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Pengaruh Budaya Organisasional dan Beban Kerja dengan Kepuasan Kerja sebagai Variabel Mediasi terhadap Kinerja Pegawai Negeri Sipil (PNS) Fungsional

Abdurrahman, Arief Subyantoro, Ambar Puji Harjanto
Abstract: The purpose of this study is to investigate how organizational culture and workload affect the performance of functional Civil Servants (PNS) at the Regional People's Representative Council (DPRD) Secretariat of the Special… ial Region of Yogyakarta (DIY), with job satisfaction acting as a mediator between the two. This research uses a quantitative approach through a survey, where data is collected by distributing questionnaires to functional PNS at the DPRD Secretariat of DIY. The results of this study show that organizational culture has a significant positive effect on employee performance, with a ß value of 0.229 and a P-value of 0.004. In contrast, workload has a negative impact on employee performance, with a ß value of -0.252 and a P-value of 0.001. Job satisfaction is proven to play a mediating role in the relationship between organizational culture and employee performance, with a ß value of 0.268 and a P-value of 0.000. Additionally, job satisfaction also mediates the negative relationship between workload and employee performance, with a ß value of -0.186 and a P-value of 0.001. These findings indicate that a supportive organizational culture and effective workload management can encourage improved employee performance, while job satisfaction strengthens the positive impact of both factors. This study emphasizes the importance of creating a supportive work culture, efficient workload management, and efforts to enhance job satisfaction in order to achieve optimal employee performance.

Analisis Cluster Kabupaten/Kota di Jawa Timur Berdasarkan Faktor Kesejahteraan Masyarakat Tahun 2023

Rindy Retno Prihastari, Salsabila Aulia Azizah, Sri Pingit Wulandari
Abstract: East Java Province is a region with significant economic contribution in Indonesia, occupying the third position nationally with a contribution of 14.26%. However, despite its rapid economic growth, East Java still faces… welfare challenges, especially in terms of poverty which is still relatively high compared to other provinces on the island of Java. The poverty rate in East Java is on a downward trend, but it still remains above the national average. This condition indicates an imbalance in the welfare of the community in the East Java region. Welfare is measured based on the ability of the community to meet decent, healthy, and productive basic needs, with the Human Development Index (HDI) as one of the main indicators. HDI can measure human development achievements based on several basic components of quality of life, including the education dimension, the age and health dimension, and the standard of decent living. Therefore, the government needs to group regions with appropriate characteristics to make it easier to make policies. One of the statistical analyses that can be used in this study is cluster analysis. The results of this study are that East Java Province in 2023 shows a diversity of welfare indicators, such as TPT, HDI, and AHH, reflecting differences in economic, educational, and health conditions between regions. The cluster method with the best assessment in this study is the K-Means method with five clusters. The characteristics in clusters I and II tend to have low welfare, while clusters III, IV, and V show better welfare. The results of this study show a change in the number of clusters compared to previous research conducted by Muhammad Fikry Al Farizi et al. in 2022. The previous study produced four clusters using the average linkage method.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Lunak Kelas VIII di SMP Negeri 4 Singkawang

Ferry Marlianto, Dini Oktarika, Bagus Rasyid, Ray Fajar Friandi, Adrian Mardinata, Desvian Ananto Putra, Egi saputra
Abstract: The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content… nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.

Jaminan Keamanan dan Keselamatan Pengunjung pada Destinasi Wisata

Tjhing, Man lie, Rusmini, Andin, Lestariningsih, Titin
Abstract: Over time, engaging in tourism has evolved into a necessity for acquiring delightful experiences. However, such tourism activities also carry inherent risks that can potentially harm visitors. This research, adopting a qualitative… ualitative approach through a literature study, employs data collection methods by referencing legal documents, pertinent articles, and books relevant to the study. The research findings underscore that legal frameworks guarantee the rights of tourists to protection, safety, and security. Consequently, it is imperative for tourism managers to prioritize the safety of visitors arising from the activities involved. This involves the implementation of robust Standard Operating Procedures (SOP), effective mitigation procedures, optimal functioning of infrastructure, provision of adequate safety equipment, and continuous enhancement of staff competencies. Owners of tourist attractions bear the responsibility of ensuring both the safety and legal protection of visitors, acknowledging the mutual benefits derived from the presence of tourists. Thus, a comprehensive and proactive approach to safety measures is essential in fostering a secure and enjoyable environment for all visitors.

Pertanggungjawaban Pidana Wisatawan yang Merusak Cagar Budaya Uma Lengge Maria sebagai Upaya Menjaga Kelestarian Lingkungan Wisata di Desa Maria Kecamatan Wawo Kabupaten Bima

Lily Mirawaty, Andin Rusmini
Abstract: This research aims to analyze and evaluate the criminal liability imposed on tourists who damage the Uma Lengge Maria cultural heritage in Maria Village, Wawo District, Bima Regency. Bima is an area that has cultural and… tourism diversity. One of the cultural and tourism diversity is the Uma Lengge Maria Cultural Reserve which is located in Maria Village, Wawo District, Bima Regency. Uma Lengge is a traditional house of the Bima people which has existed for a long time and must be maintained in its existence and beauty so that it remains intact and its beauty can be enjoyed for the future. This research use desciptive qualitative approach. A descriptive approach is an approach that aims to systematically describe the facts and characteristics of a particular population or in a particular field factually and carefully. Data collection methods were carried out by observation, interviews and documentation. The data analysis method is carried out in the stages of data collection, data reduction, data presentation, and drawing conclusions. The results of the research show that legal action is taken against criminal liability for tourists who damage the cultural heritage at Uma Lengge Maria. Uma Lengge in the Maria Village Tourist Area, there are 13 uma lengge and 103 jompa. The existence of uma lengge must be maintained so that its existence remains well into the future. there are sanctions and criminal liability for tourists who damage the Uma Lengge Maria cultural heritage in Wawo District, Bima Regency, West Nusa Tenggara.

Analisis Aktivitas, Likuiditas, dan Solvabilitas terhadap Profitabilitas pada Perusahaan Minuman dan Makanan di Bursa Efek Indonesia (BEI) Periode 2017-2021

Ni Wayan Puja Lestari, Ni Luh Kardini, Komang Asri Pratiwi
Abstract: This research was conducted in the Food and Beverage sector companies listed on the Indonesia Stock Exchange during the period 2017-2021 with the title "Analysis of Activity, Liquidity, and Solvency on Profitability in Food&#8230; ood and Beverage Companies Listed on the Indonesia Stock Exchange (IDX) Period 2017-2021." The data used in this study is quantitative data from secondary sources. The sample was selected using purposive sampling based on specific criteria, with 27 companies selected as samples, making a total of 135 companies studied from the period 2017-2021. The research technique used was multiple linear regression analysis.Partially, the findings of this research state that: 1) Activity has a positive and significant effect on profitability, indicated by a significant value of 0.052 ≤ 0.05 and a t-value of 1.963 > 1.65648. 2) Liquidity has a positive and significant effect on profitability, with a significant value of 0.044 ≤ 0.05 and a t-value of 2.038 > 1.65648. 3) Solvency has a positive and significant effect on profitability, with a significant value of 0.000 ≤ 0.05 and a t-value of 18.944 > 1.65648. 4) Simultaneously, activity, liquidity, and solvency have a positive and significant effect on profitability, as indicated by a significant value of 0.000 < 0.05 and an F-value of 147.949 > 3.07. The determination test shows that 76.7% of the variations in activity, liquidity, and solvency affect profitability, while 23.3% (100% - 76.7%) is influenced by other factors beyond the independent variables studied in food and beverage companies listed on the IDX from 2017 to 2021.

Pengaruh Model Pembelajaran Problem Based Learning Terhadap Hasil Belajar Siswa Pada Materi Perbandingan Di SD Swasta  Al-Washliyah 80

Ananda Revalina, Elfira Ramadhani, Nur Winda Dewi, Ayu Lestari, Evita Tri Handayani, Nanda Aryanti Nasution, Nurlia Ningsih
Abstract: Penelitian ini dilakukan untuk mengkaji dampak penerapan model Pembelajaran Berbasis Masalah (PBL) terhadap hasil belajar matematika siswa pada topik perbandingan di Sekolah Dasar Swasta AlWashliyah 80 Kisaran. Metode penelitian&#8230; nelitian yang digunakan Adalah eksperimen dengan pendekatan kuantitatif. Teknik pengambilan sampel yang dipilih adalah pengambilan sampel klaster, yang melibatkan siswa dari kelas VI B dan VI C sebagai subjek penelitian.Teknik analisis data yang digunakan meliputi uji normalitas Shapiro-Wilk dan uji-T untuk pengujian hipotesis. Hasil uji normalitas menunjukkan bahwa data dari kedua kelas tersebut berdistribusi normal, dengan nilai signifikansi sebesar 0,052 untuk kelas eksperimen dan 0,693 untuk kelas kontrol; kedua nilai tersebut melebihi 0,05. Hasil pengujian hipotesis menunjukkan nilai Sig. (dua sisi) sebesar 0,000 < 0,05; oleh karena itu, H₀ ditolak dan H₁ diterima. Hal ini membuktikan bahwa terdapat perbedaan yang signifikan dalam prestasi belajar matematika antara siswa yang menggunakan model PBL dan mereka yang belajar secara konvensional. Oleh karena itu, model Pembelajaran Berbasis Masalah telah terbukti efektif dalam meningkatkan prestasi belajar matematika siswa. This study was conducted to examine the impact of implementing the Problem-Based Learning (PBL) on students’ mathematics learning outcomes in the topic of ratios at AlWashliyah Private Elementary School 80 Kisaran. The research method used was an experiment with a quantitative approach. The sampling technique selected was cluster sampling, involving students from classes VI B and VI C as research subjects. The data analysis techniques used included the Shapiro-Wilk normality test and the t-test for hypothesis testing. The results of the normality test indicated that the data from both classes were normally distributed, with significance values of 0.052 for the experimental class and 0.693 for the control class; both values exceeded 0.05. The results of the hypothesis testing showed a Sig. (two-tailed) value of 0.000 < 0.05; therefore, H₀ was rejected and H₁ was accepted. This proves that there is a significant difference in mathematics achievement between students who used the PBL model and those who learned conventionally. Therefore, the Problem-Based Learning model has been proven effective in improving students’ mathematics achievement.

Tinjauan Literatur dan Evaluasi Kritis Terhadap Perkembangan Gudang Jurnal Pengabdian Masyarakat di Indonesia

Dewi Lestari, M.Si.
Abstract: Artikel ini meninjau perkembangan riset terkini di Indonesia terkait topik penelitian jurnal ini, mengevaluasi metodologi yang digunakan, dan merumuskan rekomendasi praktis.

Upaya Peningkatan Pengetahuan Masyarakat tentang Hipertensi di Desa Banggina Kecamatan Motui Kabupaten Konawe Utara

Akib, Nurhijrianti, Hariati Lestari, Devi Savitri Effendy, Febriana Muchtar, Jusniar Rusliafa, Putu Eka Meiyana Erawan, Rastika Dwiyanti Liaran, Paridah, Siti Nurfadilah H, Wa Ode Nur Adawiyah Yusryah
Abstract: Hipertensi adalah kondisi tekanan darah yang menetap di atas batas normal dan termasuk masalah kesehatan utama di negara maju maupun berkembang, termasuk Indonesia. Kegiatan pengabdian ini bertujuan meningkatkan pengetahuan&#8230; uan masyarakat Desa Banggina, Kecamatan Motui, Kabupaten Konawe Utara tentang hipertensi. Pendekatan yang digunakan bersifat kuantitatif dengan rancangan pre-test dan post-test. Sampel berjumlah 25 responden yang dipilih melalui purposive sampling. Data dikumpulkan menggunakan kuesioner sebelum dan sesudah penyuluhan, lalu dianalisis dengan uji paired sample t-test. Hasil analisis menunjukkan perbedaan yang bermakna antara skor pengetahuan sebelum dan sesudah edukasi, dengan rata-rata meningkat dari 6,56 menjadi 8,56, nilai t sebesar 5,225, dan p-value < 0,001. Temuan ini menunjukkan penyuluhan mampu memperbaiki pemahaman masyarakat mengenai faktor risiko, dampak, dan cara pencegahan hipertensi, sekaligus berperan sebagai upaya promotif dan preventif untuk mendorong pola hidup sehat. Penyuluhan sebaiknya dilakukan secara rutin dengan melibatkan tenaga kesehatan, kader, dan tokoh masyarakat, serta didukung media edukasi yang mudah dipahami.