Abstract:This research is motivated by the role of the Village Government in developing the Pasir Span Tourism Object in Sukamanah Village, Sindangkasih District, which is not yet optimal. The aim of this research is to determine…
the role of the village government in developing the Pasir Bentang tourist attraction in Sukamanah Village. The method used in this research is descriptive analysis. There were 7 informants. Data collection techniques are literature study, field study (observation and interviews) and documentation. The author uses qualitative data analysis techniques by processing data from interviews and observations to draw conclusions so that they can answer the problems in the research. Based on the research results, it is known that: The village government has not optimally carried out its role in developing the Pasir Bentang tourist attraction considering that there are several indicators of the dimensions of the role that have not been optimal, causing the development of the Pasir Bentang tourist attraction to be less than expected. This includes, among other things, a lack of response from the community in activities. deliberations on planning the development of tourist attractions and the lack of an active role in managing tourist attractions. Budget limitations mean that it has not been optimal in structuring the Pasir Bentang tourist attraction. Apart from that, the collaboration between Pokdarwis and LMDH has not been able to increase the development of the tourist attraction due to the lack of clear authority in managing the tourist attraction. As well as the lack of encouraging community participation in realizing sustainability and cleanliness at the Pasir Bentang tourist attraction and not being supported by the availability of human resources who have an understanding of the concept of tourism management so that tourism promotion activities have not been carried out routinely.
Abstract:The development of science is very rapid. Competition is increasingly fierce and people are required to have high intellectual abilities in facing the challenges of the global world. In fact, the progress of a nation will…
l be recognized by the world, one factor is how the majority of people in a country master, develop and utilize science and technology. The purpose of writing this literature review is none other than to explain in detail the development of individuals in facing developments in science, which has so far become a topic of discussion in the world of education. This research uses a descriptive qualitative method, namely research in the form of a literature study which aims to analyze, evaluate, identify, observe, find and determine relevant research topics. The results of data analysis conclude that science and technology are human achievements that must be utilized in understanding and practicing something. In line with this principle, science is actually a process experienced by individuals in their development. The poorer the knowledge, the narrower the insight in understanding something, the narrower a person's thinking about a science. In conclusion, development is a skill in the structure and function of the body or an increase in more complex abilities in a regular and predictable pattern as a result of experience and the maturation process. Development is also very closely related to social, motor, intellectual and emotional abilities. So it becomes very necessary how a learning design is formed to provide freedom to be creative on an ongoing basis in order to optimize and develop students work.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:The purpose of this research is to determine the form of educational services that have been implemented by the Head of the State Madrasah Tsanawiyah in the Riau Islands, and the commitment of the Head of the Madrasah in…
improving the educational services of the State Madrasah Tsanawiyah in the Riau Islands. This research is a type of field research with a descriptive qualitative approach. The subject of this research covers aspects related to the commitment of madrasa heads in organizing the cultural governance of educational services at the State Tsanawiyah Madrasah in the Riau Islands, which consists of the leadership of the MTsN Riau Islands, as well as teachers and other educational staff. The data collection techniques are through documentation, behavioral observation, or interviews with participants. The data was then analyzed through three components, namely data reduction, data presentation and conclusion drawing. The results of this research show that madrasa heads must be committed to taking real action to improve the quality of education at State MTs in the Riau Islands. Concrete steps that can be taken are to initiate teacher training programs, update the curriculum to reflect the latest developments, and strive for (tangible) facilities that are comfortable and conducive to learning. Madrasah heads must also try to always be open to input from all parties involved in the educational process.
Abstract:Consumers who travel frequently (high mobility) use a lot of aviation services, so the aviation business is of interest to many business people. Travel agents are also aggressively providing cheap ticket promotions to attract…
tract consumer interest. This creates tough competition between airlines in terms of reasonable prices, best facilities and gaining customer trust. This research aims to determine the influence of Price Fairness, Service Quality, and Trust on Customer Satisfaction of LCC airlines in Indonesia. The research objects of this research are online media libraries, Google Scholar, Semantic Scholar, Elsevier, Zotero and other online journal media. The method used is a literature study, which collects data sources related to the research topic. The literature study aims to explain the main content based on the information obtained. The research results show that Price Fairness, Service Quality, and Trust all have a significant influence on Customer Satisfaction for LCC airlines in Indonesia.
Abstract:Self-reward is used as a sign of appreciation and reward for individuals for the efforts that have been passed before. High school kids' self-rewarding can play a significant part in piquing their interest in learning. Giving…
iving appreciation to oneself or doing self-reward needs to be done by some students because by doing self-reward students can give appreciation for the endeavors undertaken and feel happy to be able to maintain mental health. This research uses the literature review research method. This study adopts a qualitative methodology, as well as the methods for data analysis used are those that include content analysis. This research is also used in three actions: data gathering, reducing, presenting, and making conclusions. This investigation concludes that the use of the self-reward strategy is important for students to develop learning achievement. Additionally, self-reward can foster learning motivation among students.
Abstract:Abstract To improve Social Sciences (IPS) learning outcomes, interesting learning media such as comics are needed which are the focus of research. The research will examine how the use of comics as learning media can influence…
fluence student learning outcomes. This research uses literature studies to collect and analyze various appropriate data related to the use of comics in social studies learning in junior high schools. The research results show that the use of comic media improves student learning outcomes, especially in social studies learning compared to the use of other learning media. Apart from learning outcomes, student motivation also increases significantly in social studies learning because comics make it easier for students to understand the information in them.
Abstract:Abstract Nowadays, smartphones are not only used for work, but rather as entertainment for children and teenagers, for example online games. The existence of online games has a big impact on teenagers. If you cannot control…
ntrol yourself, you can lose track of time and forget other activities. If online games are overused, it will have detrimental effects. on teenagers’ emotional development. This research aims to analyze the consequence of Mobile Legends addiction to online games on the emotional level of high school students. A literature study was the research methodology employed in this study. Documentation of pertinent journals was the method of data collection employed. Based on the research findings, there appears to be an addictive influence due to playing Mobile Legends the emotional impact of online games of high school students. High school students who are still teenagers have unstable emotions. Addiction to video games can be harmful to students’ emotional levels, namely students become irritable, speak harshly, get easily stressed, anxious and aggressive. Parental war is very important to shield kids from developing a gaming addiction.
Abstract:Surakarta Kasunanan Palace Museum is a private museum which contains the Palace's private collections. Many of them are now damaged, dusty, and even destroyed by age. Preventive conservation is used to prevent and minimize…
ze damage to museum collections. This research aims to discuss damage to museum collections and preventive conservation management that has been taking place at the Surakarta Kasunanan Palace Museum. Method used in this research is descriptive with kualitatif aproach method with interviews, observation and literature studies to collect data and use simple analysis. The results found that many collections in the Surakarta Kasunanan Palace Museum were unkempt and dusty. The preventive conservation carried out so far has only been less than optimal in terms of cleaning. The lack of available resources is also a factor in preventing preventive conservation efforts from running well.
Abstract:Abstract The motivation of this research is related to the use of QRIS in micro, small, and medium-sized enterprises (UMKM) in Semarang District. QRIS is a digital payment tool introduced by Bank Indonesia in 2019. The Government's…
Government's initiative in launching QRIS is to make it easier for people who prefer digital payments, especially young people in Indonesia. The use of QRIS itself is increasing every year. The Governor of Bank Indonesia stated that more than 90% of UMKMs in Indonesia have used QRIS. The benefits of using QRIS for UMKM are faster payment processes, no need to prepare for money returns, increased sales turnover, easier settlement process, and financial discipline. The model used in this study is the Technology Accepted Model (TAM). TAM is a method to measure individual reception to the use of information technology systems. This research uses a quantitative descriptive approach. Micro, small, and medium-sized enterprises (UMKM) are used as populations in this study. In the sample selection, the researchers conducted the dissemination of the questionnaire with two events, namely online and offline. The samples obtained after the implementation of disseminated questionnaires and according to the conditions of the research sample are as many as 210 UMKM. Further, SmartPLS version 4 software is used for data processing. The findings from this study are that product knowledge variables significantly affect the use of QRIS. Perceived usefulness variables have also been found to influence the use. The same thing was also found in the perceived ease of use variable. Other findings that are backward related to the perception of risk variables. On this variable, it has been found that there is a negative influence against the use, so, it can be concluded that UMKM in Semarang district is still afraid related to financial risk as a result of the QRIS use.