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Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Peningkatan Ekonomi Masyarakat Desa Berbasis Industri Rumah Tangga di Desa Sukasari Kecamatan Cidolog Kabupaten Ciamis

Lala Amelia, Aan Anwar Sihabudin, Irfan Nursetiawan
Abstract: The aim of the research is to determine the economic improvement of village communities based on household industries in Sukasari Village, Cidolog District, Ciamis Regency. This research uses a descriptive qualitative research… search design. Techniques for collecting data were obtained through literature study, conducting interviews with 7 sources, and carrying out participant observation. In carrying out analysis, namely by collecting data, reducing data, presenting data and drawing conclusions. The results of this research are: 1) Improving the Village Community Economy Based on Home Industries in Sukasari Village, Cidolog District, Ciamis Regency is not yet optimal, 2) Obstacles that occur are inequality in internet access, lack of business partners who are able to finance capital, unpreparedness for product digitalization business and the lack of literacy in using online media as promotional and sales literacy. 3) The efforts made are that the Village Government has attempted to facilitate training for home industry business actors in Sukasari Village so that they are able to digitize business products such as using online promotional media, improving packaging design, and marketing online via digital platforms for free.

Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Lunak Kelas VIII di SMP Negeri 4 Singkawang

Ferry Marlianto, Dini Oktarika, Bagus Rasyid, Ray Fajar Friandi, Adrian Mardinata, Desvian Ananto Putra, Egi saputra
Abstract: The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content… nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.

Manajemen Kegiatan Keagamaan di MTs Terpadu Berkah

Sahrul Iman Bhato, Abdul Norafnan
Abstract: Religious activity management at MTs Terpadu Berkah Palangka Raya is an integral part of education aimed at developing students holistically, including spiritual and moral aspects. Through a planned and structured management… ment approach, this school has effectively implemented religious activities, covering planning, implementation, and supervision aspects. The religious management at MTs Terpadu Berkah is based on Islamic principles and implemented through harmonious coordination among the implementers. Careful supervision is conducted by the headmaster and educators to ensure the smoothness and compliance with the work plans and the school's vision and mission. Thus, religious activities at MTs Terpadu Berkah are not only school routines but also crucial means in shaping the character and morals of students, as well as strengthening their bonds with religious values. The implementation of religious activities at MTs Terpadu Berkah is supported by effective coordination among all team members, guided by the headmaster and educators. Through meticulous supervision, every step in the implementation of activities is evaluated and improved to ensure compliance with the established plans. Supervision not only focuses on material aspects but also considers the spiritual dimension to maintain consistency with religious values. With strict supervision, every team member is motivated to achieve the established goals, so that religious activities can proceed as expected and have a positive impact on students and the school environment as a whole. Therefore, good religious management at MTs Terpadu Berkah not only creates a conducive learning atmosphere but also shapes students into morally upright and spiritually aware individuals.

Analisis Penyebab Maraknya Cyberbullying di Era Digital pada Remaja

Audrey Afralia, Desy Safitri, Sujarwo
Abstract: The development of increasingly sophisticated social media has made the phenomenon of cyberbullying a serious problem in affecting adolescents' mental and emotional health.  It is through these social media platforms that… at individuals can easily intimidate, belittle or emotionally harm others. As a result, incidents of cyberbullying are becoming more widespread and have a serious impact on adolescents' emotional and mental well-being. The purpose of this paper is to find out the causes of cyberbullying in the digital era in adolescents. The method used is literature review by collecting and taking the essence of previous research and analyzing several sources relevant to the research topic. The results of research conducted by various experts show that the causes of rampant cyberbullying in adolescents in the digital era are caused by several factors, namely anonymity online, indifference to consequences, group pressure, lack of awareness of the negative impact as well as lack of parental supervision and lack of digital literacy.

QRIS: Factors Influencing Interest in Adoption by MSMEs in Semarang Regency

Jihan Rahmawati, Sri Murtini, Rani Raharjanti, Prima Ayundyayasti
Abstract: Abstract The motivation of this research is related to the use of QRIS in micro, small, and medium-sized enterprises (UMKM) in Semarang District. QRIS is a digital payment tool introduced by Bank Indonesia in 2019. The Government's… Government's initiative in launching QRIS is to make it easier for people who prefer digital payments, especially young people in Indonesia. The use of QRIS itself is increasing every year. The Governor of Bank Indonesia stated that more than 90% of UMKMs in Indonesia have used QRIS. The benefits of using QRIS for UMKM are faster payment processes, no need to prepare for money returns, increased sales turnover, easier settlement process, and financial discipline. The model used in this study is the Technology Accepted Model (TAM). TAM is a method to measure individual reception to the use of information technology systems. This research uses a quantitative descriptive approach. Micro, small, and medium-sized enterprises (UMKM) are used as populations in this study. In the sample selection, the researchers conducted the dissemination of the questionnaire with two events, namely online and offline. The samples obtained after the implementation of disseminated questionnaires and according to the conditions of the research sample are as many as 210 UMKM. Further, SmartPLS version 4 software is used for data processing. The findings from this study are that product knowledge variables significantly affect the use of QRIS. Perceived usefulness variables have also been found to influence the use. The same thing was also found in the perceived ease of use variable. Other findings that are backward related to the perception of risk variables. On this variable, it has been found that there is a negative influence against the use, so, it can be concluded that UMKM in Semarang district is still afraid related to financial risk as a result of the QRIS use.

Analysis of Employee Loyalty with Job Satisfaction as Intervening Variable

Erika Dwi Athala, Efriyani Sumastuti
Abstract: The objective of this study is to examine the influence of factors such as work motivation, salary, work environment, and career development on employee loyalty. It also explores the role of employee job satisfaction as… a mediator in this relationship. The research will be conducted at 9 coffee shops located in Semarang City. The population involved in this study consists of all employees working at 9 coffee shops in Semarang City. The sample used comprises 98 individuals who have been working for more than 1 year. Data analysis in this study was conducted using the SmartPLS 3.0 software. Testing hypotheses using the PLS method. The findings indicated that the job satisfaction of coffee shop workers in Semarang City was impacted by factors such as motivation, salary, work environment, and career growth. Enhanced work drive and remuneration will lead to heightened job contentment. Similarly, an improved work environment and opportunities for professional growth would enhance employee job satisfaction. One thing that affects loyalty is job satisfaction. This suggests that when job satisfaction grows, employee loyalty also increases. Job satisfaction acts as a mediator between salary and loyalty, work environment and loyalty, and career development and loyalty. However, it does not act as an intermediary between work motivation and loyalty.

Faktor-Faktor yang Memengaruhi Kepuasan Pelanggan Hewan Kurban di Kelurahan Meruyung, Kota Depok

Ismiaji, Bara, Azizah, Siti
Abstract: To be successful in the competitive market for sacrificial animals, with its short selling season and numerous sellers, prioritizing customer satisfaction is essential. This study was conducted in Meruyung Village, Limo… District, Depok City on June 24–July 3, 2023, using descriptive-quantitative method to discover the service quality, product quality, and price offered by sellers, and how these three factors affect customer satisfaction of sacrificial animals. Convenience sampling was used to determine the respondents, which is by meeting people at the sales stalls who have bought goats or sheep as sacrificial animals at least once in Meruyung Village. This study involved 70 respondents. Data was obtained using a Likert scale questionnaire via Google Form and processed using multiple regression analysis. The results shows that the quality of service and product, as well as the price factor offered by sacrificial animal sellers, together affect customer satisfaction with sacrificial animals in Meruyung Village, Limo District, Depok City by 36.5%, but only the factor of product quality has a partially significant influence. Therefore, sellers must ensure product quality that meets the requirements of sacrificial animals and customer preferences, as this significantly affects satisfaction.

Analisis Dinamika Kepribadian pada Tokoh Tara dalam Novel Katarsis Karya Anastasia Aemilia

Dina Aprilia Dewi Sofiana, Zahra Kautsa Syadida, Eva Dwi Kurniawan
Abstract: The purpose of this study is to analyze the characteristics of the character Tara in the novel Katarsis by Anastasia Aemilia. The researcher uses Sigmund Freud's personality dynamics theory to examine Tara's traits that… appear in Anastasia Aemilia's novel Katarsis. The work is a "thriller psychology" genre. The protagonist's involvement in a serial murder plot and the complex dynamics of the novel's female protagonist are points of contention. This research utilizes literary psychology methodology to conduct descriptive qualitative research. The findings show that the female protagonist in the novel exhibits tendencies of aggression and anxiety. Tara's destructive, hurtful and murderous actions characterize her aggressive tendencies. A negative affective state accompanied by bodily feelings is known as anxiety. On the other hand, Tara also has psychopathic behavior and has manipulative, antisocial and impulsive behavior.

Gula dan Kesehatan: Kajian Terhadap Dampak Kesehatan Akibat Konsumsi Gula Berlebih

Sinaga, Janes, Sinambela, Juita Lusiana, Purba, Beni Chandra, Pelawi, Stepanus
Abstract: Excessive sugar consumption has become a major public health problem in recent times. The purpose of this review article is to provide a comprehensive picture of the harmful effects of sugar consumption on human health.… The review includes an analysis of various studies and scientific findings conducted over the past few decades. This review examines the impact of excess sugar consumption on a range of health outcomes, including obesity, diabetes, heart disease, and cancer. The study also addresses the mechanisms underlying the link between sugar consumption and the development of such health problems. The results of this study showed that excessive sugar consumption significantly increases the risk of various serious diseases and health problems. That's why it's important for individuals and society to reduce sugar consumption and eat healthier. This overview provides a better understanding of the importance of being aware of the adverse health impacts of sugar consumption and lays the groundwork for efforts to effectively address this issue.