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Sistem Penghitungan Jumlah Kendaraan Pada Area Parkir Menggunakan Background Subtraction Dan OpenCV

Nando Juliansyah, Wendi Saputra, Febri Dristyan
Abstract: Masalah pengelolaan parkir di Politeknik Jambi sering menyebabkan ketidakefisienan akibat sistem penghitungan manual yang rentan human error. Penelitian ini bertujuan merancang sistem penghitungan kendaraan otomatis berbasis… asis pengolahan citra digital. Metode yang digunakan adalah Background Subtraction dengan algoritma MOG2 dan OpenCV menggunakan video kamera smartphone. Sistem mengintegrasikan proses preprocessing citra, operasi morfologi, dan Euclidean Distance Tracker untuk melacak serta menghitung kendaraan secara real-time. Hasil penelitian menunjukkan sistem mampu membedakan kendaraan yang bergerak dengan objek statis secara akurat melalui Virtual Counting Line. Dengan beban komputasi yang ringan dan biaya rendah, sistem ini efektif menjadi solusi otomatisasi manajemen parkir di lingkungan kampus. Parking management issues at Politeknik Jambi often lead to inefficiencies due to manual counting systems prone to human error. This study aims to design an automatic vehicle counting system based on digital image processing. The method utilizes Background Subtraction with the MOG2 algorithm and OpenCV using smartphone video input. The system integrates image preprocessing, morphological operations, and Euclidean Distance Tracker to track and count vehicles in real-time. The results demonstrate that the system can accurately distinguish between moving vehicles and static objects via a Virtual Counting Line. With low computational requirements and cost-effectiveness, this system offers an efficient automation solution for campus parking management.

INTEGRATION OF THE QUIZIZZ PLATFORM IN THE EVALUATION OF ISLAMIC VALUE-BASED LEARNING IN ELEMENTARY SCHOOLS

Faisal Asha, Devi Sulaeman, Mia Audina Musyadad, Vina Febiani Musyadad, Asep, Asep Supriatna
Abstract: Digital transformation in elementary education demands technology integration that is not only oriented towards learning effectiveness but also towards strengthening character values. Learning evaluation, as a crucial part… rt of the educational process, needs to be designed adaptively without neglecting the internalization of Islamic values. This study aims to analyze and describe the integration of the Quizizz platform in evaluating Islamic value-based learning at SDN Palumbonsari I, East Karawang District. The study used a qualitative approach with a case study type. Data were collected through participatory observation, in-depth interviews, and documentation, then analyzed interactively through reduction, presentation, and drawing conclusions. The results show that the integration of Islamic values ​​was carried out systematically through three stages: evaluation planning by incorporating value indicators into learning tools, implementation of values ​​in question design and digital feedback, and post-evaluation reflection in class. Digital features were utilized not only to display scores but also to convey moral messages that support Islamic character formation. In practice, digital evaluation functions as a cognitive measurement instrument as well as a means of habituating values. The implications of this research confirm that the use of digital platforms in evaluation can be directed as a medium for internalizing values ​​if it is designed in a structured manner and supported by the teacher's pedagogical commitment.

PENINGKATAN MOTIVASI BELAJAR MATEMATIKA MELALUI MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN IFB PADA SISWA KELAS V SDN 04 SUNGAI ARO

Fazila, Osma Yoli, Rahma Yuni Saputri, Gery Sangra
Abstract: Penelitian ini bertujuan untuk mengetahui peningkatan motivasi belajar matematika melalui penerapan model Cooperative Learning tipe Teams Games Tournament (TGT) berbantuan Intelligent Feedback Board (IFB) pada siswa kelas… s V SDN 04 Sungai Aro. Metode penelitian menggunakan pendekatan kuasi-eksperimen dengan desain pretest-posttest control group. Sampel penelitian terdiri dari 30 siswa yang dibagi secara acak ke dalam kelompok eksperimen dan kontrol. Instrumen yang digunakan adalah angket motivasi belajar dan tes matematika. Hasil menunjukkan adanya peningkatan signifikan motivasi belajar matematika pada kelompok eksperimen setelah perlakuan TGT berbantuan IFB. Penerapan model ini terbukti efektif untuk meningkatkan motivasi belajar matematika siswa kelas V SD. Kata kunci: motivasi belajar matematika, Cooperative Learning, Teams Games Tournament, Intelligent Feedback Board.

SMART RECOVERY: EDUKASI PENANGANAN CEDERA OLAHRAGA RINGAN BERBASIS DIGITAL BAGI GURU DAN SISWA SMP DI KABUPATEN BANYUMAS

Hidayat, Rohman, Febriani, Ayu Rizky, Kuat Leksono, Duaji Rahadyan Nursantiko, Septiana Dwi Rakhmawati
Abstract: Sports-related minor injuries are common occurrences in school-based physical education activities, yet literacy regarding appropriate first aid management remains limited among teachers and students. This community service… ice program aimed to improve knowledge, skills, and preparedness in managing minor sports injuries through a digital-based educational intervention entitled Smart Recovery. The program was implemented among junior high school (SMP) teachers and students in Banyumas Regency, Indonesia, using a participatory and technology-integrated approach. Activities consisted of program socialization, theoretical and practical training on minor injury management based on the RICE principle (Rest, Ice, Compression, Elevation), and the pilot implementation of the Smart Recovery digital application. Program effectiveness was evaluated using pre-test and post-test assessments, practical skill observations, and user feedback questionnaires. The results demonstrated a substantial improvement in participants’ knowledge, with average scores increasing from 62.4 to 88.6, and 95% of participants successfully performing the RICE procedures correctly after training. Furthermore, 92% of users reported that the digital application facilitated their understanding of injury management, while 87% perceived the platform as user-friendly and applicable for physical education learning. The integration of hands-on training and digital learning media proved effective in enhancing sports injury literacy, digital competence, and safety awareness in school settings. These findings indicate that the Smart Recovery program has strong potential as a sustainable and scalable model for promoting sports safety education within junior high schools. Keywords : minor sports injury; RICE method; digital learning; Smart Recovery; physical education

The PENERAPAN DLMS DAN EQUALIZER PADA AUDIO SOUND SYSTEM MASJID UNTUK MENINGKATKAN KUALITAS IBADAH JEMAAH MASJID BAITUL MUTTAQIN PISANGAN BONTANG

Tur, Turahyo, Arfittariah, Nur Imansyah, Abadi Nugroho, Rachmah Agus Putri, Sulaiman
Abstract: Audio feedback atau biasa di kenal dengan dengung, baik pada frekuensi rendah maupun pada frekuensi tinggi merupakan permasalahan serius pada tata suara di masjid. Audio feedback  yang terjadi di masjid dapat mengganggu… kekhusu’an jemaah saat sholat 5 waktu. Program Kemitraan Masyarakat (PKM) ini bertujuan untuk meningkatkan kualitas ibadah jamaah  Masjid Baitul Muttaqin Pisangan terutama sholat 5 waktu, melalui penerapan Digital Loudspeaker Management System (DLMS) dan equalizer 31 kanal sebagai kontrol speaker monitor Imam. Peralatan ini digunakan untuk mengatasi masalah audio feedback, menjaga kestabilan level output dari audio mixer, dan meningkatkan kejernihan suara pada speaker utama maupun speaker monitor imam. Dalam implementasinya, fitur-fitur seperti digital equalizer, compressor, limiter, dan crossover pada DLMS dimanfaatkan secara optimal. Setting equalizer dilakukan mengikuti panduan vocal equalizer cheat sheet guna mengurangi frekuensi penyebab feedback. Dari hasil setting perangkat DLMS dan Equalizer di dapatkan hasil di masjid, audio feedback/ dengung sudah tidak terjadi lagi. Hal ini menyebabkan jemaah masjid yang sholat 5 waktu sudah tidak terganggu dengan suara dengung atau audio feedback. Hal ini meningkatkan kualitas ibadah jamaah masjid Baitul Muttaqin Pisangan.    

MANAJEMEN VISUAL DISCOURSE PADA BISNIS INDUSTRI EKONOMI KREATIF UMKM DESA SUKAJADI KEC. LEMAHSUGIH KAB. MAJALENGKA

Ardiansah, Dian, Setiawan, Wahdan Budi
Abstract: The seminar titled Visual Discourse in Marketing UMKM Products held in Sukajadi Village, Lemahsugih District, aimed to enhance local entrepreneurs’ understanding of visual communication strategies in product marketing. This… This initiative responded to the limited use of visual elements such as packaging design, symbols, and graphic narratives that reflect local identity and influence consumer perception. Through a participatory approach, participants were introduced to the basics of visual discourse, practiced culturally rooted design techniques, and simulated digital promotional content. Monitoring was conducted through direct observation and feedback, while evaluation involved pre-tests, post-tests, and analysis of participants’ design outputs. Results showed a significant improvement in visual literacy and readiness to redesign product packaging more effectively. The seminar laid a foundation for building a creative and context-sensitive UMKM ecosystem, where visual elements serve as key tools to strengthen product identity, cultural relevance, and market competitiveness.

APPLICATION OF THINK PAIR SHARE (TPS) LEARNING MODEL TO IMPROVE STUDENTS' LEARNING INTEREST IN MATHEMATICS SUBJECTS IN GRADE V AT SDN 001/IX SENGETI

Rts. Mutmainnah, Ahmad Sayuti Nainggolan
Abstract: The background of the research is that students tend to be passive and afraid, and boring so that there is a lack of interest in learning students. The study aims to apply the Think Pair Share (TPS) model to improve students'… ents' interest in learning Mathematics in class V of Elementary School 001/IX Sengeti. The type of research is Classroom Action Research. The Action Model consists of 4 stages, namely planning, action, observation and reflection. The study was conducted in 2 cycles, cycle I as many as 2 meetings and cycle II was conducted in 2 meetings. Data collection in the form of teacher and student observation sheets and questionnaires. The results of the analysis of teacher observations in cycle I obtained a score of 72.05% and cycle II 90.43% in the very high category. While the results of the analysis of student observations in cycle I obtained a score of 72.5% and cycle II 90% in the very high category. Then the results of the analysis of student questionnaires obtained a score of 90% in the very high category. It can be concluded that the application of the Think Pair Share learning model can improve students' interest in learning

PENERAPAN SISTEM INFORMASI PELAYANAN PERIZINAN TERPADU (SIPINTER) DI DINAS PENANAMAN MODAL DAN PELAYANAN TERPADU SATU PINTU KABUPATEN TANGERANG

Nur Annisaa, Riny Handayani
Abstract: Abstract This study aims to analyze the implementation of the Integrated Licensing Service Information System (SIPINTER) at the Investment and One-Stop Integrated Services Office (DPMPTSP) of Tangerang Regency. The research… earch is grounded in issues of low institutional responsiveness in following up on complaints, mismatches between actual service completion time and the Standard Operating Procedure (SOP), and uneven public socialization of the system. This study employs a descriptive method with a qualitative approach, using 3-dimensional e-government success model, namely Support, Capacity, and Value, as the analytical framework. Data were collected through field observation, regulatory documentation review, and in-depth interviews. The findings indicate that the Support dimension is backed by strong political will, allocated funding, and multi-channel socialization that has driven growth in registered users, though technical assistance responsiveness outside office hours remains weak. The Capacity dimension shows adequate human resources and staff competence, but the technological infrastructure remains prone to disruptions such as OTP delivery failures and server downtime. The Value dimension has produced tangible benefits in efficiency and service transparency, yet this value is undermined by document processing delays exceeding SOP standards, driven by a "digital red tape" practice among internal verification officers. This study recommends strengthening online technical support and adopting contingency resource mechanisms to improve service. Keywords: SIPINTER, e-government, licensing service, DPMPTSP, Support-Capacity-Value model   Abstrak Penelitian ini bertujuan untuk menganalisis Penerapan Sistem Informasi Pelayanan Perizinan Terpadu (SIPINTER) di Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu (DPMPTSP) Kabupaten Tangerang. Latar belakang penelitian ini didasari oleh masih rendahnya responsivitas instansi dalam menindaklanjuti laporan, ketidaksesuaian durasi penyelesaian layanan dengan Standar Operasional Prosedur (SOP), serta sosialisasi yang belum merata kepada masyarakat. Penelitian menggunakan metode deskriptif dengan pendekatan kualitatif, dengan analisis berlandaskan model keberhasilan e-government tiga dimensi yaitu Support, Capacity, dan Value. Hasil penelitian menunjukkan bahwa dimensi Support telah didukung oleh political will yang kuat, alokasi anggaran, dan sosialisasi multikanal yang mendorong pertumbuhan pengguna terdaftar, namun masih lemah dalam responsivitas bantuan teknis di luar jam kerja. Dimensi Capacity menunjukkan kecukupan sumber daya manusia dan kompetensi petugas, tetapi infrastruktur masih rentan mengalami gangguan teknis seperti kegagalan pengiriman OTP dan server down. Dimensi Value menghasilkan manfaat nyata berupa efisiensi dan transparansi pelayanan, namun nilainya terdegradasi akibat keterlambatan penyelesaian dokumen yang melampaui SOP, yang dipicu oleh praktik birokrasi digital (digital red tape) di tingkat verifikator internal. Penelitian ini merekomendasikan penguatan dukungan teknis daring serta penerapan mekanisme kontingensi sumber daya untuk meningkatkan layanan. Kata Kunci: SIPINTER, e-government, pelayanan perizinan, DPMPTSP, model Support-Capacity-Value

ANALISIS PERSEPSI MAHASISWA TERHADAP EFEKTIVITAS PENGGUNAAN CANVA DALAM MENDESAIN PRESENTASI KULIAH

Mutiara Putri, Zarra Hanura IL, Jesi Alexander Alim, Mitha Dwi Anggriani
Abstract: This study aims to explore students’ perceptions of the effectiveness of using canva in designing lecture presentations. The background of this study stems from the rapid development of digital technology that encourages… es the use of design applications as a means of supporting the learning process. The research method used was a quantitative survey involving 30 students as respondents who were selected purposively, namely those who had direct experience using canva. The data collection instrument was a Likert scale questionnaire with 20 statements covering aspects of ease of use, time efficiency, quality and creativity, academic benefits, collaboration, limitations, and satisfaction levels. The results showed that the majority of students had a positive view of using canva. This application was considered easy to operate even without in-depth design skills, helping to speed up the preparation of presentations, while also improving the quality and creativity of the display. In addition, canva is considered to provide real academic benefits, support collaboration, and encourage the exploration of diverse visual styles. However, there are still a number of weaknesses, such as the limitations of the free version, visual designs that are considered less suitable for formal academic contexts, and a small number of students who feel that their creative space is limited. From this research, it can be concluded that canva can be used as an alternative medium to support the learning process in higher education, particularly in developing students' presentation skills. Lecturers and educational institutions can also utilize canva as an innovative learning tool that encourages creativity, collaboration, and improves the quality of material delivery. In addition, the results of this study can be used as a basis for developing policies on the use of digital media in academic activities that are more effective and relevant to students' needs. Abstrak Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa mengenai efektivitas penggunaan canva dalam merancang presentasi perkuliahan. Latar belakang kajian ini berangkat dari pesatnya perkembangan teknologi digital yang mendorong pemanfaatan aplikasi desain sebagai sarana penunjang proses pembelajaran. Metode penelitian yang digunakan adalah survey kuantitatif yang melibatkan 30 mahasiswa sebagai responden yang dipilih secara purposive, yakni mereka yang memiliki pengalaman langsung menggunakan canva. Instrumen pengumpulan data berupa angket skala Likert dengan 20 butir pernyataan yang mencakup aspek kemudahan penggunaan, efisiensi waktu, kualitas dan kreativitas, manfaat akademik, kolaborasi, keterbatasan, serta tingkat kepuasan. Hasil penelitian memperlihatkan bahwa mayoritas mahasiswa memiliki pandangan positif terhadap penggunaan canva. Aplikasi ini dinilai mudah dioperasikan meskipun tanpa keahlian desain yang mendalam, membantu mempercepat penyusunan presentasi, sekaligus meningkatkan mutu dan kreativitas tampilan. Selain itu, canva dianggap memberi manfaat akademik nyata, mendukung kerja sama, dan mendorong eksplorasi gaya visual yang beragam. Meski demikian, masih ditemukan sejumlah kelemahan, seperti keterbatasan fitur versi gratis, desain visual yang dinilai kurang sesuai untuk konteks akademik formal, serta sebagian kecil mahasiswa yang merasa ruang berkreasi mereka terbatasi. Dari penelitian ini dapat ditemukan bahwa canva dapat dijadikan media alternatif untuk menunjang proses pembelajaran di perguruan tinggi, khususnya dalam pengembangan keterampilan presentasi mahasiswa. Dosen dan institusi pendidikan juga dapat memanfaatkan canva sebagai sarana pembelajaran inovatif yang mendorong kreativitas, kolaborasi, serta peningkatan kualitas penyampaian materi. Selain itu, hasil penelitian ini dapat menjadi dasar bagi pengembangan kebijakan penggunaan media digital dalam kegiatan akademik yang lebih efektif dan relevan dengan kebutuhan mahasiswa.

IMPLEMENTASI KEBIJAKAN REKAYASA LALU LINTAS : STUDI KASUS SISTEM SATU ARAH DAN U-TURN DI KOTA PEKANBARU

Lailatul Indriani, Dedi Kusuma Habibie
Abstract: This study aims to analyze the Implementation of Traffic Engineering Policy: A Case Study of One-Way and U-Turn Systems in Pekanbaru City and identify inhibiting factors in its implementation. The background of this study… y is based on traffic problems such as congestion and accidents that are increasing along with the growth of motorized vehicles that are not balanced by adequate road infrastructure. The Pekanbaru City Government through the Transportation Agency has implemented various traffic engineering policies, including the one-way system and the closure of U-Turns at certain points. The method used is a qualitative approach with data collection techniques through interviews, observation, and documentation. The results of the study indicate that the implemented policies have had a positive impact, but their implementation still faces obstacles such as lack of public awareness, limited infrastructure, and less than optimal coordination between institutions. This study recommends the need for more massive socialization and increased synergy between institutions to support the successful implementation of traffic engineering policies.