPROVEMENT, AND PERFORMANCE APPRAISAL ON PRODUCTIVITY OF VETERINARY STAFF IN LARAS SATWA CLINIC

Sasmita, Ady, Nurwulandari, Andini, Setyawati, Irma
Abstract: This systematic literature review examined 40 high-quality empirical studies to synthesize evidence regarding how talent management, continuous improvement, and performance appraisal influence employee productivity across… s organizational contexts. The findings reveal that talent management creates direct and moderated effects on employee productivity through organizational culture and employee involvement mechanisms. Continuous improvement methodologies, including Lean Six Sigma approaches, yield simultaneous improvements in both productivity and quality outcomes, with demonstrated effectiveness in service-oriented sectors. Performance appraisal systems enhance employee productivity through clarified performance expectations, developmental feedback, and strengthened accountability mechanisms. A critical finding is that integrating these three human resource management domains produces synergistic effects that exceed the sum of isolated interventions, demonstrating multiplicative rather than additive productivity gains through mutually reinforcing mechanisms. The 40 included studies employed balanced methodological approaches including quantitative surveys, structural equation modeling, qualitative investigations, and empirical case studies, with 65% published in 2024-2025 reflecting contemporary human resource management practices. This systematic evidence synthesis establishes that veterinary clinics implementing comprehensive integrated approaches addressing talent management, continuous improvement, and performance appraisal simultaneously would achieve superior productivity outcomes while addressing the profession's unique emotional labor demands and animal welfare responsibilities.

OVERTIME TRAP: LITERATURE REVIEW BURNOUT MECHANISM AND DECLINING WORK–LIFE BALANCE

Rusidari, Agung Surya Dwianto
Abstract: Overtime has become a strong feature of modern work culture, especially in high-pressure sectors in Asia, such as manufacturing, logistics, and services. Although many studies have proven the link between long working hours… urs and the deterioration of employee welfare, the mechanisms explaining how overtime causes an imbalance between work and personal life (Work-life Balance) have not yet been fully explored and pieced together. This narrative literature review aims to synthesize findings from key and recent studies published between 2000 and 2025. The goal is to form a conceptual framework of understanding how overtime can trigger burnout (emotional, mental, and physical exhaustion) and ultimately disrupt WLB. Based on four main theoretical foundations, namely Job Demands–Resources (JD-R), Conservation of Resources (COR), Effort Recovery Model, and Work–Home Resources Model, this review identifies three main pathway mechanisms: (1) Overtime increases job demands while simultaneously reducing opportunities for self-recovery. (2) Burnout, especially emotional exhaustion, acts as a psychological strain that mediates the effects of overtime. (3) The spillover effects of burnout trigger interference between work and home domain through time based conflicts and strain. Organizational support, job autonomy, family roles, marital status, gender and workload pressure are important moderators that can strengthen or weaken the relationship between each variable. While the theoretical contribution of this review lies in combining various perspectives into a conceptual model of the "overtime trap," its practical contribution lies in proposing implications for organizations, job redesign, fatigue management, and more adaptive work policies. Future research is expected to use longitudinal, mixed-method, and cross-cultural designs to validate, strengthen and expand this model.

HEALTH LITERACY ACROSS THREE DOMAINS AND SOCIO-DEMOGRAPHIC DETERMINANTS IN A NON-COMMUNICABLE DISEASE POPULATION IN EASTERN BOLAANG MONGONDOW DISTRICT: A CROSS SECTIONAL STUDY

Langingi, Ake Royke Calvin, Watung, Grace Ireine Viodyta, Wowor, Meylani Dewi, Pagayang, Zefania Ireyne, Rasu, Stella
Abstract: This study aimed to obtain information about socio-demographic factors associated with HL of NCD patients in East Bolaang Mongondow Regency. The method used was quantitative method with cross sectional study design with… a total sample of 383 NCD patients (purposive sampling) with stratified sampling technique. Data were collected using questionnaires both socio and demographics and HL of NCD patients. The results of this study were [education (p=0.023, OR=2.711); gender (p=0.017, OR=2.001); language (p=0.001, OR=1.013); age (p=0.020, OR=2.968); employment status (p=0.001, OR=1.248); residence (p=0.012, OR=2.068); personal health condition (p=0.031, OR=5.840); access to health information (p=0.020, OR=2.968). In the logistic regression test, the personal health condition factor was most associated with HL of NCD patients (p=0.010, OR=5.840). In conclusion, the study showed that socio-demographic factors (education, gender, language, age, employment status, residence, personal health condition and access to health information simultaneously or partially influenced the HL of patients with NCDs. The most dominant factor associated with HL of patients with NCDs was personal health conditions. The role of health workers provides many sources of information to develop and learn solutions and support for people with various types of NCDs.

THE ROLE OF COMPETENCE IN DRIVING BUSINESS FORWARD: BIBLIOMETRIC ANALYSIS USING SCOPUS DATABASE

Harva, Zahra Berlianda, Rahmawan , Muhammad Diandra, Susanty , Ade Irma
Abstract: This This study aims to explore and analyze research trends related to competence in business, particularly within the context of small and medium-sized enterprises (SMEs), using a bibliometric approach. Data was extracted… ed from the Scopus database and visualized using VOSViewer, facilitating the identification of key research clusters, influential authors, and the relationships between various keywords within the domain. The findings reveal significant clusters centered around "competence," "innovation," and "business performance," highlighting the integral role of innovation in enhancing business competencies. Additionally, the analysis emphasizes the interconnectedness of human resource development and strategic business planning with competency development. This research contributes to a comprehensive understanding of the complexities in business competence studies and underscores the importance of a multidisciplinary approach in fostering sustainable business success. The results provide valuable insights for both researchers and practitioners in the field of business competence.

Pengembangan Media Pembelajaran Interaktif Berbasis Teknik Dasar Bola Basket untuk Meningkatkan Partisipasi Aktif Siswa

Sahabuddin, Hikmad Hakim, Muhammad Ishak, Arman Fadillah
Abstract: This study aims to develop an interactive learning medium based on fundamental basketball techniques and to evaluate its effectiveness in enhancing students' active participation in physical education at the junior high… school level. The research employed a Research and Development (R&D) approach, modifying the Borg and Gall model into nine systematic development stages, including needs analysis, design, validation, and field testing. The research subjects consisted of 30 seventh-grade students for the limited trial and 60 students for the field trial. Validation by subject matter and media experts yielded an average score of 87%, indicating that the media is highly feasible. The limited trial results showed increased student participation across three learning domains: affective (72%), cognitive (68%), and psychomotor (70%). The subsequent field trial confirmed these findings, with an average active participation score of 81%, categorized as excellent. Additionally, quantitative data from questionnaires indicated positive responses from both students and teachers, with an average score of 85%, while qualitative data from observations and interviews revealed that the media significantly improved student motivation, engagement, and conceptual understanding. The results conclude that the developed interactive learning media is content-valid, practical for implementation, and effective in enhancing students’ active participation. These findings offer empirical contributions to the development of innovative, contextual, and applicable learning media in physical education and support the reinforcement of active participation-based pedagogy at the basic education level.

Validitas Isi Instrumen TPACK pada Calon Guru Kimia menggunakan Aplikasi Model Rasch

Lestari, Wahyuni Tri, Rispatiningsih, Dwi Maryani
Abstract: This research aims to assess the content validity of the instrument used to measure Technological Pedagogical Content Knowledge (TPACK) in prospective chemistry teachers. The evaluation encompasses a thorough analysis of… the instrument's alignment with the knowledge domains being measured, ensuring that the instrument covers key aspects of TPACK that are relevant to the context of teaching chemistry. Content validity reflects the representation and relevance of a set of items used to measure a concept carried out through rational analysis of the contents of the test through an expert panel assessment. This validity refers to the accuracy of the measurement based on the contents of the instrument to ensure that the scale of the items used has fulfilled the entire concept of the item or the suitability of the item. The instrument used in this study was assessed by nine validators consisting of two chemistry education experts and seven chemistry teachers. The assessment is done by determining the appropriateness or relevance of the test contents to be used through rational analysis by a competent panel or through expert judgment. The instrument validations in this study were 20 multiple choice questions. The assessment is done by giving a score of 1-4 on each item. This research is a quantitative descriptive study using Rasch model analysis. The analysis showed that the exact agreement was 71.4% and the expected agreement was 73.8%. Based on measurements showing relevant items in this research instrument, there are 17, among others number 1, 10, 11, 14, 5, 8, 19, 20, 18, 3, 6, 12, 13, 15, 17, 4 and 9. While there are 3 items that are irrelevant and need to be corrected, including number 16, 2 and 7.

Pengaruh GUX dan Content Marketing terhadap Satisfaction dan Loyalty Pemain Game Mobile

Mikhael Candra Priadi, Erna Listiana, Bintoro Bagus Purmono, Ana Fitriana, Ahmadi
Abstract: The mobile gaming industry has evolved into a strategic sector within the global digital economy ecosystem, contributing significantly to the overall revenue of the gaming industry. A concrete manifestation of this dynamic… ic is Honor of Kings (HoK), a 5v5 MOBA game developed by TiMi Studio Group, which has recorded over 100 million daily active players worldwide. The success of HoK is not solely determined by the quality of its game mechanics but also by its ability to deliver an immersive user experience and implement adaptive Content Marketing strategies. This study aims to empirically examine the influence of Game User Experience (GUX) and Content Marketing on Player Loyalty, with Satisfaction serving as a mediating variable. Employing a quantitative approach through Structural Equation Modeling (SEM), data were collected from active HoK players using a validated survey instrument. The results of the analysis indicate that both GUX and Content Marketing have a significant positive effect on Satisfaction, which, in turn, mediates their influence on Loyalty. The proposed mediation model successfully illustrates the affective role of Satisfaction as a key determinant in the formation of player Loyalty in digital contexts. These findings not only reinforce theoretical foundations in the domain of experience-based marketing but also offer practical insights for game developers and marketers in designing sustainable retention strategies through the optimization of gameplay experience and value-driven content delivery. Accordingly, this study presents a relevant conceptual framework for understanding the mechanisms of Loyalty formation within the competitive and dynamic mobile gaming industry.

Workshop Manajemen Domain Dan Hosting Website BKPRMI Kabupaten Asahan Provinsi Sumatera Utara

saputra, herman, Nata, Andri, Lubis, Adi Prijuna
Abstract: Pengabdian kepada masyarakat merupakan kegiatan yang ditujukan untuk membantu masyarakat tertentu dalam berbagai kegiatan tanpa mengharapkan imbalan apapun. Secara umum beberapa perguruan tinggi atau institut di Indonesia… a telah mengembangkan program ini untuk memberikan kontribusi nyata bagi bangsa Indonesia, khususnya bagi pembangunan kesejahteraan dan pembangunan masyarakat Indonesia. PKM ini dilaksanakan di BKRMI (Badan Komunikasi Remaja Masjid Indonesia (BKPRMI) yang bergerak dibidang keislaman, kemasjidan, keummatan dan keindonesiaan sebagai wadah komunikasi dari organisasi pemuda remaja masjid untuk pengembangan program pembinaan generasi muda dari segala aspek secara komunikatif, informatif dan konsultatif. Kegiatan ini membahas tentang Workshop Manajemen Domain Dan Hosting Website  Bkprmi Kabupaten Asahan Provinsi Sumatera Utara. Workshop manajemen domain dan hosting website merupakan kegiatan yang membahas tentang bagaimana mengelola domain dan hosting website. Kegiatan ini diarahkan kepada remaja agar mereka dapat memahami cara kerja dan pentingnya manajemen domain dan hosting dalam pembuatan website. Pada workshop ini peserta akan belajar tentang  (1) Apa itu domain dan hosting; (2) Cara membeli dan mengelola domain; (3) Cara mengelola hosting website;(4) Bagaimana cara mengatur konfigurasi domain dan hosting agar website dapat diakses oleh publik. Workshop ini diharapkan dapat memberikan pengetahuan dan kemampuan kepada remaja dalam mengelola domain dan hosting website, sehingga mereka dapat membuat dan mengelola website dengan lebih efektif dan efisien.

Pengembangan Website Untuk Pengelolaan Bumdes Desa Cipta Karya, Bengkayang

Yuliana, Yulianaa, Thomas, Santi, Priadana, Adri
Abstract: Abstract: Community service activities aimed at the government of Cipta Karya Village, Sungai Betung District, Bengkayang Regency aim to increase the interest and use of Information Technology in the Website field. Through… gh a village institution managed by the community and village government, namely BUMdes, this greatly helps the community in improving the village economy which has the potential for information that can be used to convey information. Utilization of Information Technology in the creation of the assisted village web to display information related to the activities of the creation village. The service was carried out by studying the literature, implementing, and evaluating. Where the implementation is carried out in stages such as socialization, data management, creation of websites and domains as well as admin training, to the management of village websites. Through this website, the village government can provide information related to village activities such as potential tourism objects.         Keywords: BUMDES; management; website development; village     Abstrak: Kegiatan pengabdian pada masyarakat dengan sasaran pemerintah Desa Cipta Karya Kecamatan Sungai Betung Kabupaten Bengkayang bertujuan untuk meningkatkan minat dan pemanfaatan Teknologi Informasi pada bidang Website. Desa Cipta Karya belum memiliki wadah atau tempat untuk mempromosi potensi wisata desa. Pengelolaan Bumdes belum dimanfaatkan dengan baik dan benar dan belum ada tempat untuk menginformasi kegiatan atau informasi yang ada di Desa. Begitu pula peta lokasi wisata belum banyak diketahui oleh masyarakat luar. Melalui sebuah lembaga Desa yang dikelola oleh masyarakat dan pemerintah desa yaitu BUMdes, ini sangat membantu masyarakat dalam meningkatkan perekonomian desa yang memiliki potensi informasi yang bisa digunakan untuk menyampaikan suatu informasi. Pemanfaatan Teknologi Informasi dalam pembuatan web desa binaan untuk menampilkan informasi yang berkaitan dengan kegiatan desa cipta karya. Pengabdian ini dilakukan dengan metode studi literatur, pelaksanaan dan evaluasi. Dimana pada pelaksanaannya dilakukan tahap seperti sosialisasi, pengumpulan data, pembuatan website dan domain dan juga pelatihan admin, hingga pengelolaan website desa. Melalui website ini, pihak pemerintah desa dapat memberikan informasi terkait dengan kegiatan desa seperti potensi objek wisata. Kata kunci: BUMdes; desa; pengelolaan; pengembangan website