Abstract:The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or…
s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.
Abstract:This research examines Public Relations Management Strategies to Increase the Number of Students at SMP Negeri 6 Satap Baraka. The study focuses on how public relations management strategies enhance student enrollment at…
SMP Negeri 6 Satap Baraka, including supportive and inhibiting factors affecting the implementation of these strategies. The approach used is qualitative with a descriptive analysis. Data sources include the school principal, vice principal, PR team, committee, and the community. Data collection methods consist of interviews, observations, and documentation. Data analysis techniques involve data collection, data reduction, data display, and conclusion drawing. The results of this study indicate that public relations management strategies to increase student enrollment at SMP Negeri 6 Satap Baraka include: 1) Operational Strategies such as the PR team having specific efforts or mechanisms to manage PR programs involving the community and school committee; 2) Persuasive and Educational Strategies including distributing brochures containing the school's vision, mission, and advantages, as well as conducting socialization to emphasize the importance of education for children; 3) Social Responsibility Strategies like door-to-door visits to maintain relationships between the school and the community, and participating in community and institutional activities; 4) Collaboration Strategies involving partnerships with local health centers and participating in community work activities; 5) Supporting factors such as community support and maintaining harmonious relationships fostering good school credibility; 6) Inhibiting factors such as inadequate road infrastructure and the majority of parents being farmers, making it difficult to reach them. The triggering factor discouraging enrollment in this school is the presence of more competitive schools with larger student bodies and an Islamic environment.
Abstract:The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content…
nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.
Abstract:The purpose of this research is to determine the form of educational services that have been implemented by the Head of the State Madrasah Tsanawiyah in the Riau Islands, and the commitment of the Head of the Madrasah in…
improving the educational services of the State Madrasah Tsanawiyah in the Riau Islands. This research is a type of field research with a descriptive qualitative approach. The subject of this research covers aspects related to the commitment of madrasa heads in organizing the cultural governance of educational services at the State Tsanawiyah Madrasah in the Riau Islands, which consists of the leadership of the MTsN Riau Islands, as well as teachers and other educational staff. The data collection techniques are through documentation, behavioral observation, or interviews with participants. The data was then analyzed through three components, namely data reduction, data presentation and conclusion drawing. The results of this research show that madrasa heads must be committed to taking real action to improve the quality of education at State MTs in the Riau Islands. Concrete steps that can be taken are to initiate teacher training programs, update the curriculum to reflect the latest developments, and strive for (tangible) facilities that are comfortable and conducive to learning. Madrasah heads must also try to always be open to input from all parties involved in the educational process.
Abstract:The aims of this study is to determine the ability of class VIII students at MTs Jamilurrahman As-Salafy Yogyakarta in Arabic. Arabic is one of the main subjects in this madrasah, and the mastery of four Arabic language…
skills. The four skills are listening (istima'), speaking (kalam), reading (qiroah), and writing (kitabah) are very important in the learning process. The research method used was my research with a descriptive approach. Data were obtained through written and oral Arabic tests conducted on students of class VIII. The test results were categorised into several score ranges, and the students' Arabic language skills were analysed based on the predicates obtained. The results showed that most of the students had deficient Arabic language skills, with 48% of the total students being at the predicate of "Deficient". A total of 21% of students got the predicate "Very Good," 19% of students got the predicate "Good," and 12% of students got the predicate "Fair." The study also noted factors that influence students' Arabic language proficiency, including learning methods, textbooks, materials, educational institutions and time. Madrasah Tsanawiyah Jamilurrahman As-Salafy Putri Yogyakarta plays an important role in shaping students' Arabic language skills, but there are challenges in improving overall Arabic language skills. This study provides an understanding of the status of students' Arabic language skills at MTs Jamilurrahman As-Salafy Putri Yogyakarta and shows the importance of developing Arabic language learning at the madrasah.
Abstract:This community service program aimed to enhance maritime cultural knowledge in Galesong Baru Village through the optimization of the Literacy Corner. Galesong Baru, known for its rich maritime heritage, faces challenges…
in preserving local knowledge and traditions amidst social changes and modernization. To address this issue, the program involved renovating the Literacy Corner, adding relevant educational materials, and conducting various educational activities. These activities included reading sessions, discussions, and workshops focused on maritime culture, as well as involving maritime experts and local leaders to provide in-depth insights. Program evaluation showed a significant increase in maritime cultural knowledge among participants, particularly among the younger generation. Pre- and post-program surveys indicated substantial improvement in understanding maritime traditions, such as boat-making and fishing techniques. The optimized Literacy Corner has become a more active hub, with increased visitation from the community. Support from the village government, local schools, non-governmental organizations, and the local community was crucial to the program's success. This program demonstrates that a participatory and collaborative approach in developing literacy centers can effectively enhance cultural knowledge and engage the community in preserving local heritage. The results of this program are expected to serve as a model for other coastal villages facing similar challenges in cultural preservation
Abstract:Abstract: Environmental education plays a crucial role in raising public awareness of sustainability issues. The 3R concept (Reduce, Reuse, Recycle) has long been a fundamental strategy for waste management and the promotion…
tion of sustainable lifestyles; however, its dissemination is often presented in a textual manner that is less engaging for the general public. This study proposes an interactive visual approach utilizing projection mapping technology through Resolume Arena software to create an immersive educational stage performance. The animated visuals are narratively designed to enhance audience understanding of the 3R concept. The simulation results indicate that this approach has strong potential to improve audience engagement and information retention across diverse age groups.
Keywords: 3R; interactive animation; environmental education; resolume arena; visual mapping.
Abstrak: Pendidikan lingkungan menjadi salah satu pilar penting dalam membentuk kesadaran masyarakat akan isu keberlanjutan. Konsep 3R (Reduce, Reuse, Recycle) telah lama menjadi strategi utama dalam mengelola sampah dan mendukung gaya hidup berkelanjutan. Namun, penyampaian informasi mengenai 3R masih sering bersifat tekstual dan kurang menarik bagi masyarakat umum. Dalam studi ini, dikembangkan pendekatan visual interaktif melalui teknologi projection mapping menggunakan perangkat lunak Resolume Arena untuk menciptakan pertunjukan panggung edukatif yang imersif. Visual animasi dirancang secara naratif untuk menstimulasi pemahaman audiens terhadap konsep 3R. Hasil simulasi menunjukkan bahwa pendekatan ini berpotensi besar dalam meningkatkan keterlibatan dan retensi informasi pada audiens dari berbagai usia.
Kata kunci: 3R; animasi interaktif; edukasi lingkungan; resolume arena; visual mapping.
Abstract:Abstract: The development of information technology has brought significant transformation in the field of education, particularly in academic decision-making. This study aims to develop a Decision Support System (DSS) based…
ased on the PROMETHEE method (Preference Ranking Organization Method for Enrichment Evaluation) to assist prospective students in objectively and systematically selecting the best university in Asahan Regency. The main issue addressed is the lack of integrated information regarding the strengths of each educational institution, as well as the absence of a recommendation system that considers various important criteria such as accreditation, facilities, tuition fees, achievements, and study programs. This research uses a quantitative approach with data collection techniques including observation, interviews, questionnaires, and documentation. The implementation results of the PROMETHEE method show that Royal University achieved the highest ranking, followed by Asahan University and STIKES As Syifa Kisaran. This method has proven effective in producing rational and transparent campus rankings based on multi-criteria preferences. The findings are expected to serve as a reference for prospective students and educational institutions in improving the quality and competitiveness of higher education in the Asahan region.
Keywords: decision support system promethea; campus selection; multi-criteria; asahan.
Abstrak: Perkembangan teknologi informasi telah membawa transformasi signifikan dalam dunia pendidikan, khususnya dalam pengambilan keputusan akademik. Penelitian ini bertujuan untuk membangun sistem pendukung keputusan (SPK) berbasis metode PROMETHEE (Preference Ranking Organization Method for Enrichment Evaluation) guna membantu calon mahasiswa dalam memilih kampus terbaik di Kabupaten Asahan secara objektif dan terstruktur. Permasalahan yang diangkat adalah kurangnya informasi terintegrasi mengenai keunggulan masing-masing institusi pendidikan serta belum tersedianya sistem rekomendasi yang mempertimbangkan berbagai kriteria penting seperti akreditasi, fasilitas, biaya pendidikan, prestasi, dan program studi. Penelitian ini menggunakan pendekatan kuantitatif dengan teknik pengumpulan data melalui observasi, wawancara, kuesioner, dan dokumentasi. Hasil implementasi metode PROMETHEE menunjukkan bahwa Universitas Royal memperoleh peringkat tertinggi diikuti oleh Universitas Asahan dan STIKES As Syifa Kisaran. Metode ini terbukti mampu menghasilkan peringkat kampus secara rasional dan transparan berdasarkan preferensi multikriteria. Temuan ini diharapkan dapat menjadi acuan bagi calon mahasiswa dan pihak institusi dalam meningkatkan kualitas dan daya saing perguruan tinggi di wilayah Asahan.
Kata kunci: sistem pendukung keputusa; promethee; pemilihan kampus; multi kriteria; asahan
Abstract:Abstract: Stunting remains a significant chronic nutritional problem in Indonesia, with a prevalence of 21.6% in 2023. The primary cause is a lack of balanced nutritional intake from an early age. This research aims to develop…
evelop an innovative healthy food product in the form of frozen food made from nutrient-rich catfish and moringa leaves, integrated with a QR Code system into the "KA OLIF" application. This application provides educational information on how to prepare and the nutritional benefits of healthy snacks, aimed at increasing parental awareness of children's consumption patterns. The research method used was descriptive qualitative through observation, interviews, and literature studies. The results of the system development show that the integration of QR Code technology and educational applications can facilitate the delivery of information in a practical and interactive manner. This innovation not only provides a healthy food solution but also serves as an educational medium that supports the government's program to reduce stunting rates. By utilizing local potential such as catfish and moringa leaves, along with digital technology, this product is expected to reach a wider community and improve nutritional understanding from an early age.
Keywords: stunting; frozen food; nutrition fortification; QR code; ka olif application.
Abstrak: Stunting masih menjadi salah satu permasalahan gizi kronis yang signifikan di Indonesia, dengan prevalensi mencapai 21,6% pada tahun 2023. Penyebab utamanya adalah kurangnya asupan gizi seimbang sejak usia dini. Penelitian ini bertujuan untuk mengembangkan inovasi produk makanan sehat berbentuk frozen food berbahan dasar ikan patin dan daun kelor yang kaya akan nutrisi, serta diintegrasikan dengan sistem QR Code menuju aplikasi “KA OLIF”. Aplikasi ini menyediakan informasi edukatif mengenai cara penyajian dan manfaat gizi camilan sehat, yang ditujukan untuk meningkatkan kesadaran orang tua terhadap pola konsumsi anak. Metode penelitian yang digunakan adalah kualitatif deskriptif melalui observasi, wawancara, dan studi literatur. Hasil dari pengembangan sistem menunjukkan bahwa integrasi teknologi QR Code dan aplikasi edukatif dapat mempermudah penyampaian informasi secara praktis dan interaktif. Inovasi ini tidak hanya menghadirkan solusi pangan sehat, namun juga menjadi media edukatif yang mendukung program pemerintah dalam menurunkan angka stunting. Dengan pemanfaatan potensi lokal seperti ikan patin dan daun kelor, serta teknologi digital, produk ini diharapkan mampu menjangkau masyarakat luas dan meningkatkan pemahaman gizi sejak dini.
Kata kunci: stunting; frozen food; fortifikasi gizi; QR code; aplikasi ka olif
Abstract:Abstract: In today’s digital age, social media has become a primary medium for social interactions, particularly among teenagers. While digital advancements bring various advantages, they also introduce challenges, such…
, such as the growing issue of cyberbullying, a harmful online behavior impacting teens' mental health and social relationships. This study focuses on developing an educational animation aimed at raising awareness about the effects and prevention of cyberbullying by employing the Multimedia Development Life Cycle (MDLC) approach. The MDLC method provides a structured, step-by-step process for creating multimedia-based animations, involving concept, design, material collection, assembly, testing, and distribution stages. Assets were created in Adobe Illustrator, while animation development used Adobe Animate to effectively communicate cyberbullying risks and preventive strategies to teenagers. Distributed through social media to assess audience feedback, the animation received initial positive responses, indicating an increased understanding of cyberbullying prevention. This study serves as a useful basis for further research into digital media’s role as a preventive tool against cyberbullying among youth.
Keywords: cyberbullying; animation; multimedia development life cycle
Abstrak: Di era digital saat ini, media sosial telah menjadi media utama untuk interaksi sosial, terutama di kalangan remaja. Sementara kemajuan digital membawa berbagai keuntungan, mereka juga menimbulkan tantangan, seperti masalah cyberbullying yang berkembang, perilaku online berbahaya yang memengaruhi kesehatan mental dan hubungan sosial remaja. Penelitian ini berfokus pada pengembangan animasi edukasi yang bertujuan untuk meningkatkan kesadaran tentang efek dan pencegahan cyberbullying dengan menggunakan pendekatan Multimedia Development Life Cycle (MDLC). Metode MDLC menyediakan proses langkah demi langkah yang terstruktur untuk membuat animasi berbasis multimedia, yang melibatkan konsep, desain, pengumpulan material, perakitan, pengujian, dan tahap distribusi. Aset dibuat di Adobe Illustrator, sedangkan pengembangan animasi menggunakan Adobe Animate untuk mengomunikasikan risiko cyberbullying dan strategi pencegahan secara efektif kepada remaja. Didistribusikan melalui media sosial untuk menilai umpan balik audiens, animasi tersebut menerima tanggapan positif awal, yang menunjukkan peningkatan pemahaman tentang pencegahan cyberbullying. Penelitian ini menjadi dasar yang berguna untuk penelitian lebih lanjut tentang peran media digital sebagai alat pencegahan terhadap cyberbullying di kalangan remaja.
Kata kunci: cyberbullying; animasi; multimedia developmet life cycle