Abstract:The mobile gaming industry has evolved into a strategic sector within the global digital economy ecosystem, contributing significantly to the overall revenue of the gaming industry. A concrete manifestation of this dynamic…
ic is Honor of Kings (HoK), a 5v5 MOBA game developed by TiMi Studio Group, which has recorded over 100 million daily active players worldwide. The success of HoK is not solely determined by the quality of its game mechanics but also by its ability to deliver an immersive user experience and implement adaptive Content Marketing strategies. This study aims to empirically examine the influence of Game User Experience (GUX) and Content Marketing on Player Loyalty, with Satisfaction serving as a mediating variable. Employing a quantitative approach through Structural Equation Modeling (SEM), data were collected from active HoK players using a validated survey instrument. The results of the analysis indicate that both GUX and Content Marketing have a significant positive effect on Satisfaction, which, in turn, mediates their influence on Loyalty. The proposed mediation model successfully illustrates the affective role of Satisfaction as a key determinant in the formation of player Loyalty in digital contexts. These findings not only reinforce theoretical foundations in the domain of experience-based marketing but also offer practical insights for game developers and marketers in designing sustainable retention strategies through the optimization of gameplay experience and value-driven content delivery. Accordingly, this study presents a relevant conceptual framework for understanding the mechanisms of Loyalty formation within the competitive and dynamic mobile gaming industry.
Abstract:Physical training periodization is a scientific approach aimed at systematically regulating training load, volume, and intensity to achieve peak performance in elite athletes while minimizing the risk of injury. This study…
dy reviews 45 scientific articles published within the last ten years, covering periodization models, physiological responses to training, and the integration of technology in athlete development processes. The findings indicate that block periodization and non-linear periodization are the two most effective approaches, shown to enhance aerobic capacity by up to 10% and muscle strength by approximately 8% in high-level athletes. Additionally, the use of monitoring technologies such as Heart Rate Variability (HRV) and Global Positioning System (GPS) contributes significantly to real-time adjustments in training programs, enabling coaches to respond more accurately to athletes’ physiological conditions and prevent overtraining. However, challenges remain in implementing these technologies in sports with limited resources and due to a lack of long-term studies on the effectiveness of technology-based periodization. These findings emphasize the importance of individualized, data-driven approaches in designing training programs that not only improve performance but also sustain athletes’ careers. By integrating classical periodization principles with modern technology, training programs can be developed to be more adaptive, precise, and contextually tailored to individual needs. In conclusion, modern, responsive periodization supported by advanced technology is a crucial element in creating elite athlete development systems that are not only globally competitive but also focused on long-term health and performance.
Abstract:The Merdeka Belajar Kampus Merdeka (MBKM) program was developed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia as a step towards modernizing higher education and bridging the…
gap between the academic world and the workforce. Although it has been widely adopted in various universities, the efficiency of this program in enhancing students’ job readiness remains a key question. The aim of this research is to evaluate the implementation of the MBKM program and its impact on students’ job preparation, including both soft skills and hard skills. The background of the issue reveals a gap between higher education graduates’ competencies and the needs of the workforce, which has driven the government to initiate the MBKM policy as a solution to better prepare students for the dynamics of the labor market. The research problem focuses on the effectiveness of MBKM program implementation across various universities and how it affects students’ job readiness. Through a comprehensive literature review method, this study analyzes various scientific publications, policy reports, and evaluation studies related to MBKM from 2020 to 2024. The findings indicate that the implementation of MBKM still varies across higher education institutions with several challenges, such as infrastructure readiness, administrative systems, and stakeholder understanding. However, a positive correlation was found between student participation in the MBKM program, particularly in industry internships and collaborative projects, and improvements in adaptability, problem-solving skills, and technical competencies needed in the workforce. The novelty of this research lies in the comprehensive mapping of critical factors in the implementation of MBKM as well as the development of a sustainable evaluation framework that universities can use to enhance the effectiveness of the MBKM program in preparing graduates who are job-ready and globally competitive.
Abstract:This research intends to develop a website-based library information system that is expected to increase the reading interest of Sekoah residents and also make it easier for library staff to work more effectively so that…
it can improve the literacy skills of LKIA Pontianak school residents. This research is a type of Research and Development or Research and Development (R&D). The purpose of this Research and Development is to produce media in the form of a website. The product developed is then tested for feasibility by validating and testing the website product. The design of the development of a website-based library information system at LKIA Pontianak school uses the ADDIE development model. Validation is carried out to determine the feasibility of the library website before it is implemented in the implementation of digital libraries. The validation was carried out by a validator consisting of one system and media expert at the LKIA Pontianak school.The result of the research is the development of a library information system made in the form of a website to make it easier for librarians and students to find books such as package books, fiction books and nonfiction books. With this library information system, students can borrow books, be it fiction books, nonfiction books and package books. Where currently LKIA Pontianak School does not have a website-based school library information system. For this reason, LKIA Pontianak School needs to implement the School Library Information System.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:In the era now, the rapid development of technology makes people use the internet. E-commerce players use the internet as a digital marketing medium. One of the e-commerce that developed at that time was Bukalapak. This…
study aims to determine the effect of trust and ease of use of applications on purchasing decisions on the Bukalapak site in East Lombok. The method used in this research is associative method and the type of data used is quantitative data. The population of this study were all people who used the Bukalapak application in East Lombok. Determination of the sample using Non-Probability Sampling with a total of 75 respondents. The data analysis method uses validity test, reliability test, classical assumption test, hypothesis testing and multiple linear regression. The results of this study indicate that the trust variable has a positive and significant influence on purchasing decisions The Ease-of-Use variable has a positive and significant influence on purchasing decisions.
Abstract:Abstract: Bullying in schools is a social problem that requires serious attention because it can impact students' psychological condition and learning process. SMP Negeri 1 Sei Kepayang still faces limitations in determining…
ning the most appropriate bullying prevention strategy, because the selection of strategies is still reactive. Therefore, a decision support system is needed that can assist the school in determining the priority of bullying prevention strategies. This study aims to design and implement the Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) method in a decision support system to determine the most appropriate bullying prevention strategy. The criteria used include program costs, target scope, resource requirements, and speed of implementation. The system was developed web-based to facilitate data processing and analysis. The results showed that the strategy of Integrating Bullying Material into Learning was the most appropriate strategy with a value of 0.0464. With this system, the resulting bullying prevention strategy recommendations are more measurable and data-based.
Keywords: MOORA; decision support system; bullying; strategy; prevention
Abstrak: Perundungan di lingkungan sekolah merupakan permasalahan sosial yang perlu mendapat perhatian serius karena dapat berdampak pada kondisi psikologis dan proses belajar siswa. SMP Negeri 1 Sei Kepayang masih menghadapi keterbatasan dalam menentukan strategi pencegahan perundungan yang paling tepat, karena pemilihan strategi masih bersifat reaktif. Oleh karena itu, diperlukan suatu sistem pendukung keputusan yang mampu membantu pihak sekolah dalam menentukan prioritas strategi pencegahan perundungan. Penelitian ini bertujuan merancang dan mengimplementasikan metode Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) pada sistem pendukung keputusan untuk menetapkan strategi pencegahan perundungan paling tepat. Kriteria yang digunakan meliputi biaya program, lingkup sasaran, kebutuhan sumber daya, dan kecepatan pelaksanaan. Sistem dikembangkan berbasis web untuk mempermudah proses pengolahan dan analisis data. Hasil penelitian menunjukkan bahwa strategi Integrasi Materi Perundungan Ke Dalam Pembelajaran menjadi strategi yang paling tepat dengan nilai 0.0464. Dengan adanya sistem ini, rekomendasi strategi pencegahan perundungan yang dihasilkan menjadi lebih terukur dan berbasis data.
Kata kunci: MOORA; sistem pendukung keputusan; perundungan; strategi; pencegahan
Abstract:Abstract: This study is motivated by the underutilization of transaction data at Toko F3I Kisaran in supporting decision-making related to inventory and pricing strategies. Currently, decisions are made conventionally based…
sed on experience, which may lead to overstock or stockout conditions. This research aims to develop a sales prediction model by applying Data Mining techniques using the Multiple Linear Regression method to analyze the influence of stock and price variables on sales. The research methodology includes historical data collection, regression analysis, web-based system design using PHP and MySQL, and system testing through the Black Box method. The results indicate that the developed model is capable of generating measurable and systematic sales estimations based on stock and price variables. The implementation of this system can assist store management in planning inventory levels and pricing strategies more efficiently, thereby improving operational effectiveness and business competitiveness.
Keywords: data mining; multiple linear regression; PHP; sales prediction; web-based system
Abstrak: Penelitian ini dilatarbelakangi oleh belum optimalnya pemanfaatan data transaksi penjualan pada Toko F3I Kisaran dalam mendukung pengambilan keputusan terkait persediaan dan penetapan harga. Selama ini, keputusan masih dilakukan secara konvensional berdasarkan pengalaman, sehingga berpotensi menimbulkan overstock maupun stockout. Penelitian ini bertujuan untuk membangun model prediksi penjualan dengan menerapkan teknik Data Mining menggunakan metode Regresi Linier Berganda guna menganalisis pengaruh variabel stok dan harga terhadap penjualan. Metodologi penelitian meliputi pengumpulan data historis, analisis perhitungan regresi, perancangan sistem berbasis web menggunakan PHP dan MySQL, serta pengujian sistem dengan metode Black Box. Hasil penelitian menunjukkan bahwa model yang dibangun mampu menghasilkan estimasi penjualan berdasarkan variabel stok dan harga secara lebih terukur dan sistematis. Implementasi sistem ini dapat membantu manajemen toko dalam merencanakan jumlah persediaan dan strategi harga secara lebih efisien, sehingga meningkatkan efektivitas pengelolaan bisnis dan daya saing perusahaan.
Kata kunci: data mining; prediksi penjualan; regresi linier berganda; sistem berbasis web; PHP
Abstract:Abstract: Inventory managemet plays a strategic role in supporting the operational sustainability of retail businesses. Errors in determining the quantity of goods procured can lead to inventory buildup or stockouts, which…
ch impacts increased storage costs and reduced customer service levels. Attar Jaya store still uses a manual inventory management system, so the restocking recording and decision-making processes are not yet supported by an integrated and data-driven system. This condition has the potential to cause inefficiency in inventory management. This research aims to apply the concept of Electronic Supply Chain Management (E-SCM) integrated with the Economic Order Quantity (EOQ) method to determine the optimal order quantity of goods. The EOQ method is used to calculate the most economical order quantity by considering ordering and storage costs, while E-SCM plays a role in integrating inventory management processes digitally. The research methods include observation, interviews, and literature studies, with system design using the Unified Modelign Language (UML). The system was developed using the PHP programming language and the MwSQL database. The research result are expected to help Toko Attar Jaya improve the accuracy of resctocking decision-making, minimize the risk of overstocking and understocking, and increase the efficiency of inventory mangement.
Keywords: MySQL; PHP; e-supply chain management; economic order quantity; restock items
Abstrak: Manajemen persediaan memiliki peran strategis dalam mendukung keberlangsungan operasional usaha ritel. Kesalahan dalam menentukan jumah pengadaan barang dapat menyebabkan terjadinya penumpukan persediaan maupun kekurangan stok yang berdampak pada meningkatnya biaya penyimpanan seerta menurunnya tingkat pelayanan kepada pelanggan. Toko Attar Jaya masih menerapkan sistem pengelolaan persediaan secara manual, sehingga proses pencatatan dan pengambilan keputusan restok belum didukung oleh sistem yang terintegrasi dan berbasis data. Kondisi tersebut berpotensi menimbulkan ketidakefisienan dalam pengelolaan stok barang. Penelitian ini bertujuan untuk menerapkan konsep Electronic Supply Chain Management (E-SCM) yang terintegrasi dengan metode Economic Order Quantity (EOQ) dalam menentukan jumlah pemesanan barang yang optimal. Metode EOQ digunakan untuk menghitung jumlah pemesanan yang paling ekonomis dengan mempertimbangkan biaya pemesanan dan biaya penyimpanan, sedangkan E-SCM berperan dalam mengintegrasikan proses pengelolaan persediaan secara digital. Metode penelitian meliputi observasi, wawancara, dan studi literatur, dengan perancangan sistem menggunakan Unified Modeling Languge (UML). Sistem dikembangkan mengguanakan bahasa pemrograman PHP dan basis data MySQL. Hasil penelitian diharapkan mampu membantu pihak Toko Attar Jaya dalam meningkatkan akurasi pengambilan keputusan restok, meminimalkan risiko kelebihan dan kekurangan persediaan, serta meningkatkan efisiensi pengelolaan persediaan.
Kata kunci: MySQL; PHP; e-supply chain management; economic order quantity; restok barang
Abstract:Abstract: Hospitals, as healthcare facilities, have a high level of visitor mobility, particularly in inpatient wards. Therefore, visitor control is necessary to maintain patient comfort, safety, and service quality. Manual…
ual visitor monitoring is considered ineffective and prone to errors. Therefore, this study aims to design and implement an artificial intelligence-based visitor monitoring system for hospital inpatient wards using computer vision technology. The developed system utilizes the YOLOv8 model as an object detection algorithm to automatically detect and count visitors through a camera. Visitor information is displayed through a desktop-based monitoring interface and is equipped with warning notifications via the Telegram application and an automatic alarm if the number of visitors exceeds the limit set by hospital policy. Test results show that the system is capable of performing well in detecting and counting visitors in real time, as well as sending information and warnings responsively. Thus, this system is considered effective as a technology-based hospital management support solution in controlling inpatient ward density and making decisions more quickly and accurately.
Keywords: hospital; inpatient ward; computer vision; yolov8; visitor monitoring
Abstrak: Rumah sakit sebagai fasilitas pelayanan kesehatan memiliki tingkat mobilitas pengunjung yang tinggi, khususnya pada ruang rawat inap, sehingga diperlukan pengendalian jumlah pengunjung untuk menjaga kenyamanan, keselamatan pasien, dan kualitas pelayanan. Pemantauan jumlah pengunjung secara manual dinilai kurang efektif dan rentan terhadap kesalahan. Oleh karena itu, penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem pemantauan jumlah pengunjung ruang rawat inap rumah sakit berbasis kecerdasan buatan menggunakan teknologi computer vision. Sistem yang dikembangkan memanfaatkan model YOLOv8 sebagai algoritma object detection untuk mendeteksi dan menghitung jumlah pengunjung secara otomatis melalui kamera. Informasi jumlah pengunjung ditampilkan melalui antarmuka pemantauan berbasis desktop dan dilengkapi dengan notifikasi peringatan melalui aplikasi Telegram serta alarm otomatis apabila jumlah pengunjung melebihi batas yang ditetapkan sesuai kebijakan rumah sakit. Hasil pengujian menunjukkan bahwa sistem mampu bekerja dengan baik dalam mendeteksi dan menghitung jumlah pengunjung secara real-time, serta mengirimkan informasi dan peringatan secara responsif. Dengan demikian, sistem ini dinilai efektif sebagai solusi pendukung manajemen rumah sakit berbasis teknologi dalam pengendalian kepadatan ruang rawat inap dan pengambilan keputusan yang lebih cepat dan akurat.
Kata kunci: rumah sakit; ruang rawat inap; computer vision; yolov8; monitoring pengunjung