Abstract:Idealism has made a significant contribution to the development of modern education, particularly in shaping curricula, learning orientations, and the reinforcement of moral values that foster students’ character formation.…
tion. The shift in educational paradigms that increasingly emphasizes intellectual and ethical dimensions demonstrates the relevance of idealist thought as a philosophical foundation that views reality as grounded in ideas, concepts, and rational consciousness. This study addresses the question of how the essence of idealism is philosophically understood and how its implications extend to religion, economics, politics, and education as spheres of human praxis. The research employs a literature review method through critical analysis of various scholarly articles discussing idealism as a philosophical school of thought and its contemporary relevance. The findings indicate that idealism posits ideas as the fundamental reality, while matter is understood as the outward manifestation of deeper inner dimensions such as mind, soul, and values. This perspective affirms that education should not merely focus on material and pragmatic aspects, but rather on the formation of character, morality, and spiritual awareness. The novelty of this study lies in its comprehensive synthesis between the metaphysical concepts of idealism and their multidimensional application in religion, economics, politics, and education, thereby offering an integrative perspective that underscores the urgency of ideal values in building a civilization grounded in thought and ethics.
Abstract:Ecclesiastes 9:1-6 presents a fundamental and provocative theological statement about the reality of death as an inevitable fate for all humanity, without distinguishing between the righteous and the wicked. This discourse…
se explicitly challenges the retributive ethical framework that assumes a linear relationship between morality and reward, while also revealing the existential absurdity of humans who often seek meaning through fragile worldly achievements. This study aims to interpret the pericope through an existential and contextual theological approach, focusing on its theological relevance in addressing the crisis of spirituality and ethics in modern culture dominated by ambition for power, economic exploitation, and the marginalization of transcendental values. Utilizing a reflective-critical hermeneutical method, this study argues that awareness of mortality should not lead to ontological despair, but rather serve as a starting point for forming a more authentic, relational, and ethical orientation to life. Death in this text functions as an epiphanic moment that unveils human limitations while reorienting existential focus toward God and social responsibility. The novelty of this research lies in its prophetic reading of a wisdom text that has often been interpreted pessimistically, highlighting its potential as a theological critique against modern nihilistic and anti-spiritual ideologies. This study contributes to the development of a contextual theological framework capable of constructively and transformatively responding to the crisis of meaning and ethics in contemporary society.
Abstract:Youth represent a socio-psycho-spiritual entity undergoing a critical transitional phase, characterized by identity crises, value disorientation, and pressures from secular-cultural influences. Within the framework of Christian…
ristian pastoral theology and pedagogy, faith formation serves as a strategic mechanism to cultivate integrative spiritual maturity, encompassing cognitive (doctrinal understanding), affective (spiritual affection), and conative (practical orientation) dimensions. This study analyzes the effectiveness of Bible Camp as an experiential learning-based faith formation model in the spiritual development of youth. Employing a qualitative descriptive approach through participatory observation, in-depth interviews, and document analysis, the research explores the contribution of Bible Camp to the internalization of theological values, the construction of religious identity, and the strengthening of faith community cohesion. The findings indicate that Bible Camp activities—such as hermeneutic study, collective worship, existential reflection, and group dynamics—result in significant faith transformation on both personal and communal levels. This process aligns with Streib’s faith development theory and Mezirow’s transformative learning theory, which emphasize cognitive reconstruction through reflective experience within a social context. Bible Camp effectively mediates the transition from conventional faith to reflective and dialogical faith, while enhancing youth’s spiritual competencies in confronting the complexities of contemporary reality. The findings reinforce the assumption that faith formation in interactive non-formal settings is more effective than conventional instructional approaches in producing theological and ethical paradigm shifts. Therefore, Bible Camp is positioned as a relevant and contextual ecclesiological instrument in the recontextualization of Christian faith education. This model functions not only as a venue for individual spiritualization but also as a catalyst for the formation of resilient, participatory, and transformative Christian character within a pluralistic socio-religious ecosystem. Recommendations are directed towards institutionalizing Bible Camp as a systemic strategy for youth faith formation in the mission of the contemporary church.
Abstract:The use of the phrase “sit with Me on My throne” has long been debated among scholars regarding whether it should be understood literally or symbolically. Textual analysis of Revelation 3:21 shows that the word “sit” (kathízō,…
t” (kathízō, καθίζω) carries an important meaning in the Book of Revelation. It not only refers to the physical act of sitting but also contains a symbolic aspect: participation in divine authority and governance. This study applies the historical-grammatical method of exegesis to explore the true meaning of this phrase and its relevance to the spiritual life of Christians today. This method focuses on the historical and grammatical context of Revelation 3:21. The findings show that Christ’s promise to those who overcome is not merely about future heavenly honor but also an invitation to share in His mission, authority, and glory. The phrase signifies the restoration of identity and covenantal fellowship between Christ and the victorious believers. It reflects Christ’s exaltation by the Father and shows that the “throne” is not only a symbol of power but also a theological image of shared rule and divine communion. This study affirms that the concept of “sitting with Christ” offers both eschatological hope and present spiritual empowerment. The theology of victory in Revelation encourages perseverance and faithfulness, placing believers within the narrative of divine triumph. Thus, this study contributes to a deeper understanding of New Testament eschatology, Christian discipleship, and the believer’s role in God’s redemptive plan. Revelation 3:21 is a message of promise, restoration, and identity where participation in Christ’s reign is both a future hope and a present reality.
Abstract:The phenomenon of increasing consumption of homoromantic fiction content among early adult women has given rise to the term Fujoshi, which is often directly associated with support for LGBT issues, although such an interpretation…
pretation does not necessarily reflect individuals’ attitudes in a comprehensive manner. This study is grounded in the need to understand the attitudes of early adult Fujoshi in a more nuanced and non-simplistic way, particularly through the framework of attitude theory encompassing cognitive, affective, and conative dimensions. The research problem focuses on how Fujoshi aged 18-40 interpret, experience, and express their attitudes toward homoromantic fiction content and its relationship to social values and norms in real life. This study employed a descriptive qualitative approach using in-depth interviews with three Fujoshi informants who are members of the XX fan chat group. The findings indicate that social media and peer networks play a significant role in the process of becoming a Fujoshi, as well as in shaping relatively intensive and repetitive patterns of content consumption as a form of emotional entertainment. Cognitively, the informants recognize that homoromantic fiction is related to LGBT issues; however, at the affective level, their interest is primarily driven by the uniqueness of the narrative structure and character dynamics rather than by sexual orientation itself. In the conative dimension, most informants do not demonstrate a tendency to support LGBT practices in real life; some even hold conservative views and display critical awareness of the potential negative impacts of their hobby, which they perceive as not fully aligned with prevailing social norms. The study concludes that Fujoshi attitudes are complex, ambivalent, and highly contextual. The novelty of this research lies in revealing a clear differentiation between the consumption of homoromantic fiction as a form of symbolic entertainment and individuals’ value positions toward social reality, which are often normatively conflated in previous assumptions.
Abstract:Education is a basic human need. In Indonesia, the Islamic education system has made a significant contribution to social, economic, and political transformation. This is reflected in the increasing awareness of the community…
unity to send their children to madrasas and Islamic boarding schools and to practice religious teachings better. This reality shows that the Indonesian people, in various aspects of life, have felt the benefits of the Islamic education system. In the social, economic, and political realms, Islamic values have a significant influence even though they are not yet fully optimal. Islamic education, as the main instrument, is expected to be able to bring about meaningful changes in these three fields. Education is an essential asset in improving the quality of human resources so that the values and experiences of education based on Islam, individuals will continue to be inspired by Islamic values throughout their lives. Through the implementation of an Islamic-based economic system, a social system based on Islam, and a political system that breathes the spirit of Islamic values, successful social, economic, and political transformation in Indonesia can be realized. Universal Islamic values such as moderation, humanity, justice, deliberation, public benefit, unity, honesty, discipline, and tolerance are the basis for the development of various systems in Indonesia. If the Islamic education system is implemented well, it will be proven to make a unique contribution to the existing system. Friendly and loving Islam is the foundation of the social system in Indonesia.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:Ernest Cline's novel Ready Player One depicts the impact of Virtual Reality (VR) on individual identity. The aim of this research is to analyze how VR is constructed as a space for testing individual identity in the novel…
l Ready Player One. This research uses qualitative methods with a discourse analytic approach to examine how virtual identities are constructed in novels. Research data was obtained through novel analysis. Analysis was carried out by re-reading the novel and noting each scene that symbolized virtual identity. The research results show that Virtual Reality can be a place for individuals to experiment with their identity. In this novel, the main character Wade Watts uses an Avatar named Parzival to take part in a competition in the OASIS, a virtual world created by James Halliday. Wade chose this Avatar because he wanted to be a brave and strong figure, different from his true identity in the real world. Virtual Reality can have both positive and negative impacts on an individual's identity. On the one hand, Virtual Reality can be a place for individuals to experiment with their identity and find a more authentic identity. On the other hand, Virtual Reality can also influence individual identity by creating false and unrealistic virtual identities.
Abstract:Abstract: Education is only one area that has felt the effects of the exponential growth in computing power. Data processing and decision-making have grown more dependent on the use of information technology systems. Manually…
ually selecting extracurricular activities at Panti Budaya Private High School causes kids to lose sight of what interests them and what they're good at. Because of this, kids may stop participating in extracurricular activities and never discover their true passions. Hence, it is necessary to have a decision-support system that can appropriately suggest extracurricular activities to kids according to their abilities. The purpose of this study is to develop and construct a recommendation system that makes use of the MCDM technique, more especially the ELCTRE method, which stands for the Elimination and Choice Translation Reality. By applying predefined criteria to a set of alternatives, this approach can choose the optimal one. The goal of this approach is to help students reach their full potential by recommending extracurricular activities that are both relevant and accurate.
Keywords: decision support system; extracurricular activities; student potential; MCDM; ELECTRE
Abstrak: Pendidikan merupakan salah satu bidang yang merasakan dampak dari pertumbuhan eksponensial dalam daya komputasi. Pemrosesan data dan pengambilan keputusan semakin bergantung pada penggunaan sistem teknologi informasi. Memilih kegiatan ekstrakurikuler secara manual di SMA Swasta Panti Budaya menyebabkan anak-anak kehilangan minat pada apa yang mereka sukai dan apa yang mereka kuasai. Karena hal ini, anak-anak mungkin berhenti berpartisipasi dalam kegiatan ekstrakurikuler dan tidak pernah menemukan gairah sejati mereka. Oleh karena itu, diperlukan sistem pendukung keputusan yang dapat secara tepat menyarankan kegiatan ekstrakurikuler kepada anak-anak sesuai dengan kemampuan mereka. Tujuan dari penelitian ini adalah untuk mengembangkan dan membangun sistem rekomendasi yang memanfaatkan teknik MCDM, khususnya metode ELCTRE, yang merupakan singkatan dari Elimination and Choice Translation Reality. Dengan menerapkan kriteria yang telah ditentukan sebelumnya pada serangkaian alternatif, pendekatan ini dapat memilih yang optimal. Tujuan dari pendekatan ini adalah untuk membantu siswa mencapai potensi penuh mereka dengan merekomendasikan kegiatan ekstrakurikuler yang relevan dan akurat.
Kata kunci: sistem pendukung keputusan; kegiatan ekstrakurikuler; potensi siswa; MCDM; metode ELECTRE
Abstract:Abstract: Augmented reality is a technology that combines the virtual world and the real world in the form of two-dimensional or 3D objects in real time. This study uses the markerless augmented reality method to display…
the object. This study uses the prototype method where researchers listen to customers, build or revise mockups and customer test drive mockups. This augmented reality application was created using the Blender, Unity, Sketchup Pro and Vuforia SDK applications. Making three-dimensional objects is made using Blender and Sketchup Pro while making applications using Unity and Vuforia SDK. The results of the research on the application that was made were tested using blackbox testing where the test results obtained "as expected" which means the application is functioning and working properly.
Keywords: augmented reality; markerless augmented reality; 3D
Abstrak: Augmented reality adalah teknologi yang mengubah realitas menjadi objek dua dimensi atau tiga dimensi secara real time. Studi ini menggunakan metode augmented reality tanpa penanda untuk mengungkap objek. Penelitian ini menggunakan metode prototipe, di mana peneliti mendengarkan pelanggan, mengembangkan atau mengubah maket, kemudian meminta pelanggan untuk menguji coba maket tersebut. Aplikasi augmented reality ini dibuat menggunakan Blender, Unity, Sketchup Pro, dan Vuforia SDK. Objek tiga dimensi dibuat menggunakan Blender dan Sketchup Pro, sedangkan aplikasinya dibuat menggunakan Unity dan Vuforia SDK. Hasil penelitian pada aplikasi yang diuji menggunakan pengujian blackbox yang mendapatkan hasil "sesuai harapan" yang memiliki arti aplikasi sudah berfungsi dan bekerja dengan baik.
Kata kunci: augmented reality; markerless augmented reality; 3D