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Showing 58 articles found for "Engaging"

Kolaboratif Learning sebagai Strategi Penguatan Literasi Digital pada Peserta Didik Sekolah Dasar

Muhammad Alwan, Nailatul Alawiyah
Abstract: This study examines the effectiveness of implementing Collaborative Learning as a strategy to strengthen Literasi digital among elementary school students, emerging as a response to challenges related to students’ limited… ted ability to access, understand, and utilize digital information critically and responsibly. The main problem addressed in this research concerns the lack of learning models capable of integrating cooperation, creativity, and critical thinking skills with digital competencies relevant to 21st-century demands. Employing a descriptive qualitative method supported by a literature review, the data were collected from various scientific sources such as books, journals, articles, and previous studies. The findings indicate that Collaborative Learning effectively enhances students’ Literasi digital skills through activities emphasizing interaction, discussion, problem-solving, and the use of digital platforms such as Google Classroom, Canva, Kahoot, and Padlet. The teacher’s role as a facilitator is crucial in creating an active, adaptive, and student-centered learning environment. Challenges such as limited devices and internet access still arise, yet these can be mitigated through teacher competency development, parental support, and the optimal use of accessible digital resources. The study concludes that integrating Collaborative Learning with Literasi digital not only improves academic competence but also fosters a learning ecosystem that is engaging, participatory, and aligned with technological advancements. The novelty of this research lies in highlighting that student collaboration, when combined with appropriate technological integration, can serve as an effective strategy for strengthening Literasi digital sustainably at the elementary school level.

Strategi Pembelajaran Kontekstual dalam Meningkatkan Pemahaman Konsep Siswa pada Mata Pelajaran IPS

Fuji Ochtaulia, Desy Safitri, Sujarwo
Abstract: Social Studies is often perceived by students as a less engaging subject, partly due to the dominance of lecture-based teaching methods that offer minimal contextual learning experiences. The low level of active student… participation in the learning process impacts their conceptual understanding and critical thinking skills. This study aims to evaluate the effectiveness of the Contextual Teaching and Learning (CTL) strategy in improving students’ conceptual understanding in Social Studies through a literature review of various recent research findings and scholarly publications. CTL, as a learning approach that emphasizes the connection between subject matter and students’ real-life contexts, is believed to address these pedagogical challenges. Analysis of the literature sources shows that the consistent implementation of CTL positively contributes to enhancing student engagement, learning outcomes, and the development of critical and analytical thinking skills. Learning that is linked to concrete social experiences encourages students to actively construct meaning, understand interconceptual relationships, and apply knowledge meaningfully in daily life. The conclusion of this review affirms that the CTL strategy is effective in creating a more interactive, meaningful, and deeply comprehensible Social Studies learning process. The novelty of this research lies in its comprehensive synthesis of previous findings, demonstrating that CTL is not only relevant as an innovative teaching method but also holds potential as a systematic approach to pedagogical transformation in Social Studies education at the elementary and secondary levels.

Dampak YouTube Shorts terhadap Pola Pikir dan Tingkah Laku Peserta Didik

Agil Syakhirotul Rizkiyah, Desy Safitri, Sujarwo
Abstract: The rapid advancement of digital technology has significantly transformed the way people interact, access information, and consume media. The internet, as the cornerstone of this transformation, enables instant access to… information beyond the limits of space and time. One prominent manifestation of this progress is the rise of social media platforms, including YouTube Shorts, which offer short-form videos in an engaging and fast-paced format. This platform has gained immense popularity, not only among adults but also among children and adolescents. While YouTube Shorts can serve as a source of education and entertainment, its unrestricted access regardless of age raises serious concerns. Children are particularly vulnerable to exposure to content that is inappropriate for their psychological development, such as verbal violence, consumerist lifestyles, deviant behavior, and misleading information. This situation prompts a fundamental question: to what extent do digital broadcasts influence students’ mindset and behavior? This study employs a descriptive qualitative approach to explore the impact of YouTube Shorts consumption on students. The findings reveal a duality of influence: on one hand, appropriate content can enhance literacy, creativity, and language proficiency. On the other hand, without proper supervision, this platform may lead to addiction, weaken social interaction, and normalize behaviors that contradict educational values. Therefore, collaboration between parents and educators is essential. Active supervision at home and digital ethics education at school are crucial to shaping a generation that is both critical and wise in navigating the digital information landscape.

Transformasi Pembelajaran IPS melalui Pemanfaatan Teknologi Digital untuk Meningkatkan Minat Belajar Siswa SMP

Almadina Puspita Dewi, Desy Safitri, Sujarwo
Abstract: The shift in educational paradigms driven by advancements in digital technology has had a significant impact on Social Studies (IPS) learning at the Junior High School (SMP) level. This study aims to examine how digital… technology can enhance student interest and engagement in IPS learning through a literature review approach. This study includes scientific articles published between 2023 and 2025 as primary references. The research findings indicate that the use of digital technology, such as flipped classroom models, interactive learning materials, and digital platforms, can encourage increased motivation and participation among students in IPS learning. However, the success of implementing this technology is highly influenced by several factors, including infrastructure readiness, teachers' competencies in integrating technology, and equitable access to technology. Adequate infrastructure readiness and teachers' ability to effectively utilize technology are key factors in creating engaging and meaningful learning experiences. Additionally, ensuring equitable access to technology for all students is crucial to ensure that every student can benefit from technology in learning. Based on these findings, this study recommends the development of continuous training programs for teachers to enhance their digital competencies and emphasizes the importance of implementing innovative teaching methods that can fully leverage the potential of technology. On the other hand, strengthening technology-based educational policies is also necessary to ensure that the implementation of technology in learning can be optimal and equitable. With the proper use of digital technology, IPS learning at the Junior High School level can become more engaging, interactive, and effective, thus supporting the overall improvement of education quality.

Penerapan Metode Token Ekonomi sebagai Intervensi untuk Meningkatkan Motivasi Belajar Siswa Slow Learner: Single Case Study di SD Muhammadiyah 1 Giri

Adinda Regita Pramesthi
Abstract: The learning motivation of slow learner students tends to be low due to cognitive limitations, less engaging learning experiences, and the lack of positive reinforcement, thus requiring adaptive and sustainable interventions.… ions. This study focuses on how the implementation of the token economy method can enhance motivation, engagement, and learning behavior of slow learner students with speech delay in elementary school, as well as examining its effectiveness in influencing behavioral change. The study employed a quantitative approach using a single case study A-B-A’ design, which allows systematic observation of behavioral changes through pre-intervention, intervention, and post-intervention phases. The findings indicate a significant improvement in participation, persistence, and task completion, along with a reduction in negative behaviors such as task refusal and crying during the intervention phase. These improvements were maintained in the post-intervention phase despite the reduced intensity of token reinforcement, indicating a shift from extrinsic to intrinsic motivation. Trend analysis of the data reveals consistent and stable improvement across all phases, confirming the effectiveness of the token economy method as a behavioral intervention. The novelty of this study lies in the specific application of the token economy to slow learner students with speech delay through a single-subject approach, providing an in-depth and contextual understanding of motivational changes. The findings contribute theoretically to the reinforcement of the behavioristic approach and practically offer an alternative adaptive learning strategy for inclusive education at the elementary level.

Memori Kolektif dan Teologi Luka: Kearifan Lokal sebagai Jalan Pemulihan Trauma Sosial

Boby Andika Sinaga, Toman Mardohar Mauliate Tambunan
Abstract: This study develops an interdisciplinary theological framework that integrates collective memory, a theology of woundedness, and local wisdom as epistemological and pastoral strategies for engaging with social trauma inscribed… cribed in the communal body of postcolonial and post-conflict societies in Indonesia. Collective memory, as examined by Halbwachs, Assmann, and Volf, is not construed as a mere aggregation of historical facts but as a cultural construction that shapes theological identity through performative, ritualistic, and narrative social processes. The theology of woundedness, informed by the works of Rambo, Moltmann, Jones, and Brock, resists binary categorizations between suffering and salvation, positioning wounds instead as loci theologici—revelatory spaces wherein the Holy Spirit dwells amidst unhealed wounds as a manifestation of divine solidarity and the possibility of redemption. Employing a qualitative-descriptive methodological framework and contextual hermeneutics, this research investigates local narratives, healing rituals, customary symbols, and inculturated liturgies among Christian communities in Ambon, Poso, and East Nusa Tenggara. The findings suggest that local wisdom functions not merely as a cultural instrument but also as a sacramental medium through which the Spirit operates incarnationally. The integration of these three dimensions demonstrates that post-traumatic restoration cannot be reduced to psychological or therapeutic pastoral practices alone; rather, it demands a theologically transformative, contextually rooted, and dialogical articulation of the wounded social body. Within this construct, the Church is envisioned as an anamnetic community that employs collective memory as a praxis of salvation, regards local culture as a spiritual body, and embraces woundedness as a participatory locus within the salvific narrative. Accordingly, this study contributes a novel paradigm for contextual theology and pastoral praxis in multicultural societies marked by the legacy of historical suffering and the urgent need for reconciliation grounded in justice and memory.

Implementasi Media Balok Warna terhadap Kemampuan Mengenal Warna pada Anak Usia 3-4 Tahun di KB Adduriyah 3

Rahmawati, Maimon Sumo
Abstract: The cognitive development of early childhood requires appropriate stimulation, one of which is through color recognition. Color block media serves as an educational tool that not only introduces various colors but also familiarizes… amiliarizes children with geometric shapes, numerical concepts, and trains their thinking and memory skills. This study aims to implement color block media as an innovative learning method to effectively improve early childhood abilities in color recognition. Early childhood is a stage of exploration, where the learning process must be concrete, engaging, and enjoyable. Color block media combines visual and manipulative approaches that can foster curiosity and active involvement in the learning process. This learning-through-play activity encourages children to naturally identify, differentiate, and name colors. The study used a quantitative method with a pretest-posttest design to determine the effectiveness of the media. The research was conducted at KB Adduriyah 3 on October 29, 2024, and data analysis was performed using a t-test through SPSS 18 for Windows. The results showed a significance value (2-tailed) of 0.00. Since this value is smaller than the significance level (α = 0.05), the null hypothesis is rejected, and the alternative hypothesis is accepted. The results of the study demonstrate that color block media has a significant impact on improving children's color recognition skills. Additionally, the media also enhances children's active participation in learning activities. Therefore, color block media is highly recommended as a creative and effective learning strategy for educators and parents in supporting the cognitive development of early childhood.

Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Informatika Kelas VII di SMP Negeri 2 Kota Pontianak

Ferry Marlianto, Henny Puspitasari, Meli Hawani Septiani, Nia Naniati, Feronika Mila, Mursidarti, Kiki Rianti
Abstract: The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or… s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Jaminan Keamanan dan Keselamatan Pengunjung pada Destinasi Wisata

Tjhing, Man lie, Rusmini, Andin, Lestariningsih, Titin
Abstract: Over time, engaging in tourism has evolved into a necessity for acquiring delightful experiences. However, such tourism activities also carry inherent risks that can potentially harm visitors. This research, adopting a qualitative… ualitative approach through a literature study, employs data collection methods by referencing legal documents, pertinent articles, and books relevant to the study. The research findings underscore that legal frameworks guarantee the rights of tourists to protection, safety, and security. Consequently, it is imperative for tourism managers to prioritize the safety of visitors arising from the activities involved. This involves the implementation of robust Standard Operating Procedures (SOP), effective mitigation procedures, optimal functioning of infrastructure, provision of adequate safety equipment, and continuous enhancement of staff competencies. Owners of tourist attractions bear the responsibility of ensuring both the safety and legal protection of visitors, acknowledging the mutual benefits derived from the presence of tourists. Thus, a comprehensive and proactive approach to safety measures is essential in fostering a secure and enjoyable environment for all visitors.