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Pelatihan Media Pembelajaran Interaktif Berbasis AI Dan H5P Bagi Guru MAN Surabaya

Sutarso, Yudi, Iramani, Rr., Nasution, Zubaidah, Lestari, Wiwik, Karyawan, M. Anang, Al Hafidz, Muhammad
Abstract: Abstract : The rapid advancement of Artificial Intelligence (AI) in secondary education demands teachers to enhance their digital competence to design adaptive and interactive learning experiences. However, preliminary observation… bservation at MAN Surabaya indicated limited AI literacy and minimal exposure to H5P-based interactive tools.This training aimed to enhance the digital competence of MAN Surabaya teachers in utilizing Artificial Intelligence (AI) and H5P platform for developing interactive learning media. Using an ADDIE model-based capacity building approach, the training consisted of four phases: (1) needs assessment through pre-test, (2) conceptual training and hands-on practice, (3) mentoring for media development, and (4) outcome evaluation. Participants included 72 teachers from various subject backgrounds. Results demonstrated significant technological proficiency improvement: AI understanding increased by 11% (from 56% to 67%), while H5P awareness surged 58% (from 8% to 66%). Teachers successfully produced diverse interactive media including physics quizzes with instant feedback, visual-based 4P marketing materials, and psychology content using storytelling techniques. Keywords: AI; digital literacy; H5P; interactive learning media, teacher   Abstrak : Perkembangan pesat Artificial Intelligence (AI) dalam pendidikan menengah menuntut guru untuk meningkatkan kompetensi digital mereka guna merancang pengalaman pembelajaran yang adaptif dan interaktif. Namun, observasi awal di MAN Surabaya menunjukkan bahwa literasi AI masih terbatas serta paparan terhadap perangkat pembelajaran interaktif berbasis H5P masih minimal. Pelatihan ini bertujuan meningkatkan kompetensi digital guru MAN Surabaya dalam memanfaatkan Artificial Intelligence (AI) dan platform H5P untuk pengembangan media pembelajaran interaktif. Melalui pendekatan capacity building berbasis model ADDIE, pelatihan meliputi empat tahap: (1) asesmen kebutuhan melalui pre-test, (2) pelatihan konseptual dan praktik, (3) pendampingan pengembangan media, dan (4) evaluasi hasil. Peserta terdiri dari 72 guru dengan beragam latar belakang mata pelajaran. Hasil menunjukkan peningkatan signifikan dalam penguasaan teknologi: pemahaman AI meningkat 11% (dari 56% menjadi 67%), sedangkan pengenalan H5P melonjak 58% (dari 8% menjadi 66%). Guru berhasil memproduksi berbagai media interaktif seperti kuis fisika dengan umpan balik instan, materi strategi pemasaran 4P berbasis visual, dan konten psikologi dengan pendekatan storytelling. Kata kunci: AI;  H5P; guru;  literasi digital; media pembelajaran interaktif,

Sistem Bel Sekolah Otomatis Berbasis Arduino Nano Dan Dfplayer di Mas Islamiyah Hessa Air Genting

Andrew Ramadhani, Parini, Nirda Julianda
Abstract: Abstract: Manual school bell operations in rural areas often cause schedule inconsistencies and reduced discipline. This community service implemented an automatic bell system using an Arduino Nano, RTC DS3231, and DFPlayer… yer Mini at MAS Islamiyah Hessa Air Genting. Activities covered needs assessment, system design, audio preparation, installation, training, and evaluation. The system achieved 100% timing accuracy and 40% cost efficiency compared to conventional bell systems. It operated reliably, produced clear audio, and integrated smoothly with the school’s sound system, improving punctuality among teachers and students. The solution is low-cost, easy to maintain, and replicable for other schools. Project outputs include one functional prototype, training materials, and a manuscript submitted to a nationally accredited journal. After this program, the partner experienced improved discipline among teachers and students due to a more organized and punctual bell schedule. In addition, school operators are now able to operate and maintain the system independently, resulting in more efficient school operations. Keywords: arduino nano; automatic school bell; dfplayer; RTC DS3231; digitalisasi sekolah   Abstrak: Operasional bel sekolah yang masih manual di sejumlah sekolah pinggiran menyebabkan ketidakteraturan jadwal dan menurunnya kedisiplinan. Kegiatan pengabdian ini menerapkan sistem bel otomatis berbasis Arduino Nano, modul RTC DS3231, dan DFPlayer Mini di MAS Islamiyah Hessa Air Genting. Tahapan kegiatan meliputi analisis kebutuhan, perancangan perangkat keras dan lunak, perekaman konten audio, instalasi sistem, pelatihan operator, serta monitoring dan evaluasi. Hasil pengujian menunjukkan bahwa sistem mampu meningkatkan ketepatan waktu pembunyian bel hingga 100% dibandingkan sistem manual, serta menurunkan biaya implementasi hingga 40% dibandingkan bel komersial dengan fungsi sepadan. Sistem beroperasi stabil, memiliki kualitas audio yang jelas, dan terintegrasi baik dengan sound system sekolah, sehingga berdampak pada peningkatan kedisiplinan guru dan siswa. Solusi ini tergolong ekonomis, mudah dirawat, dan berpotensi direplikasi di sekolah lain dengan karakteristik serupa. Luaran kegiatan meliputi satu unit prototipe berfungsi, modul pelatihan, serta naskah artikel ilmiah yang diajukan pada jurnal terakreditasi nasional. Setelah kegiatan ini, mitra mengalami peningkatan kedisiplinan guru dan siswa karena jadwal bel menjadi lebih teratur dan tepat waktu. Selain itu, operator sekolah kini mampu mengoperasikan dan merawat sistem secara mandiri sehingga kinerja operasional sekolah menjadi lebih efisien. Kata kunci: arduino nano; bel sekolah otomatis; dfplayer; RTC DS3231; digitalisasi sekolah

Penerapan E-CRM Dan Analisis BEP Untuk Meningkatkan Daya Saing Produk Nugget Lele Di Pokdakan Tani Makmur

Iqbal, Muhammad, Febby Madonna Yuma, Nurhasanah, Kevin Alfarer Ginting, Zuriah Br Saragih
Abstract: Abstract: Pokdakan Tani Makmur in Asahan Regency faced low sales of fresh catfish due to intense price competition in the local market. This community service program aimed to increase the economic value of catfish farming… ing through product diversification into catfish nuggets and the application of Electronic Customer Relationship Management (E-CRM) as a supporting tool for digital marketing. The activities included socialization, production and packaging training, implementation of social media–based E-CRM, and Break Even Point (BEP) analysis to assess business feasibility. The results showed an improvement in partners’ skills in processing and marketing catfish products. With a monthly production capacity of 30 kg, where 1 kg yields 40 pieces or 10 packs of nuggets priced at IDR 5,000 per pack, partners achieved a monthly turnover of approximately IDR 1,500,000. The BEP analysis indicated an equilibrium point at 100 kg or around three months of operation with fixed costs of IDR 1,500,000. The E-CRM system served as a supporting medium to promote products and expand market visibility, while the main factors driving sales growth were product diversification and improved quality. This activity has implications for enhancing competitiveness and economic independence among small-scale fish farming groups. Keywords: BEP; catfish nugget; diversification; E-CRM; Pokdakan Tani Makmur   Abstrak: Pokdakan Tani Makmur di Kabupaten Asahan menghadapi permasalahan rendahnya penjualan lele segar akibat tingginya persaingan harga di pasar lokal. Kegiatan pengabdian ini bertujuan meningkatkan nilai ekonomi hasil budidaya melalui diversifikasi produk olahan menjadi nugget lele serta penerapan Electronic Customer Relationship Management (E-CRM) sebagai pendukung strategi pemasaran digital. Tahapan pelaksanaan meliputi sosialisasi, pelatihan produksi dan pengemasan, penerapan E-CRM berbasis media sosial, serta analisis Break Even Point (BEP) untuk menilai kelayakan usaha. Hasil kegiatan menunjukkan peningkatan keterampilan mitra dalam produksi dan pemasaran produk olahan. Dengan kapasitas produksi 30 kg per bulan, di mana 1 kg menghasilkan 40 potong atau 10 bungkus nugget dengan harga Rp5.000 per bungkus, mitra memperoleh omzet sekitar Rp1.500.000 per bulan. Analisis BEP menunjukkan titik impas pada 100 kg produksi atau sekitar tiga bulan operasional dengan biaya tetap Rp1.500.000. Penerapan E-CRM berperan mendukung promosi dan memperluas informasi produk, sementara faktor utama peningkatan penjualan berasal dari diversifikasi dan kualitas produk olahan. Kegiatan ini berimplikasi pada peningkatan daya saing dan kemandirian ekonomi kelompok pembudidaya ikan di daerah. Kata kunci: BEP; diversifikasi; E-CRM; nugget lele; Pokdakan Tani Makmur

Optimalisasi Pemanfaatan Limbah Ternak Sebagai Pupuk Organik Dan Biogas di desa Branjang

Dewi, Christine Natalia, Darmaningsih, Arzunia Chalistica, Raafi Saputra, Adien Ar, Indra Murti, Siswati, Jundan Handhayani, Firstya
Abstract: Abstract: The cattle farming community in Branjang Village, Semarang Regency, faces a primary issue of livestock waste accumulation that has not been optimally managed. This condition results in environmental pollution,… unpleasant odors, and increased dependency on chemical fertilizers and liquefied petroleum gas (LPG). The main constraints are limited knowledge, skills, and access to waste processing technology. This community service program aims to optimize the utilization of cattle waste as organic fertilizer and alternative energy through the implementation of the Sustainability Techno-Integrated Agrofarm model. The method employed involves a participatory approach through extension, training, consultation, and the application of the appropriate MetaCow technology as a household-scale biogas digester. Program success was evaluated using pre-test and post-test instruments, analyzed by n-gain and paired sample t-test to assess improvements in participants’ knowledge and skills. The results demonstrate a significant enhancement in the community’s ability to process waste into economically valuable organic fertilizer and biogas, while also strengthening the institutional capacity of Sanggar Tani as a center for sustainable agricultural technology learning. This program contributes to the achievement of the Sustainable Development Goals (SDGs), particularly in clean energy, sustainable production, and environmental preservation. Keywords: biogas; digester; livestock waste; organic fertilizer; sustainable agriculture   Abstrak: Masyarakat peternak sapi di Desa Branjang, Kabupaten Semarang menghadapi permasalahan utama yakni penumpukan limbah ternak yang belum dikelola secara optimal. Hal ini berdampak pada pencemaran lingkungan, munculnya bau tidak sedap, serta meningkatnya ketergantungan akan pupuk kimia serta gas elpiji. Kendala atama adalah karena keterbatasan pengetahuan, keterampilan, serta akses terhadap teknologi pengolahan limbah. Program pengabdian masyarakat ini bertujuan mengoptimalkan pemanfaatan limbah ternak sapi sebagai pupuk organik dan energi alternatif melalui penerapan model Sustainability Techno-Integrated Agrofarm. Metode yang digunakan adalah pendekatan partisipatif melalui penyuluhan, pelatihan, konsultasi, dan penerapan teknologi tepat guna MetaCow sebagai digester biogas rumah tangga, serta evaluasi keberhasilan melalui pre-test dan post-test yang dianalisis melalui uji n-gain dan paired sample t-test untuk menilai peningkatan tingkat pemahaman serta keterampilan peserta. Hasil kegiatan menunjukkan adanya peningkatan signifikan kemampuan masyarakat dalam mengolah limbah menjadi pupuk organik dan biogas yang bernilai ekonomis serta memperkuat kelembagaan Sanggar Tani sebagai pusat pembelajaran teknologi pertanian berkelanjutan. Program ini berkontribusi pada tercapainya tujuan pembangunan berkelanjutan (SDGs) khususnya energi bersih, produksi berkelanjutan, dan pelestarian lingkungan.  Kata kunci: biogas; digester; limbah ternak; pupuk organik; pertanian berkelanjutan

Pengembangan dan Pelatihan LMS Interaktif Berbasis Game Untuk Literasi Numerasi Siswa SD Negeri 067240 Medan

Kiswanto, Dedi, Br Bangun, Melly, Napitupulu, Safrida
Abstract: Abstract: The literacy and numeracy achievements of elementary school students in Indonesia still face various challenges, despite showing an upward trend based on the results of the National Assessment. One cause is the… implementation of conventional and less interactive learning models. This community service activity aims to develop and train the use of the interactive Learning Management System (LMS) kelaspetualang.com integrated with Scratch-based educational games to support literacy and numeracy learning at SD Negeri 067240 Medan. The implementation method used an interactive workshop based on practice-based learning that included needs analysis, material development, training, implementation, mentoring, and evaluation. The activity participants consisted of 20 teachers. The evaluation was conducted using a 1–5 Likert scale questionnaire to measure understanding, interest, and effectiveness of the activity. The results of the activity showed that 18 teachers successfully developed and uploaded game-based teaching materials to the LMS, while two teachers experienced technical difficulties with the device. The evaluation results showed a very good level of understanding and enthusiasm, especially regarding interest in developing game-based learning media, although further mentoring is still needed on technical aspects. This activity has been proven to improve teachers' digital competence and literacy and has the potential to enrich literacy and numeracy learning in an innovative way. Keywords: educational; games; scratch; literacy; numeracy   Abstrak: Capaian literasi dan numerasi siswa sekolah dasar di Indonesia masih menghadapi berbagai tantangan, meskipun menunjukkan tren peningkatan berdasarkan hasil Asesmen Nasional. Salah satu penyebabnya adalah penerapan model pembelajaran yang masih konvensional dan kurang interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan dan melatih pemanfaatan Learning Management System (LMS) interaktif kelaspetualang.com yang terintegrasi dengan game edukatif berbasis Scratch guna mendukung pembelajaran literasi dan numerasi di SD Negeri 067240 Medan. Metode pelaksanaan menggunakan workshop interaktif berbasis practice-based learning yang meliputi analisis kebutuhan, pengembangan materi, pelatihan, implementasi, pendampingan, dan evaluasi. Peserta kegiatan terdiri atas 20 guru. Evaluasi dilakukan menggunakan kuesioner skala Likert 1–5 untuk mengukur pemahaman, minat, dan efektivitas kegiatan. Hasil kegiatan menunjukkan bahwa 18 guru berhasil mengembangkan dan mengunggah materi ajar berbasis game ke dalam LMS, sementara dua guru mengalami kendala teknis perangkat. Hasil evaluasi menunjukkan tingkat pemahaman dan antusiasme yang sangat baik, terutama pada minat pengembangan media pembelajaran berbasis game, meskipun masih diperlukan pendampingan lanjutan pada aspek teknis. Kegiatan ini terbukti meningkatkan kompetensi dan literasi digital guru serta berpotensi memperkaya pembelajaran literasi dan numerasi secara inovatif. Kata kunci: pendidikan; permainan; Scratch; literasi; numerasi.

Pelatihan Belajar Bahasa Inggris Dasar Pada Siswa SDN Bicorong II Pamekasan

Dandy Firatama, Aditya, Rizqi Azam Syaichon, Wa’idul Hasan, Fakhrur Rozi Arifin, Al Farisi, Nurul Ilmi
Abstract: Abstract: English is a universal language used in many countries around the world. SDN Bicorong II is located in Bicorong Village, Pamekasan Regency. Students often struggle with English and are reluctant to learn it. As… a means to improve their English communication skills, a tutoring program offers basic English instruction to SDN Bicorong II students. A total of 29 students participated in the community service program for basic English tutoring. Each session lasted 90 minutes and was conducted over two days. Socialization, instruction, mentoring, and assessment were part of the approach implemented to provide basic English tutoring to students. Only 17.24% of students who completed the test passed, while 82.76% of the other students failed, based on the learning outcomes of elementary school students before the tutoring program. The overall average score was 62. The results after the basic English tutoring program showed that of the 29 elementary school students who took the test, 86.21% passed and 13.79% failed. The data shows that students who did not pass the test got a score range of 55-69 while students who passed the test got a score range of 70-100. The average score of 29 students was 76. Thus, basic English tutoring can improve the abilities and learning outcomes of students at SDN Bicorong II. Keywords: basic english; communicative approach; evaluation; learning; training   Abstrak: Bahasa Inggris merupakan bahasa universal yang digunakan di banyak negara di seluruh dunia. SDN Bicorong II terletak di Desa Bicorong Kabupaten Pamekasan. Para siswa biasanya kesulitan berbahasa Inggris dan enggan mempelajarinya. Sebagai sarana untuk meningkatkan kemampuan komunikasi bahasa Inggris mereka, program bimbingan belajar menawarkan pengajaran bahasa Inggris dasar kepada siswa SDN Bicorong II. Sebanyak 29 siswa berpartisipasi dalam program pengabdian masyarakat bimbingan belajar bahasa Inggris dasar. Setiap sesi berdurasi 90 menit selama dua hari. Sosialisasi, instruksi, pendampingan, dan penilaian merupakan bagian dari pendekatan yang diterapkan untuk memberikan bimbingan belajar bahasa Inggris dasar kepada siswa. Hanya 17,24% siswa yang menyelesaikan tes lulus, sementara 82,76% siswa lainnya tidak lulus, berdasarkan hasil belajar siswa sekolah dasar sebelum program bimbingan belajar. Skor rata-rata keseluruhan adalah 62. Hasil setelah dilakukan bimbingan belajar bahasa Inggris dasar menunjukan bahwa dari 29 siswa SD yang ikut tes 86,21% siswa lulus tes dan 13,79% siswa tidak lulus. Data menunjukan bahwa siswa tidak lulus tes mendapat rentang nilai 55-69 sedangkan siswa yang lulus tes mendapat rentang nilai 70-100. Hasil nilai rata-rata dari 29 siswa adalah 76. Dengan demikian bimbingan belajar bahasa Inggris dasar dapat meningkatkan kemampuan dan hasil belajar siswa SDN Bicorong II. Kata kunci: bahasa inggris dasar; evaluasi; pelatihan; pembelajaran, pendekatan komunikatif

Digitalisasi Bumdes Optimalisasi Company Profile Dan Sistem Pemesanan Unit Usaha Bumdes Bagjawaluya

Ai Ilah Warnilah, Yanti Apriyani, Yani Sri Mulyani, Muhammad Dhafa Alfareza, Vincent Christian
Abstract: Abstract: The village of Sumberjaya has considerable local economic potential through the management of the Bagjawaluya Village-Owned Enterprise (BumDes), particularly in the Mini Soccer, Campground, Kiosk Rental, Water… Supply, and Village Internet business units. However, limitations in the use of digital technology and promotional media have resulted in low effectiveness of services to the community. This community service activity aims to support the optimization of company profile creation and online booking systems for existing business units at BumDes Bagjawaluya. The target partners in this activity are BumDes managers, with 15 participants involved. To measure the effectiveness of the activity, an evaluation method consisting of a pre-test and post-test was used to assess the increase in participants' understanding, as well as a questionnaire to explore their perceptions and readiness to adopt digital technology. The results of the activity showed an increase in understanding of company profile management by 86.67% and business unit ordering applications by 93.33%. These results indicate that the community service activity had a positive impact on improving the digital literacy of BumDes managers. Keyword: BumDes; Company Profile; Digitalization; Ordering; Optimization   Abstrak: Desa Sumberjaya memiliki potensi ekonomi lokal yang cukup besar melalui pengelolaan Badan Usaha Milik Desa (BumDes) Bagjawaluya, khususnya pada unit usaha Mini Soccer, Bumi Perkemahan,Sewa Kios, Air weslik, Internet Desa. Namun, keterbatasan dalam pemanfaatan teknologi digital dan media promosi menyebabkan rendahnya efektivitas layanan kepada masyarakat. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mendukung optimalisasi pembuatan company profile, dan sistem pemesanan online untuk unit usaha yang ada pada BumDes Bagjawaluya. Mitra sasaran dalam kegiatan ini adalah pengelola BumDes dengan jumlah peserta yang terlibat sebanyak 15 orang. Untuk mengukur efektivitas kegiatan, digunakan metode evaluasi berupa pre-test dan post-test untuk menilai peningkatan pemahaman peserta, serta kuisioner untuk menggali persepsi dan kesiapan mereka dalam mengadopsi teknologi digital. Hasil kegiatan menunjukkan peningkatan pemahaman untuk pengelolaan Company Profile 86,67%, aplikasi pemesanan unit usaha 93,33%. .Hasil ini menunjukkan bahwa kegiatan pengabdian memberikan dampak positif terhadap peningkatan literasi digital pengelola BumDes.             Kata Kunci: BumDes; Company Profile; Digitalisasi; Pemesanan; Optimalisasi

Mitigasi Cuaca Buruk Dan Pemasangan Penangkal Petir Sebagai Upaya Keselamatan Nelayan Kub Geronggong

Prativi Khilyatul Auliya, Fitroh Resmi, Septaviola Dini Utami, Mohammad Basuki Rahmat, Dimas Fanny Kusuma, Ilyasa' Maula Basharon
Abstract: Abstract: Many traditional fishermen in Indonesia still experience a decreasing income during the rainy season due to bad weather conditions. This community service activity aims to improve the safety of fishermen through… h the installation of lightning rods and education on bad weather conditions at sea. This activity was carried out in Segoro Tambak Village, Sedati District, Sidoarjo Regency, East Java. The participants in this activity are local fishermen who are members of the KUB Geronggong. The methods used in this activity include 1. Initial Survey; 2. Socialization; 3. Training Session; 4. Technology Application; and 5. Mentoring and Evaluation. The results of the pre-test and post-test showed that the fishermen's level of understanding increasing by 8%. Based on the questionnaire results, the majority of fishermen gave positive feedback of this activity. In terms of program assessment, 71.4% of participants stated that the material provided was very easy to understand, and 82.1% of participants considered the speakers' delivery to be very clear. The opportunity to ask questions was also considered sufficient by 64.3% of participants, while in terms of satisfaction, 85.7% of participants stated that they were very happy to participate in this activity. All participants (100%) stated that this activity increased their knowledge, improved their preparedness for bad weather, and encouraged the application of knowledge in their daily lives. Keywords: bad weather; fishermen; lightning rods; mitigation   Abstrak: Masih banyak nelayan tradisional di Indonesia yang penghasilannya turun di musim penghujan karena kendala cuaca buruk. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keselamatan nelayan melalui pemasangan alat penangkal petir dan edukasi cuaca buruk saat melaut. Kegiatan ini dilaksanakan di Desa Segoro Tambak, Kecataman Sedati, Kabupaten Sidoarjo, Jawa Timur. Mitra dari kegiatan ini merupakan nelayan lokal yang tergabung dalam Kelompok Usaha Bersama (KUB) Geronggong. Metode kegiatan meliputi 1.Survey Awal; 2.Sosialisasi; 3.Pelatihan; 4.Penerapan Teknologi; serta 5.Pendampingan dan Evaluasi. Dari hasil pre-test dan post-test didapati tingkat pemahaman nelayan meningkat sebesar 8%. Berdasarkan hasil kuesioner, mayoritas nelayan memberikan penilaian positif terhadap kegiatan ini. Pada aspek penilaian acara, sebanyak 71,4% peserta menyatakan materi yang diberikan sangat mudah dipahami, dan 82,1% peserta menilai penyampaian narasumber sangat jelas. Kesempatan bertanya juga dinilai sangat cukup oleh 64,3% peserta, sedangkan dari sisi kepuasan, 85,7% peserta menyatakan sangat senang mengikuti kegiatan ini. Seluruh peserta (100%) menyatakan kegiatan ini menambah pengetahuan, meningkatkan kesiapan menghadapi cuaca buruk, serta mendorong penerapan ilmu dalam kehidupan sehari-hari. Kata kunci: cuaca buruk; mitigasi; nelayan; penangkal petir

Pelatihan Media Pembelajaran Berbasis AI Untuk Guru UPTD SDN 010106 Sei Silau Barat

Latiffani, Chitra, Adi Mas Afandi, Yori Apridonal
Abstract: Abstract: This community service describes the implementation of artificial intelligence (AI)-based learning media training for elementary school teachers at the UPTD SDN 010106 Sei Silau Barat, Setia Janji. The background… nd of the activity is the limited understanding and skills of teachers in utilizing AI applications (e.g., ImageFX, Canva AI, and ChatGPT) to create interesting, interactive, and student-specific learning media. The implementation method includes three stages: preparation (interviews & needs observations), implementation (face-to-face workshops, demonstrations, and supervised independent practice), and evaluation (pre-post surveys and work assessments). This can be seen from the results of the pre-test and post-test conducted at the beginning and end of the training, from 31% pre-test to 88% post-test showing a significant difference. The results of this training showed a 57% increase in teachers' practical understanding, the development of AI-based teaching media in core subjects, and plans for sustainable adoption in the classroom. This activity contributes to improving educators' ICT competencies and encouraging the integration of modern technology in elementary schools. Keywords: artificial intelligence; community service; elementary school teachers; imageFX; learning media; training.   Abstrak: Pengabdian ini mendeskripsikan pelaksanaan pelatihan media pembelajaran berbasis kecerdasan buatan (AI) bagi guru sekolah dasar di UPTD SDN 010106 Sei Silau Barat, Setia Janji. Latar belakang kegiatan adalah masih terbatasnya pemahaman dan keterampilan guru dalam memanfaatkan aplikasi AI (misalnya ImageFX, Canva AI, dan ChatGPT) untuk membuat media ajar yang menarik, interaktif, dan sesuai karakteristik siswa. Metode pelaksanaan meliputi tiga tahap: persiapan (wawancara & observasi kebutuhan), pelaksanaan (workshop tatap muka, demo, dan praktik mandiri tersupervisi), serta evaluasi (pre–post survey dan penilaian karya). Hal ini dapat diliat dari hasil pre-test dan post-test yang dilakukan di awal dan di akhir pelatihan, dari 31% pre-test ke angka 88% post-test menunjukan perbedaan yang signifikan. Hasil pelatihan ini menunjukkan peningkatan sebesar 57% pada pemahaman praktis guru, penyusunan media ajar berbasis AI pada mata pelajaran inti, serta rencana adopsi berkelanjutan di kelas. Kegiatan ini berkontribusi pada peningkatan kompetensi TIK pendidik dan mendorong integrasi teknologi modern di sekolah dasar. Kata kunci: guru SD; imageFX; kecerdasan buatan; media pembelajaran; pelatihan; pengabdian masyarakat.  

BUSINESS STRATEGY USING AI (ARTIFICIAL INTELLIGENCE): MSME TRAINING IN JAYAPURA CITY

Somisu, Rut Penina, Iwo, Lidiah Tereda, Harikedua, Alfani Laura
Abstract: Abstract: The rapid pace of digital transformation highlights the need to empower Micro, Small, and Medium Enterprises (MSMEs) in Jayapura City by integrating Artificial Intelligence (AI) into their business strategies.… This community service initiative aims to assess MSME actors’ initial understanding of AI, deliver targeted training, and evaluate improvements in strategic planning using the Value Proposition Canvas (VPC). The program was conducted in three stages: pre-assessment, training implementation, and post-training evaluation. Initial findings revealed that most participants had limited knowledge of AI and its applications. However, after the training, there was a significant increase in participants’ confidence and capability. The training effectively reduced lack of knowledge by 40%, addressed infrastructure and internet challenges by 45%, and decreased uncertainty regarding AI's return on investment by 30%. Participants began applying tools such as ChatGPT, Canva AI, and the VPC method to better understand customer needs. Although the study was limited by a short evaluation period and a specific geographic focus, it offers valuable insights for policymakers, educators, and development stakeholders. The findings support the importance of accessible, hands-on training in making AI a practical and beneficial resource for small businesses, ultimately promoting inclusive, technology-driven growth.     Keywords: artificial intelligence, business strategy, jayapura, MSME, youth   Abstrak: Transformasi digital yang pesat mendorong perlunya pemberdayaan Usaha Mikro, Kecil, dan Menengah (UMKM) di Kota Jayapura melalui integrasi kecerdasan buatan (AI) dalam strategi bisnis mereka. Program pengabdian masyarakat ini bertujuan untuk menilai pemahaman awal pelaku UMKM terhadap AI, memberikan pelatihan terarah, dan mengevaluasi peningkatan dalam perencanaan strategis menggunakan Value Proposition Canvas (VPC). Kegiatan ini dilaksanakan dalam tiga tahap: pra-asesmen, pelatihan, dan evaluasi pascapelatihan. Hasil awal menunjukkan bahwa mayoritas peserta memiliki pengetahuan terbatas tentang AI dan penerapannya. Namun, pascapelatihan terlihat peningkatan signifikan dalam kepercayaan diri dan kemampuan peserta. Pelatihan berhasil menurunkan tingkat ketidaktahuan sebesar 40%, mengurangi kendala infrastruktur dan internet sebesar 45%, serta menekan keraguan atas keuntungan penggunaan AI sebesar 30%. Peserta mulai memanfaatkan alat seperti ChatGPT, Canva AI, dan metode VPC untuk meningkatkan pemahaman kebutuhan pelanggan. Meski terbatas pada waktu evaluasi yang singkat dan wilayah Jayapura, studi ini memberikan wawasan penting bagi pembuat kebijakan, pendidik, dan pemangku kepentingan untuk mendorong pertumbuhan UMKM berbasis teknologi secara inklusif. Kata kunci: anak muda, bisnis strategi, jayapura, kecerdasan buatan, UMKM