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Showing 474 articles found for "Valuation"

Studi Instalasi Listrik pada Gedung Sekolah Budi Bakti Samarinda

Qomaruddin, Arbain, Muhamad Ardyansyah
Abstract: This study was conducted to evaluate the quality of the electrical installation at Budi Bakti School Building in Samarinda by emphasizing aspects of reliability, safety, energy efficiency, and compliance with applicable… electrical installation standards. The research approach involved field surveys to obtain empirical data, measurements of lighting intensity, calculations of the required number of lighting points according to the function and characteristics of each room, as well as technical analysis of installation components, including conductors and protection systems. All observed data were compared with theoretical calculations to identify the level of conformity as well as potential deviations that could cause problems. The findings indicate that although the electrical installation remains operational, there are significant discrepancies, particularly in the distribution of lighting intensity, the number of lighting points, and the selection and placement of protective components that do not fully meet the standards. These discrepancies affect the optimality of lighting, reduce user comfort, and present potential safety risks. Therefore, this study recommends adjustments to the installation design, prioritizing the optimization of the lighting system, the use of standard-compliant components, and the implementation of energy efficiency principles as part of a comprehensive improvement effort. The implications of these findings highlight that regular evaluations and updates of electrical installations in educational buildings are essential to create a safe, comfortable, and productive learning environment. Thus, the results of this research not only provide practical contributions for school management but also offer a scientific basis for developing technical standards of electrical installations that are more responsive to educational needs.

Pengaruh Social Media Marketing dan Lifestyle terhadap Purchase Decisions melalui Brand Awareness

Chandra, Wendy, Ahmadi, Erna Listiana, Ana Fitriana
Abstract: This study aims to comprehensively investigate the influence of Social Media Marketing and Lifestyle on consumer Purchase Decisions, with Brand Awareness serving as a mediating variable that plays a pivotal role in the consumer… onsumer decision-making process. The research adopts a causal-quantitative design, intended to identify and test the causal relationships among the predetermined variables. Primary data were collected through the distribution of questionnaires to 130 respondents, consisting of customers of CW Coffee in Pontianak City, West Kalimantan. Data analysis was conducted using the Structural Equation Modeling (SEM) technique based on Partial Least Squares (PLS), operated through SmartPLS 4 software, which facilitates simultaneous evaluation of both the measurement model (outer model) and the structural model (inner model). The model estimation results indicate that both Social Media Marketing and Lifestyle exert a positive and statistically significant effect on Brand Awareness, and contribute both directly and indirectly to Purchase Decisions. Furthermore, Brand Awareness is empirically validated as a partial mediator that reinforces the relationship between the independent variables and the dependent variable. The theoretical implications of these findings underscore that enhancing brand exposure through strategic social media engagement and contextually understanding contemporary consumer Lifestyles are critical determinants in shaping strong brand perceptions and driving purchase intention and realization. Consequently, this study offers practical contributions for business practitioners in formulating digital marketing strategies based on the integration of consumer values and the optimization of digital communication channels, thereby enhancing market penetration effectiveness and fostering long-term customer loyalty.

Merdeka Belajar Kampus Merdeka (MBKM): Evaluasi Implementasi dan Dampaknya terhadap Kesiapan Kerja Mahasiswa

Cahya Adrevi, Sujarwo, Desy Safitri
Abstract: The Merdeka Belajar Kampus Merdeka (MBKM) program was developed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia as a step towards modernizing higher education and bridging the… gap between the academic world and the workforce. Although it has been widely adopted in various universities, the efficiency of this program in enhancing students’ job readiness remains a key question. The aim of this research is to evaluate the implementation of the MBKM program and its impact on students’ job preparation, including both soft skills and hard skills. The background of the issue reveals a gap between higher education graduates’ competencies and the needs of the workforce, which has driven the government to initiate the MBKM policy as a solution to better prepare students for the dynamics of the labor market. The research problem focuses on the effectiveness of MBKM program implementation across various universities and how it affects students’ job readiness. Through a comprehensive literature review method, this study analyzes various scientific publications, policy reports, and evaluation studies related to MBKM from 2020 to 2024. The findings indicate that the implementation of MBKM still varies across higher education institutions with several challenges, such as infrastructure readiness, administrative systems, and stakeholder understanding. However, a positive correlation was found between student participation in the MBKM program, particularly in industry internships and collaborative projects, and improvements in adaptability, problem-solving skills, and technical competencies needed in the workforce. The novelty of this research lies in the comprehensive mapping of critical factors in the implementation of MBKM as well as the development of a sustainable evaluation framework that universities can use to enhance the effectiveness of the MBKM program in preparing graduates who are job-ready and globally competitive.

Pemberian Upah Kerja sebagai Pemenuhan Hak Narapidana di Lembaga Pemasyarakatan di Indonesia

Fikri Adiprabowo, Enjum Jumhana, Rahmat Hidayat, Charles Frisheldy Nainggolan
Abstract: Inmates in correctional institutions undergo rehabilitation programs that include the development of skills deemed crucial for their lives after being released from prison. Each prisoner is entitled to receive wages or recognition… ecognition for the efforts they have put into the work they perform. This study focuses on the regulation of rewards for inmates working in correctional facilities, as well as an evaluation of the fairness aspect in their distribution. The study adopts a normative legal analysis approach, utilizing primary legal sources such as laws and government regulations, as well as additional references discussing inmates’ rights in correctional institutions, particularly those related to the payment system for the work they perform. The study finds that the regulations governing inmates’ rights, including those related to wage distribution, are outlined in Article 14 of Law No. 12 of 1995, Government Regulation No. 32 of 1999, and the Minister of Justice Decree No. M.01-PP.02.01 of 1990. From the researcher’s perspective, the distribution of rewards aligns with the principle of fairness because, in addition to receiving rewards, inmates also receive valuable skill training for their future after leaving the correctional institution.

Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Informatika Kelas VII di SMP Negeri 2 Kota Pontianak

Ferry Marlianto, Henny Puspitasari, Meli Hawani Septiani, Nia Naniati, Feronika Mila, Mursidarti, Kiki Rianti
Abstract: The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or… s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.

Analisis Penggunaan Media Pembelajaran PhET pada Materi Gelombang Berjalan dan Stasioner: A Review Literatur

Lia Koryataini, Maimon Sumo, Lutfiyatul Minnah, Sunariatus Solehah, Anni Rop Atun Khoiroh
Abstract: Students can understand and master learning materials if the learning process uses tools and materials called learning media. The tool can be in the form of physical objects, technology or a combination of the two things… that are made to communicate information effectively and provide good understanding facilities. Teachers will find it easier to teach when they are able to use learning media as a means when teaching, because the function of learning media is not only as a means of teaching, but also as a way for teachers to make students active and happy to learn. This study aims to describe the use of PhET simulation as a learning medium in traveling and stationary wave theory. This article uses the literature study methodology. The stages in using the literature method include observing, analyzing, then identifying, then providing interpretation, and finally in the form of some evaluation of the research that has been done. There are 25 publication articles obtained from various domestic sources analyzed in this article. The articles used were reported from 2018 to 2024. By using PhET simulation, it feels easier to practice compared to real practicum, because visible media allows users to be more active in presenting subjects that are mastered, especially in traveling and stationary wave material. And by using this PhET virtual media makes students tend to be active and very enthusiastic in the learning process because the appearance of the PhET media is very different from other media. Based on this research, it can be concluded that learning stationary wave and traveling wave material can improve learning outcomes and improve critical thinking skills.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Analisis Percobaan Melde dalam Pembelajaran Fisika untuk Menentukan Gelombang pada Dawai: Studi Literatur

Firdatus Solehah, Maimon Sumo, Siska, Moh. Farhan Fuad, Fariq Alamsyah Hidayat
Abstract: Students can recognize gaining knowledge of material if in the mastering manner they use gear and substances referred to as getting to know media. This tool can take the shape of a physical item, inclusive of sporting out… out experiments to understand standards in actual terms, along with melting experiments to search for string wavves. Waves are also known as vibration phenomena that propagate via a medium or maybe without a medium, these vibrations may be idea of as oscillations that pass from one factor to another, because the characteristic of an test is real and additionally uses teaching equipment, as well as an approach for educators to make college students lively and satisfied in studying. This observe ambitions to analyze the Melde experiment that's usedto decide the traits of waves in strings. The test become accomplished by using striking a string and growing waves with a certain frequency. The analysis effects display that Melde's experiment is powerful in figuring out the properties of waves in strings, the results of those findings may be utilized in various fields together with physics and engineering. This research utilized literature as a method, examine methodology. The ranges in the use of the literature technique are looking at, analyzing, then figuring out, then ultimately several opinions of the research that has been achieved. There are 25 published articles acquired from various domestic assets analyzed in this article. via wearing out a Melde test to determine a wave on a string, students can discover the primary concepts of mechanical waves and college students begin to have direct enjoy the use of the Melde experiment. And by means of sporting out the Melde experiment students can be encouraged to recognize the role of tension, string density, and string duration within the formation of status waves via statistics evaluation from their personal experiments and are capable of increase students' talents in facts collection, information evaluation, and the software of bodily principles to waves on strings in context, experimental.

Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Lunak Kelas VIII di SMP Negeri 4 Singkawang

Ferry Marlianto, Dini Oktarika, Bagus Rasyid, Ray Fajar Friandi, Adrian Mardinata, Desvian Ananto Putra, Egi saputra
Abstract: The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content… nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.

Konsep Implementasi Pembelajaran Pendidikan Agama Islam (PAI) di Tingkat Sekolah Dasar

Fiqra Nazib, Ayu Sri
Abstract: The formulation of the objectives of this research is: (1) to find out PAI learning planning at the Qorrota A'yun Integrated Islamic Elementary School (SDIT) and Al-Khoiriyyah Madrasah Ibtidaiyah (MI); (2) to determine the… he implementation of learning at the Qorrota A'yun (SDIT) and Al- (MI); (3) to find out the evaluation of learning at the Qorrota A'yun Integrated Islamic Elementary School (SDIT) and Al-Khoiriyyah Madrasah Ibtidaiyah (MI). The research method uses a qualitative approach while the subjects of this research are Islamic Religious Education (PAI) teachers, deputy head of curriculum and school principals at SDIT Qorrota A'yun and MI Al-Khoiriyyah. The results of this research are (1) Concept of Learning Planning for Islamic Religious Education (PAI) at SDIT Qurrota A'yun and MI Al-Khoiriyyah by first making a Learning Implementation Plan (RPP) according to the syllabus; (2) The implementation of PAI learning at SDIT Qurrota A'yun and MI Al-Khoiriyyah at SDIT Qurrota A'yun is held in two meetings a week, while at MI Al-Khoiriyyah it is held every day because PAI subjects are explained more specifically; (3) Evaluation of PAI learning at SDIT Qurrota A'yun and MI Al-Khoiriyyah carried out as in general schools with various written, oral and general practical tests.