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Peran Program Kampus Merdeka terhadap Peningkatan Kualitas Mahasiswa

Sabrina Widya Vernanda, Desy Safitri, Sujarwo
Abstract: This independent campus is a new policy which will bring changes in education so that it becomes freer with an innovative learning culture. The programs offered by the independent campus are very diverse, adapting to the… needs of each student and university. This research aims to determine changes in the quality and skills of students who join the independent campus program. The research method used is a qualitative research method with a literature research type. Data collection in this research uses documentation study techniques by analyzing the contents of previous documents or journals that are relevant to the topic being studied. The data sources in this study are various books and journals. The research results show that the implementation of the independent campus program is effective in improving the quality of students in preparing themselves to enter the world of work. In the era of industrial revolution 5.0, student’s abilities must be further improved because competition will be increasingly fierce, so the MBKM program is very helpful.

Pendekatan Feminis terhadap Narasi 2 Samuel 13:1-39 dan Implikasinya terhadap Kekerasan Seksual di Lingkungan Keluarga

Liandra Yolanda Camerling, Alelen Darmas Singerin
Abstract: Sexual violence can occur in any environment, including the family. Most victims of sexual violence are women. One narrative depicting violence in a family context is the story of Tamar and Amnon in 2 Samuel 13:1-39, which… ch is part of King David’s family history. The family, which should be a place of refuge, instead becomes an unsafe place. The patriarchal system that gives power to men and places women in a subordinate position is one of the causes. The text of 2 Samuel 13:1-39 is implied in the modern context because the problem of sexual violence in private spaces such as the home is also experienced by women today. A feminist approach is used to draw out women’s values and analyze the structure of the Davidic Kingdom family, identifying the causes and impacts, and how Tamar, as a woman, faced and overcame the moral crisis and sexual violence she experienced. This study uses a qualitative descriptive method with a hermeneutic approach, focusing on literature review to discuss related topics. The author found that Tamar, who experienced sexual violence in the family environment, did not receive justice. The cause of violence is the patriarchal system.  Power struggles and invalid laws. Tamar did not remain silent but sought justice for herself by communicating her experiences to the public through religious and social symbolism. Learning from Tamar teaches modern women how to speak out about the injustices they experience.

Media Audio Visual sebagai Alat Peraga pada Penyampaian Firman bagi Anak Usia 4-6 Tahun di Sekolah Minggu GKKK Bandung

Albert Stefanus, Basana Nababan
Abstract: Pandemic conditions have caused several elements in society, including the economy, health and especially education to change. So that shifts and innovations are needed, one of which is teaching techniques in Sunday school… ol to help teachers convey the Word of God in class. Such as the use of props that can help teachers convey stories to children in class. The use of props that involve IT or audio visual media-based technology such as videos, televisions, slides is expected to attract children’s attention so that they can understand the essence of the story. The teaching of audio-visual media is inspired by the teaching method that the Lord Jesus applied when teaching the crowds and His disciples, “Look at the birds of the sky who neither plant nor reap nor gather into barns” (Matthew 6:34). In teaching, the Lord Jesus often used natural media as a way for Him to convey His Word. This research discusses the role of audio visual media used by teachers in delivering various topics. This research uses a qualitative approach with descriptive methods. Based on this research, it is concluded that the role of audio-visual media is so great in helping Sunday school teachers in teaching to be easily accepted and understood by children and recorded more easily in children’s memory.

Analisis Likuiditas, Profitabilitas, dan Rasio Aktivitas terhadap Harga Saham pada Perusahaan Sektor Keuangan yang Terdaftar di Bursa Efek Indonesia (BEI) Periode Tahun 2020-2024

Ni Kadek Febriani, I Dewa Nyoman Usadha, I Putu Budhiyasa
Abstract: Stock prices represent the market’s consensus regarding the fair value of a business entity, formed through a rational assessment of both financial and non-financial information. Within the frameworks of signaling theory… ry and market efficiency, financial ratios serve as fundamental indicators reflecting a company's ability to generate profit, manage assets, and maintain short-term liquidity stability. When the market faces systemic disruptions, such as the COVID-19 pandemic, and transitions toward post-pandemic normalization, investor sensitivity to internal indicators tends to increase due to heightened external uncertainty. Consequently, a deep understanding of the internal determinants of stock prices becomes increasingly critical for data-driven investment decision-making. This study aims to empirically examine the effect of the Current Ratio (CR), Return on Assets (ROA), and Total Asset Turnover (TATO) on stock prices, both partially and simultaneously, in companies listed on the Indonesia Stock Exchange (IDX) during the 2020-2024 period. A quantitative approach was employed, using a descriptive-verificative design and secondary data drawn from audited financial statements and annual closing stock prices. The sample consisted of 91 companies selected through purposive sampling, and the data were analyzed using multiple linear regression with SPSS version 27. The analysis results indicate that all three independent variables have a positive and significant impact on stock prices, both individually and collectively. This study contributes to the capital market literature by highlighting the relevance of financial ratios in explaining stock price fluctuations in the post-pandemic period, a topic that remains underexplored in the context of developing countries.

Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Informatika Kelas VII di SMP Negeri 2 Kota Pontianak

Ferry Marlianto, Henny Puspitasari, Meli Hawani Septiani, Nia Naniati, Feronika Mila, Mursidarti, Kiki Rianti
Abstract: The media act as a go-between for the person sending the word and the person receiving it. “Media” refers to the people, things, or events that work together to create a setting that helps students learn facts, skills, or… s, or attitudes. A Research and Development (R&D) methodology was used for this study. An R&D methodology is a set of activities or procedures that are used to make a new product or improve a current product so that it will persist in the future. The ADDIE development approach was used for the study, which combines the research and development (R&D) stages. To make learning plans for things, the ADDIE method is used. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. What the study found the goal of making Android-based engaging learning materials for class VII Informatics topics at SMP Negeri 2 Pontianak City is to give students an interesting and useful way to learn. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful. Additionally, the portability and wide availability of Android tablets make it easy for students to access educational materials without being limited by time or space. The goal of making engaging learning materials about informatics for high school students in the seventh grade at SMP Negeri 2 Pontianak City is to make learning fun and useful. The Android operating system is based on a Graphical User Interface (GUI), which makes it easy for students to see how the system works on the outside. This makes using Android smartphones as teaching tools very helpful.

Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, Dayang Guan Lestari
Abstract: The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study… employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Perkembangan Individu dalam Menghadapi Perkembangan Ilmu Pengetahuan

Wardatuz Zahroh, Maimon Sumo, Maysarotul Sholehah, Umamah
Abstract: The development of science is very rapid. Competition is increasingly fierce and people are required to have high intellectual abilities in facing the challenges of the global world. In fact, the progress of a nation will… l be recognized by the world, one factor is how the majority of people in a country master, develop and utilize science and technology. The purpose of writing this literature review is none other than to explain in detail the development of individuals in facing developments in science, which has so far become a topic of discussion in the world of education. This research uses a descriptive qualitative method, namely research in the form of a literature study which aims to analyze, evaluate, identify, observe, find and determine relevant research topics. The results of data analysis conclude that science and technology are human achievements that must be utilized in understanding and practicing something. In line with this principle, science is actually a process experienced by individuals in their development. The poorer the knowledge, the narrower the insight in understanding something, the narrower a person's thinking about a science. In conclusion, development is a skill in the structure and function of the body or an increase in more complex abilities in a regular and predictable pattern as a result of experience and the maturation process. Development is also very closely related to social, motor, intellectual and emotional abilities. So it becomes very necessary how a learning design is formed to provide freedom to be creative on an ongoing basis in order to optimize and develop students work.

Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Lunak Kelas VIII di SMP Negeri 4 Singkawang

Ferry Marlianto, Dini Oktarika, Bagus Rasyid, Ray Fajar Friandi, Adrian Mardinata, Desvian Ananto Putra, Egi saputra
Abstract: The objective of this study is to create augmented reality educational tools for teaching software introduction topics at Singkawang 4 State Middle School. Evaluating the viability and user reception of educational content… nt delivered through augmented reality technology. Methods of data collection involving interviews and questionnaires. The data analysis technique employs descriptive statistics. The ADDIE paradigm is employed in the research and development process. This learning media is developed through a sequential process consisting of five stages: analysis, design, development, implementation, and evaluation. The participants in this study were eighth-grade students from Singkawang 4 State Middle School. The product feasibility testing step was conducted by a pair of media specialists and one material specialist. The research findings indicated that the feasibility evaluation conducted by media specialists obtained a score of 155 out of a total possible score of 168, placing it in the “very feasible” category. The examination conducted by material experts achieved a score of 71 out of a possible 80, placing it in the “very feasible” category. The mean score attained from the extensive evaluation of 33 eighth-grade students at Singkawang State Middle School 4 was 2550 out of a possible maximum score of 3036. The assessment categorized the score as “highly appropriate” for utilization as a learning tool.

Analisis Pengaruh Price Fairness, Service Quality dan Trust terhadap Customer Satisfaction

Zalfa Aini Shaliza, Mazaya Salma, Sarinah Sihombing
Abstract: Consumers who travel frequently (high mobility) use a lot of aviation services, so the aviation business is of interest to many business people. Travel agents are also aggressively providing cheap ticket promotions to attract… tract consumer interest. This creates tough competition between airlines in terms of reasonable prices, best facilities and gaining customer trust. This research aims to determine the influence of Price Fairness, Service Quality, and Trust on Customer Satisfaction of LCC airlines in Indonesia. The research objects of this research are online media libraries, Google Scholar, Semantic Scholar, Elsevier, Zotero and other online journal media. The method used is a literature study, which collects data sources related to the research topic. The literature study aims to explain the main content based on the information obtained. The research results show that Price Fairness, Service Quality, and Trust all have a significant influence on Customer Satisfaction for LCC airlines in Indonesia.

Analisis Penyebab Maraknya Cyberbullying di Era Digital pada Remaja

Audrey Afralia, Desy Safitri, Sujarwo
Abstract: The development of increasingly sophisticated social media has made the phenomenon of cyberbullying a serious problem in affecting adolescents' mental and emotional health.  It is through these social media platforms that… at individuals can easily intimidate, belittle or emotionally harm others. As a result, incidents of cyberbullying are becoming more widespread and have a serious impact on adolescents' emotional and mental well-being. The purpose of this paper is to find out the causes of cyberbullying in the digital era in adolescents. The method used is literature review by collecting and taking the essence of previous research and analyzing several sources relevant to the research topic. The results of research conducted by various experts show that the causes of rampant cyberbullying in adolescents in the digital era are caused by several factors, namely anonymity online, indifference to consequences, group pressure, lack of awareness of the negative impact as well as lack of parental supervision and lack of digital literacy.