Search Articles & Publications

Showing 659 articles found for "Time"

Peningkatan Akurasi Klasifikasi Sentimen Pengguna Dompet Digital Menggunakan Stacking Ensemble Machine Learning

Ilmawati, Nadya Alinda Rahmi, Elvira Sawitri
Abstract: Penggunaan dompet digital yang terus meningkat menghasilkan banyak ulasan pengguna yang dapat dimanfaatkan untuk mengevaluasi kualitas layanan. Penelitian ini bertujuan meningkatkan akurasi klasifikasi sentimen pengguna… dompet digital menggunakan metode Stacking Ensemble Machine Learning yang mengombinasikan Support Vector Machine (SVM), Multinomial Naïve Bayes (MNB), dan AdaBoost dengan Logistic Regression sebagai meta-learner. Data ulasan diproses melalui tahapan text preprocessing meliputi case folding, cleaning, tokenizing, stopword removal, stemming, dan pembobotan fitur menggunakan TF-IDF. Penyeimbangan data dilakukan dengan SMOTE, sedangkan evaluasi model menggunakan 5-Fold Cross-Validation. Hasil penelitian menunjukkan bahwa model Stacking Ensemble memperoleh akurasi rata-rata 80,55%, lebih tinggi dibandingkan algoritma dasar. Evaluasi menggunakan Confusion Matrix, Classification Report, dan ROC Curve juga menunjukkan peningkatan nilai precision, recall, F1-score, dan kemampuan diskriminasi model. Hasil ini menunjukkan bahwa pendekatan Stacking Ensemble Machine Learning efektif untuk meningkatkan akurasi klasifikasi sentimen pengguna dompet digital serta mendukung evaluasi kualitas layanan berbasis opini pengguna. The rapid growth of digital wallet usage has generated a large volume of user reviews that can be utilized to evaluate service quality. This study aims to improve the accuracy of digital wallet user sentiment classification using a Stacking Ensemble Machine Learning approach that combines Support Vector Machine (SVM), Multinomial Naïve Bayes (MNB), and AdaBoost with Logistic Regression as the meta-learner. User reviews were processed through text preprocessing stages, including case folding, text cleaning, tokenization, stopword removal, stemming, and TF-IDF feature weighting. Synthetic Minority Over-sampling Technique (SMOTE) was employed to address class imbalance, while model performance was evaluated using 5-Fold Cross-Validation. The experimental results show that the proposed Stacking Ensemble model achieved an average accuracy of 80.55%, outperforming the individual base learners. Furthermore, evaluations based on the Confusion Matrix, Classification Report, and Receiver Operating Characteristic (ROC) Curve demonstrated improvements in precision, recall, F1-score, and the model's discriminative capability. These findings indicate that the proposed Stacking Ensemble Machine Learning approach is effective in improving the accuracy of digital wallet user sentiment classification and can serve as a reliable tool for supporting service quality evaluation based on user opinions.

Sistem Penghitungan Jumlah Kendaraan Pada Area Parkir Menggunakan Background Subtraction Dan OpenCV

Nando Juliansyah, Wendi Saputra, Febri Dristyan
Abstract: Masalah pengelolaan parkir di Politeknik Jambi sering menyebabkan ketidakefisienan akibat sistem penghitungan manual yang rentan human error. Penelitian ini bertujuan merancang sistem penghitungan kendaraan otomatis berbasis… asis pengolahan citra digital. Metode yang digunakan adalah Background Subtraction dengan algoritma MOG2 dan OpenCV menggunakan video kamera smartphone. Sistem mengintegrasikan proses preprocessing citra, operasi morfologi, dan Euclidean Distance Tracker untuk melacak serta menghitung kendaraan secara real-time. Hasil penelitian menunjukkan sistem mampu membedakan kendaraan yang bergerak dengan objek statis secara akurat melalui Virtual Counting Line. Dengan beban komputasi yang ringan dan biaya rendah, sistem ini efektif menjadi solusi otomatisasi manajemen parkir di lingkungan kampus. Parking management issues at Politeknik Jambi often lead to inefficiencies due to manual counting systems prone to human error. This study aims to design an automatic vehicle counting system based on digital image processing. The method utilizes Background Subtraction with the MOG2 algorithm and OpenCV using smartphone video input. The system integrates image preprocessing, morphological operations, and Euclidean Distance Tracker to track and count vehicles in real-time. The results demonstrate that the system can accurately distinguish between moving vehicles and static objects via a Virtual Counting Line. With low computational requirements and cost-effectiveness, this system offers an efficient automation solution for campus parking management.

Penerapan Data Mining Dalam Estimasi Harga Emas Menggunakan Algoritma Trend Moment Pada PT Victoeria Vici

Erika Fahmi Ginting, Husna Gemasih, Suci Andriyani, Mutiara S. Simanjuntak, Chindi Dwi Lestari Nainggolan
Abstract: Emas merupakan salah satu jenis komoditi yang paling banyak diminati untuk tujuan investasi, karena dipandang sebagai instrumen yang lebih aman dibandingkan saham serta memiliki nilai jual yang selalu bergerak mengikuti… kondisi pasar. PT Victoeria Vici, sebagai pelaku usaha perhiasan emas custom, menghadapi kendala dalam menentukan estimasi harga jual kepada pelanggan, sebab proses pengerjaan pesanan custom membutuhkan waktu hingga 14 hari, sementara harga emas bergerak fluktuatif dan tidak terstruktur setiap harinya sehingga estimasi harga menjadi tidak akurat dan tidak efektif. Berdasarkan permasalahan tersebut, penelitian ini menerapkan konsep Data Mining dengan algoritma Trend Moment untuk mengestimasi harga emas pada rentang waktu tertentu. Data yang digunakan merupakan data historis harga emas per gram pada PT Victoeria Vici periode Agustus–Oktober 2021 sebanyak 92 data. Tahapan penelitian meliputi pengumpulan data, penentuan variabel X dan Y, eliminasi untuk memperoleh nilai konstanta a dan slope b, serta penerapan persamaan Y = a + bX untuk memperoleh nilai estimasi. Hasil perhitungan menunjukkan nilai a = 720.871,725 dan b = 3,108 sehingga model estimasi mampu menghasilkan proyeksi harga emas yang mendekati pola data historis. Model ini kemudian diimplementasikan ke dalam aplikasi berbasis desktop menggunakan Microsoft Visual Basic 2010 dan basis data Microsoft Access, dilengkapi Crystal Report untuk pencetakan laporan hasil estimasi. Hasil penelitian menunjukkan bahwa algoritma Trend Moment dapat membantu PT Victoeria Vici dalam memperoleh estimasi harga emas secara lebih cepat, konsisten, dan terdokumentasi. Gold is one of the most sought-after commodities for investment purposes, as it is regarded as a safer instrument compared to stocks and has a selling value that constantly fluctuates with market conditions. PT Victoeria Vici, a custom gold jewelry business, faces difficulty in determining the estimated selling price offered to customers because the production process for custom orders takes up to 14 days, while gold prices move in an unstructured and fluctuating manner every day, making manual price estimation inaccurate and ineffective. Based on this problem, this study applies the concept of Data Mining using the Trend Moment algorithm to estimate gold prices over a certain period of time. The data used is historical daily gold price data per gram from PT Victoeria Vici for the period of August–October 2021, consisting of 92 records. The research stages include data collection, determination of the X and Y variables, elimination to obtain the constant value a and the slope b, and the application of the equation Y = a + bX to obtain the estimated value. The calculation results show a value of a = 720,871.725 and b = 3.108, so that the estimation model is able to produce gold price projections that closely follow the pattern of historical data. This model was then implemented into a desktop-based application using Microsoft Visual Basic 2010 and a Microsoft Access database, equipped with Crystal Report for printing estimation result reports. The results show that the Trend Moment algorithm can help PT Victoeria Vici obtain gold price estimations more quickly, consistently, and in a well-documented manner.

KREDIBILITAS DATA PADA PENGGUNAAN INSTRUMEN PENGUMPULAN GOOGLE FORM DALAM PENELITIAN PENDIDIKAN SEKOLAH DASAR

Maritasari, Donna Boedi, Khan, Rifki Alif, Ningsih, Hikmah Mutiara, Dwilestari, Juita
Abstract: Perkembangan teknologi digital telah mendorong penggunaan Google Form sebagai instrumen pengumpulan data dalam penelitian pendidikan, termasuk pada jenjang sekolah dasar. Namun, penggunaan instrumen digital memerlukan perhatian… rhatian terhadap kredibilitas data yang dihasilkan agar hasil penelitian tetap valid dan dapat dipercaya. Artikel ini bertujuan untuk menganalisis kredibilitas data pada penggunaan Google Form dalam penelitian pendidikan sekolah dasar. Penelitian menggunakan metode kajian pustaka (literature review) dengan mengumpulkan dan menganalisis berbagai sumber yang relevan, seperti artikel jurnal, buku, dan hasil penelitian terdahulu. Hasil kajian menunjukkan bahwa Google Form memiliki berbagai keunggulan, antara lain mudah digunakan, efisien, hemat biaya, serta mampu mengolah data secara otomatis dan real-time. Meskipun demikian, terdapat sejumlah tantangan yang dapat memengaruhi kredibilitas data, seperti keterbatasan akses internet, kemampuan teknologi peserta didik yang masih berkembang, potensi kecurangan dalam pengisian respons, serta keterbatasan fitur pada beberapa jenis pertanyaan. Untuk meningkatkan kredibilitas data, diperlukan validasi ahli, uji validitas dan reliabilitas instrumen, triangulasi data, pelatihan pengguna, penyesuaian desain instrumen dengan karakteristik siswa sekolah dasar, serta dukungan infrastruktur yang memadai. Dengan penerapan strategi tersebut, Google Form dapat menjadi instrumen pengumpulan data yang kredibel dan efektif dalam penelitian pendidikan sekolah dasar.

UNRAVELING ORGANIZATIONAL DECLINE IN ELEMENTARY SCHOOLS: SYSTEMIC ANALYSIS AND BOTG GRAPHS ON STUDENT CRISES IN SD NEGERI 039/IX TANTAN

Lisa Rahmania Dewi, Rinita Istiqomah, Tara Rasha Audhiya, Dedek Rahmi Suci, Dwi Tiarmasari
Abstract: Penelitian ini bertujuan untuk mengidentifikasi berbagai faktor internal dan eksternal penyebab penurunan jumlah peserta didik di SD Negeri 039/IX Tantan, menentukan faktor yang paling dominan, serta mengevaluasi langkah… penanggulangan yang telah dilakukan sekolah. Menggunakan pendekatan kualitatif deskriptif dengan desain studi kasus, data dikumpulkan melalui observasi lapangan, studi dokumentasi data Dapodik, dan wawancara mendalam terhadap empat informan kunci yang terdiri dari kepala sekolah dan jajaran guru senior. Analisis data kuantitatif populasi siswa secara longitudinal disajikan menggunakan metode grafik perilaku sepanjang waktu atau Behaviour Overtime Graphs (BOTG). Hasil penelitian menunjukkan adanya tren penurunan populasi siswa yang bersifat linier berkelanjutan selama periode enam tahun ajaran terakhir (2019/2020 hingga 2025/2026), dengan jumlah akhir hanya tersisa 24 siswa aktif. Faktor internal yang menjadi pelemah utama adalah keterbatasan sarana prasarana pembelajaran yang masih tradisional. Sementara itu, faktor eksternal dominan meliputi hambatan aksesibilitas geografis, pergeseran demografi akibat penurunan angka kelahiran, ketatnya kompetisi antarlembaga, serta minimnya dukungan kebijakan tata pamong desa. Krisis jumlah siswa ini berdampak pada pasifnya dinamika psikososial kelas kecil dan peningkatan beban kerja emosional guru. Strategi insentif jangka pendek berupa pembagian paket seragam gratis terbukti belum efektif memulihkan volume input siswa. Kesimpulannya, penurunan siswa di sekolah ini merupakan kegagalan adaptasi struktural dalam perspektif teori pendekatan sistem akibat ketidakselarasan antara instrumen internal dengan tekanan lingkungan makro.

IMPLEMENTATION OF CHILD-FRIENDLY EDUCATIONAL MANAGEMENT TO DEVELOP INDEPENDENCE AND STUDENT CREATIVITY

Asep Supriatna, Agus Jaenal, Cindy Febrianthy, Saepudin, Susilawati
Abstract: Student independence and creativity are two important aspects in educational development that need to be developed to prepare students to face future challenges. These two aspects can develop well through the implementation… ion of child-friendly educational management, which creates an environment that supports active learning and character development. This research aims to determine the impact of implementing child-friendly education management on student independence and creativity at Integrated Islamic Elementary School (SDIT) Buah Hati. This research uses quantitative methods with descriptive research design. Data collection techniques were carried out through observation, questionnaires and interviews with students and teachers. The data sources for this research are fifth grade students and teachers at SDIT Buah Hati. The collected data was analyzed using descriptive statistical techniques to describe current conditions. The research results showed a significant increase in the aspects of independence, creativity, time discipline, ability to work together, and students' self-confidence after implementing child-friendly education management. Student independence increased by 20%, creativity increased by 20%, and time discipline and the ability to work together also showed significant improvements. The implication of this research is that the implementation of child-friendly educational management is effective in increasing student independence and creativity. Therefore, schools are expected to implement child-friendly principles in every aspect of learning to support maximum student development.

MENINGKATKAN MOTIVASI BELAJAR SISWA MELALUI PENGGUNAAN SMARTBOARD DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SDN 07 MUDIAK LAWE KECAMATAN SUNGAI PAGU KABUPATEN SOLOK SELATAN

Arum Edwi Jandri, Anggara, Deka, Mulia Nopemberi, Nabila Ramadhani, Nita Ardila, Zahara Putri Yuni, Ade Marlia
Abstract: This study aims to analyze the effectiveness of using a Smartboard in increasing students' enthusiasm for learning in the Pancasila Education subject in grade V of SDN 07 Mudiak Lawe, Sungai Pagu District, South Solok Regency.… gency. From initial observations, it was seen that students' enthusiasm for learning tended to be low, as seen from their inactive attitudes, little interaction, and easily distracted when teachers used less diverse learning methods. To address this, a Smartboard was proposed as an innovative solution. This tool is an interactive whiteboard that uses multimedia and audiovisual technology, so it can combine teaching materials with images, videos, and animations to make learning more interesting and diverse. The method used in this study was the correlation method, namely a quantitative method that studies the relationship between the use of Smartboard interactive features and the level of student enthusiasm for learning. The results showed that the use of Smartboard in learning was proven to be able to increase student enthusiasm for learning. After implementing the Smartboard, students appeared more active and enthusiastic during the learning process, so that their enthusiasm for learning increased and reduced boredom. The implementation of Smartboard involves game-based learning methods such as Duck Race Games and Wordwall, which successfully trigger students' curiosity, focus, and enthusiasm, and encourage them to actively participate in answering questions and interacting in class.

FORMATION OF PAIRS AND GROUP TO IMPROVE ENGLISH LANGUAGE SKILLS OF GRADE VI STUDENTS OF ELEMENTARY SCHOOL 060878

Eva Betty Simanjuntak, Dea Yuanita Nasution, Hiskia Rahmadani, Joy Gracia Pakpahan, Rizka Amelia, Winda Nainggolan
Abstract: This study aims to evaluate the effectiveness of group learning methods in improving the English skills of sixth-grade students at SD Negeri 060878. Using a qualitative approach involving direct interviews, questionnaires,… s, and documentation, this study identified three main problems that hinder the success of group learning: gender differences affecting group formation, difficulty ensuring the active participation of each member, and relatively long time for group management. The results of the study indicate that these problems cause group learning to be less effective and have an impact on the decline in students' English skills. Therefore, strategies such as forming inclusive groups, clear division of tasks, the use of participatory observation instruments, the utilization of technology, and the implementation of the Problem-Based Learning approach are recommended to improve the effectiveness of group learning and students' English skills. This study provides an important contribution to developing English teaching methods at the elementary school level by considering social aspects and more effective classroom management.

PELATIHAN GURU PAUD DALAM IMPLEMENTASI DONGENG INTERAKTIF ISLAMI BERBASIS MULTIMEDIA UNTUK OPTIMALISASI PERKEMBANGAN BAHASA ANAK

Andepi Daryana, Enih Hartiani, Siti Aminah, Nurul Fahimah, Marwah Triyati
Abstract: The development of digital technology presents innovative opportunities in early childhood learning, particularly in stimulating language skills through interactive and meaningful approaches. Fairy tales as an educational… l medium have narrative power in enriching vocabulary and building children's expressive abilities, especially when combined with Islamic values ​​and multimedia support. This community service activity aims to improve the competence of early childhood education teachers in implementing interactive Islamic storytelling based on multimedia to optimize children's language development in Kutawaluya District. The method used was a participatory approach through the stages of needs assessment, workshops, media creation practice, classroom implementation assistance, and evaluative reflection with the teacher community. The results of the activity showed an increase in teacher capacity in designing and using digital media pedagogically, changes in learning interaction patterns to be more dialogic, and increased verbal participation of children in storytelling activities. In addition, a community of teacher practice was formed that collaboratively developed Islamic storytelling media as a sustainable innovation. The implications of this activity confirm that the integration of technology, Islamic values, and a participatory approach effectively encourages the transformation of early childhood learning practices. This model has the potential to be replicated in similar contexts to strengthen the quality of adaptive and character-building early childhood education.

PENGUATAN LITERASI DAN KESEHATAN DIGITAL ANAK MELALUI PROGRAM EDUKASI “SEHAT DI RUANG DIGITAL” BERBASIS DARING

Dwi Kartikawati, Nurhasanah, Abdul Wahid Mumtazan
Abstract: Penggunaan gadget dan media sosial pada anak meningkat pesat, namun belum diikuti dengan kemampuan literasi dan kesehatan digital yang memadai. Kondisi ini berpotensi menimbulkan risiko seperti paparan konten tidak layak,… , interaksi dengan orang asing di internet, serta penggunaan screen time berlebihan. Oleh karena itu, kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan pemahaman anak mengenai sehat di ruang digital dengan memberikan  literasi digital, keamanan digital, dan penggunaan gadget sehat. Kegiatan dilaksanakan secara daring melalui Zoom Meeting dengan melibatkan 20 anak RPTRA Malinjo Jakarta Selatan sebagai peserta utama, dua dosen Unas sebagai fasilitator, dan satu mahasiswa sebagai pendamping teknis. Metode yang digunakan adalah edukatif interaktif melalui penyampaian materi visual, video edukatif, diskusi partisipatif, simulasi kasus sederhana (learning by doing). Evaluasi dilakukan dengan melalui observasi partisipasi peserta, serta refleksi kegiatan. Hasil kegiatan menunjukkan adanya peningkatan pemahaman peserta mengenai batasan screen time sehat, etika berinternet, dan cara menjaga keamanan digital, yang terlihat dari perbandingan hasil pre-test dan post-test serta keaktifan peserta selama kegiatan. Selain itu, pengelola RPTRA memperoleh modul literasi digital sebagai panduan implementasi lanjutan. Program ini juga menghasilkan komitmen awal peserta untuk menerapkan perilaku penggunaan gadget yang lebih sehat. Kegiatan ini dapat disimpulkan efektif sebagai upaya edukasi preventif berbasis komunitas dalam meningkatkan literasi dan kesehatan digital anak. Program berpotensi direplikasi pada komunitas serupa dengan pendekatan partisipatif dan media pembelajaran interaktif.